Green Vs. Tan: We’re Not in the Sandbox Anymore…

The green army spread their numerous units out a bit more.

By Glenn Van Meter

I was recently asked to try out Strategy Wave Studios’ Combat Storm system. I was excited to hear that a gaming company had decided to put rules to the plastic toy soldiers I grew up playing with. My friend Brad came over to help me give them a go. We quickly reviewed the rules together. In this system, each individual pose represents a different type of soldier such as a rifleman, grenadier, or sergeant, and they’re grouped in units of 3-12. Special weapons troopers like AT specialists and grenadiers still carry the standard infantry armament of their faction besides their limited ammo special weapon. We were pretty impressed with the depth of the rules. It wasn’t the beer and pretzels type system either of us had been expecting.

The army lists currently published have the green force playing the US Army and the tan force playing the WARPAC weapon-armed “People’s Coalition Front”. My plastic toy soldiers are actually a mix of green,  tan, and grey minis. Brad picked US Green and I decided to organize my PCF force in color-coded squads.

The rules also come with a wealth of printable paper scenery with a modern desert city theme and it all looks really good. Unfortunately I lacked access to cardstock and a printer. Brad and I decided that a more Vietnam jungle village table would work well as long as we had enough terrain on it. So we had a dirt road going diagonal from corner to corner, through a village with a bunch of plastic toy soldier sandbag emplacements, and a lot of jungle patches around that. The mission would be an encounter, with both forces starting on opposite short sides of a 6’x4’ table with the objective of slaughtering the opposing force.

Tournament Report: Team Yankee at Creative Pursuit Games Leesburg, VA.

By Howard West, Photos by Dane Van Norden

Creative Pursuit Games (CPG) located in Leesburg; VA hosted a Team Yankee tournament on January 30th, 2021. CPG has been hosting small gaming tournaments during COVID based on the state of Virginia’s COVID-19 guidelines that are in place at the time of the event. Dane and his wife Kaitlin are great hosts and have a very nice and welcoming store.

In my previous article on I mentioned how some tournament organizers (TO) will provide the missions for the tournament, who the Attacker or Defender might be and that the points may vary per round. This tournament was a perfect example of this.

Dane also likes to provide a background narrative for the tournament, this one was called RED BLIZZARD. When Dane created the title for this the event, I doubt that he was giving the attendees a long-range weather forecast, but yes it did snow late Saturday evening thru Monday but it is January and it is winter in VA.

Tom’s First Victory? – A Blood and Plunder Battle Report

By Tom “Chairborne” Mullane

 

It’s been a long journey for me over the past 2 years. Travel down the rabbit hole of a new game system never comes cheap, and I’ve found myself pretty immersed in Blood and Plunder since Mitch Reed showed me how to play all those years ago. Since I started playing the game, both with friends and in tournaments I’ve had a tremendous amount of fun. I’ve made new friends, gotten to interview a premiere pirate historian, started a podcast, and even run demos for a company for the first time at a con. But one thing has eluded me. Over countless games and demos, I have never won a game. But this past weekend, I felt a change in the air. Maybe this weekend was my moment. Maybe the curse Tyler Stone put on me by talking to that witch in the Denny’s parking lot could finally be broken? I’d have to play the game to find out….

Bolt Action Escalation Campaign: Game One

By Kreighton Long

A bold British jeep rushes into the crossroads surprising a German infantry squad still recovering from an artillery strike.

The morning dew glistens, reflecting the light of the dawning sun. A nondescript crossroad in the countryside is quiet for now. The day before, a farmer moved livestock along the dirt roads. Today, officers and NCOs hasten soldiers towards a fatal encounter. Under the cover of darkness, British paratroopers jumped out of soaring aircraft as flak exploded around them, lighting the sky.

Throughout the night the paratroopers moved through the darkness, slowly gathering more and more men into their merry bands. A few small vehicles roll out of gliders to the delight of the Red Devils. Some miles away, a German commander receives reports of British paratroopers landing and maneuvering in his area of responsibility.

Looking down at his map, he guesses at the paratroopers’ objective, a town labeled on the map as “Colline de L’église”. As reports continue to come into the German headquarters, the officer takes the initiative and dispatches what men he has available to the crossroads hoping to stall the British advance to enable him to organize a stronger defense of the town. 

