D-Day American – Forces in Normandy 1944 + US Cards Review

By Paolo Paglianti

The Battlefront plan is simple and bright.

Deploy the Fortress Europe book to start off the Late Period Flames of War V4, with all four principal armies in short form – good lists, but focused on the “general” armies after 1943 – and after that explore the various Late War theaters of war and their specific armies.

So, we’ve just finished drooling on Fortress Europe it’s already time to dive into a new, more specific book: ladies and gentlemen, time to get on our brand new Sherman 76mm and storm the D-Day beaches with your Late US army.

Long story short, I’ll start from the end and spoil the final score: D-Day American is a really great army book, one of the finest I’ve seen in V4. It’s a rich compendium of the US Army, and you will be able lots of different lists in your Late War battles. Obviously, it’s totally compatible with US list in Fortress Europe, but it greatly expands it with new flavors and troops. In this article, we will have a general glance at the book, while more specific features will examine in detail the Tanks, Airborne/Rangers, Infantry units and the Command Cards.

Rank and file: the US Infantry

Let’s start with the heart of the army, the infantry. While in Fortress Europe you can only choose between the Rifle Company and the Armored Rifle Company, here you have a full range of US military foot soldier units, from the fresh troops thrown on Normandy beaches to the highly trained paras and glider companies sent behind enemy lines.

US infantry units are really large – except for the Assault platoons.

You can still have the basic Rifle Company and their cousins with Armored transports, and they are similar to the one you’ve already in Fortress Europe. The first step, you can upgrade them to Veterans, gaining that invaluable “To hit on 4+” all US army players dream since Mid war.  Oddly enough, the Veterans lose the Blood’n Guts trait (Rally 3+) but gain the Yankee Ingenuity (Tactics 3+).

So, they’re more likely to leave the field if butchered or stay pinned, but easier to dig in or blitz. For comparison, the Armored Rifle Platoon (15 points as “ordinary”) costs 19 pts if Veteran. Note you can’t mix ordinary troops with Vets in the same Company.

Maybe, you would prefer to field the All American 82° Division or the Screaming Eagles: Paras finally land in FOW V4 with those two divisions. Fearless (Fearless 3+), Veteran (Skill 3+) and To hit 4+ make them true elite troops, but at a high cost: you don’t have all the options you have with Rifles Company, and you will spend 14 points for seven bases plus a single bazooka and a 60mm mortar. They can have a 57mm AT cannon, Jeeps for recon, an 81mm mortar platoon and also a 75mm artillery battery.

Glider Companies have lesser stats: Motivation 4+, Skill 4+ and Hit on 3+, but a full infantry platoon with a gigantic 10 bases plus 1 bazooka, 1 M1919 LMG and the 60 mortar is a real bargain at only 10 points. You can have the Rangers: these boys have special skills when they meet hard terrains and can pass thru a mountain or cliffs at dash speed with a skill test. They have very small formations with only HQ and three Ranger platoons, but they are true killers in hand to hand assaults, scoring a hit at 2+. They are Fearless (3+) but a target (to hit on 3+).

Finally, the Assault troops: they can be fresh or veterans, with similar values to the Rifle company, but can cross minefield at 3+. Smaller platoons (5 Garand bases), but they also have one small base with flamethrowers, so good versus dug-in enemy infantry.

Here come the tanks

The D-Day US army finally receives the Sherman with 76mm gun, but we are a bit disappointed: the AT value is 12, while the “old” V4 Late book had it at 13. One point is significant, with so many up-armored tanks around on Late War tables. The good news is you can have fresh and veteran companies also for the tanks, so you can choose between cheaper, easier to target green Sherman’s or more costly veterans, harder to spot.

The 76mm Sherman also comes with a frontal armor of 7, so slightly harder to beat but still no true match for German calibers, and an improved remount value of 3+. One M4 76mm costs 4-points plus something, the veteran 5.2 circa, and similar to the infantry counterpart, loses the Blood’n Guts trait but gains the Tactics 3+.

Damn trip on the Ocean! My gun shrunk a bit and now I have only AT 12!