Fix Bayonets! A ‘Blood & Plunder’ preview & Bat-Rep

By Tyler Stone

Well, the is a wrap and the pledge manager is on the horizon (possibly even available, by the time you’re reading this) and it’s time to start thinking about what boxes you’d like to add to that Admiral pledge. But what if you’re done deciding, and that decision was Soldiers? Well, you’re in luck, because I’ve got a battle report with the French Army list that Mike sent out us to preview. So charge your muskets and fix bayonets, let’s dive into some new material.

Saga battle report: Vikings Axes Vs Anglo-Saxon shieldwall

By Paolo Paglianti

is a fast 28mm skirmish game very easy to catch on. Let’s see how it works with a battle report between a Viking raiding party and an Anglo-Saxon army sent to stop the havoc from the Scandinavian invaders. Will you side for the ravaging Axe or roof for the defending levies?

Saga takes a different approach from games like Warhammer – with specific army books for each army, such as Skaven or High Elves. This forces Warhammer players to study a wide variety of books and army lists to know what their opponent can bring to the table during a game.

Saga has a really different concept: all armies can choose between three units – that’s it. Doesn’t matter if you play Dark Age Arabs, Crusaders in the Holy Land, Vikings, or Hannibal’s army crossing the Alps: you can choose between Hearthguard (the elite), Warriors (the average good fighter), and Levies (the guys that will probably flee or die before the end of the day).

Marder III Ausf. H, Sd.Kfz. 138 – A Plastic Soldier Company Review

By Tom Burgess

One of my major projects that I completed in 2019 was building an all-plastic German Mid-War East Front Panzer Grenadier force. And of course, what Mid-War German force can you have without Marders backing it up?

Unfortunately, Battlefront (BF) only offers the Marder III  in one version and in metal resin. Luckily the Plastic Soldier Company Panzer 38(t) kit has the option to build two Marder variants. So I ordered a box from my local game store, Hard Knox Games, to add to my force.

Overrun at Shellerten – A World War Three Team Yankee British Book Narrative Game

by Tom Burgess

My friend, Charles, and I continued on with our narrative gaming following the stories and scenarios from the World War Three Team Yankee British Book. In our last battle, A Squadron of the 2nd Dragoon Guards, the “Bays,” did little to thwart the Forward Detachment from the organic tank battalion of the 207th Motorized Rifle Division in a scenario we played a few weeks ago.

Following up on that success. the 207th Motorized Rifle Division has now committed the rest of its organic tank battalion against the mainline of the British 3rd Armoured Division.  This main attack is directed at the town of Shellerten defended by C Squadron of the 17th/21st Lancers, the “Death or Glory Boys.”

Like our last game. the forces were pretty much set. The scenario is effectively a modified Hold the Line mission. Charles would continue to play his British while I play the Soviets.

In this battle, the Soviets would have to advance across very open fields towards the north end of Shellerten. Just to the north of the town, there is a factory. This would provide the British and advanced position to try to break up the Soviet assault. Further back,  the main town would prove a mainline position.  To the east and the west of Shellerten, there was a small copse of woods that could serve as a good ambush position into the flanks of the Soviet advance.

The British would have some hastily emplaced minefields and a one platoon size ambush.  However, they would be hampered by Deep Reserves requiring most of their heavy hitters to stay have board initially.

Firestorm Gazala – British Turn 2 Analysis and Turn 3 Commander’s Intent

Turn 2 Battles

By Tom Burgess

The No Nice No Glory and Breakthrough Assault’s online Firestorm Gazala Campaign is now rolling into it’s third and final phase. The campaign has been driven so far by the 47 games played around the world from Turn 1 and Turn 2. The battle still hangs very much in the balance and either side could claim victory based on how the next four battles in Turn 3 go.

Turn 2 Analysis

The five battles in Turn 2 went three to the German/Italian forces and two to the Commonwealth forces.  Most importantly, British players in Turn 2 won some of the battles that mattered. The British line held to the south of Gazala at Knightsbridge (B5) and southwest of Gazala at El Adem (B6). However, to the southeast of Gazala at Belhamed (B7), Rommel did turn the flank and is now on the outskirts of Tobruk.

Firestorm Gazala Turn 2 Battle 5 AAR – Steel Wall at Point 171

By Ed Hall and Tom Burgess,

In Turn 1 of the Campaign, Ed’s combined German/Italian forces attacked Point 171. defended by an Indian Motor Brigade. Ed chose Maneuver in that battle and we ended up playing Dust Up () which ended up as a German win.  For the next try at Point 171, he choose Attack and we ended up with No Retreat. So we slide the big hill, i.e. “Point 171” to the British side of the table and had them try to hold it from the combined German and Italian attacks.