In the new armored units, we have the Scott Assault Gun both with Rifle Company and the Stuart Formations, the new anti-aircraft platoon with mixed M15s and M16s, and the M8 Greyhound recon Patrol. Speaking of scouts, the M10 Tank Destroy formation gets the M20 Security Section, with better amour and weapons than the Fortress Europe M3A1 Armored Car. The 3-inch Anti tank gun also appears in the Support section, with a AT 12 that could really help to fight off the Nazi panzers – and you can count also on the new antitank 57mm battery instead of the 37mm with most infantry formations.

A real welcomed addition is the M12 155m Battery: 2 or 4 guns with a powerful AT 15 direct fire (with AUTO firepower and Brutal) so good in killing bunkers, tanks and dug in Panzergrenadiers alike. They are almost unarmored (zero armor, but at least no simple save) and their artillery barrage have a 96″/240 cm radius and fire-power 2+. Four SP guns at mere 12 points: we are sure we will see many of them in the next months.

Another nice addition is the L4 Grasshopper: a single plane (it enters at 3+) that can spot for the artillery batteries (but – new rule – enemy anti-aircraft units can open fire as soon as it declares the range in). We’re also really pleased to see the Sherman observation post now range in at 3+ and not the inexplicable  5+ seen before.

Finally, over your head you can field two P-47 Thunderbolts (9 points): with their skill 4+ and rockets with top Anti-tank of 5, these twins can really tear apart even the mightiest enemy panzer. A bit disappointed I still have to wait to deploy my already painted P-38, but will soothe with these hard punching beasts. And yes, you can have the Grasshopper and the P-47s.

Scenarios

The scenarios for D-Day are really interesting – more on this within the week.

After the usual paint guide, the book ends with a rich section on the D-Day scenario: 5 battles linked together, starting with a special airborne assault  with paras and gliders landing in the middle of the enemy line; the classical Saving Private Ryan beach scenario, with special rules and points for German bunkers and defenses, with full landing craft rules. There are also some pages you can color-copy and cut out if you don’t have landing crafts and bunker models. We will do a special report around the end of June on these scenarios – honestly, I can’t wait to play them.

Cards

With D-Day books, the Card packs return. The US cards focus on the D-Day scenario, with cards adding Amphibious transport or the special Sherman DD, or the special hedge cutter to improve the cross value when meeting the infamous bocage. Some cards add some special weapons, like one shoot Napalm bombs for your P-47, or flamethrowers for your Rifle Companies. A really nice one is the Desert Veterans card to upgrade the M10s to Skill 3+, allowing them to use their deadly Seek, Strike and Destroy trait much easier (1+ point per tank).

A great comeback from the V3 days is the Naval gunfire: each shooting phase, the US players can call a special bombardment from the sea, with antitank 4+ and AUTO firepower. You need to discard the Range in at the end of the shooting phase, so no double save checks for the enemy infantry. Nothing comes as free lunches, however: it costs 12 points.

Some cards allow you to play the French Free army: Division LeClerc transforms a US Veteran formation (tank or armored rifle) into a Free France one, with a last stand of 3+ (and costs +1 point for the unit). You also can have partisan and Resistance units: they are Fearless but as irregulars have a Last Stand of 5+. Also, easy target as hit on 3+ and Skills 5+, but they don’t count for Reserves.

Final thoughts

We already spoiled at the beginning of this article: we loved this book. It’s packed with new units and lots of details and allows you to entirely customize your army from a cheap, green mass assault army to the ultra-elite paras with veteran tanks. The cards add, as usual, extra flexibility, and enables you to shape your unique army.

If you are going to fight a friendly historical scenario, D-Day American introduces all the D-Day rules you need for bunker defenses and landing craft assaults. On the contrary, if you are building a tournament force, you can choose very different approaches: the opponent will never be sure of what he will face against a US army.

This is only the first “general” feature on the US army book D-Day American: on you will soon see new articles on specific areas, like the scenarios, the tank companies, the infantry divisions.

In case you wanted to see how these forces stack up to the previously released Fortress Europe you can check them out here.

Fortress Europe German army

19 thoughts on “D-Day American – Forces in Normandy 1944 + US Cards Review”

  1. Lovely stuff. Kinda surprised by naval gun fire making comeback.

    Also, that one picture looks like having new zimmerit Panthers.

    1. They can’t use the Ausf D for all the lists , hopefully the new kit does the Ausf A & G and maybe the Jagdpanther .

  2. Good article. I’ll be trying out the Armored Rifles and Tank Destroyers for sure.

    Best Sr

  3. I’m excited as a whole for the D-Day Americans, and i will be purchasing the book.

    But i’m a bit disappointed with the lack of the AT13 for the Americans.

    I’m also disappointed that i won’t be getting my jumbos but i guess i would have to wait for the battle of the bulge book.

    Hopefully they release more models cause the GMC M12 was not easy to find to begin with when they were resin.

    1. well, US get a 12-points battery with AT15 direct fire 1+. So I won’t comply that much 🙂

    2. I expect you’ll get your AT13 back when Battlefront gets to the Battle of the Bulge books. The same stats applied the first time they travelled the Late War road across 2nd and 3rd Editions; “Bloody Omaha,” “D-Day,” and “Overlord” all had AT12 for the 76mm gun. It wasn’t until “Blood, Guts, and Glory” that they upped it to AT13 to reflect the higher penetration of HVAP ammunition. (Actually, I can’t remember for sure if “Bloody Omaha” had 76mm Shermans in it, or just 75mm Shermans supporting the Infantry Divisions. Perhaps the 76s only showed up in the “Cobra” book…)

      The Late War Journey article says March 2021 for the first Battle of the Bulge book, so less than two years to wait. 😉

      1. Well, I think there is no point in V3-V4 comparison. I just can tell that last year we had a “late war armies V4” still with costs in thousands but new rules, and the US had AT 13. This book was not specific on Bulge, it was a generic “after Jan 1944” book, so I think it’s worthwhile to point out this difference.

      2. The M4(76) tanks first appeared during the Cobra breakout. When BF still had the separate books for each part of the campaign, you couldn’t get them until Cobra.

        My question is – one of the more interesting lists (imo) from the Normandy Books is Task Force A, which first appeared in Turning Tide. It combined elements of the 15th Cavalry Squadron, 17th Cavalry Squadron, 705th Tank Destroyer Battalion (in Hellcats), the 159th Engineer Combat Battalion, and the 509th Engineer Light Pontoon Company. A small hodge-podge of almost random units were available as support options based on the brief history of the unit. I don’t suppose it made the transition to the new book? I don’t see it in the table of contents, but there might be a card that allows you to modify another unit and recreate it.

        1. Would you really prefer to have BF having 10 books on US army on the June 1944 – December 1944 period? with the man focus of the game being Tournaments (where you need strict rules) and friendly games (where you can simply talk to your local club buddies and agree almost anything?

          on the Task Force A: you can surely tailor it out with the book, and maybe some personal craft. Considering FOW is a tactical game (each tank = 1 real tank) you can create your own force, considering a small detachment of Task Force A as well

          1. ?

            You’ll note that I explicitly mentioned the *CARDS* in my comment. I already noted that it’s not in the table of contents, which suggests that it’s not in the book. But the cards that they’ve released along with every book add lots of unusual options. And Task Force A is a neat historical list that really ought to have a Command Card, imo.

            As for adapting a list – not going to happen, at least with the lists in this book. Task Force A requires two things as its core of combat platoons – an Armored Cavalry Recon Troop, and an M-18 Hellcat unit. The new D-Day American book doesn’t include the Armored Cavalry Recon Troop. And while it does include a Tank Destroyer company, for some odd reason BF has apparently limited the tank destroyers that you can use in that company to M-10s. In fact, curiously, a glance at the table of contents suggests that there are no M-18s at all in this book. They’re not even listed as a support platoon. Given that they were present during the breakout (for instance, the TD unit attached to 4th Armored Division was made up of M-18s), their potential absence seems rather odd. Note that I’m not suggesting that a pure M-18 company should be available (in fact, I find the presence of the M-10 company to be troubling, since afaik no tank destroyers fought as a company during the breakout). But if the book really doesn’t have *ANY* M-18s in it, then I have to wonder why?

          1. Yeah, I just noticed that. Very strange, given that they were used during this time period. Not only were they part of Task Force A, but they were also attached to various important units, such as the 4th Armored Division.

  4. while i like the GMC M12, you can’t field them. Also now i have to go find Flamethrower teams….

  5. Great review, looking forward to experiment with the new, ‘real Americans’

    1. Why bother as long as BF aren’t making a model , I can’t see them allowing a card for the M18 !

      You only have to look at other lists if BF don’t sell it , its not in the list . Its their way of trying to manipulating market so they can get a bigger share of it .

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