Hail Caesar Battle Report: Beware the Ides of March, Pyrrhic Greeks vs Romans

by Dennis ‘Matt Varnish’ Campbell

Fresh off our earlier review of the updated Hail Caesar book, Scott Roach and I have played our first game of the new rules.

We decided to run three Divisions for around 500pts each side, and are opting for the classic orders procedure and not the simplified procedures.

Scott had this lovely table set up (above) with a sweet Roman Fort that I would be defending in front of the main gate, whilst his Pyrrhic Greeks would be marching from the Sicilian beaches after debarking from their galleys.

The fort and occupants are just for show.

Art de la Guerre Tournament, Day One, 15mm Roman period, 200points

by Dennis ‘Matt Varnish’ Campbell, additional photos by Mike Abbott and Tod Creasey

The local gaming club, Ottawa Miniature Gaming (OMG), held a two-day Art de la Guerre (ADLG) event over the May long-weekend. I decided to sign up after only one practice game.

I could only attend the 15mm 200pt Roman-themed event, but was able to drop by and snap some pics of Day Two’s 28mm Dark Ages era tournament, stayed tuned for a future post.

We had 15 players attend, which is a great turnout, despite the gigantic summer storm knocking out power. With an odd number of players, I opted to take the third round bye so I could take some pics.

Mohawks vs. Ostend Privateers Battle Report

By Niguel Vega

Black Kettle reflected on the strange circumstances that found him leading his warriors through the sparse woods. 

The men they tracked were unfamiliar to him – his English allies had described them as the last remnants of an empire in decline. They’d raided several caches of pelts along the river, and it had fallen upon him and his braves to drive them from their lands. 

He ran his thumb along the smooth finish of the English musket he carried, marveling at its craftsmanship as his warriors settled into prime ambush positions. Hearing the sound of strange, foreign voices, he raised the weapon to his shoulder and waited for the enemy to come into view. 

For today’s battle report, Tom and I played a game of Ostend Privateers versus the Mohawks from the Fire on the Frontier expansion.  

PGH vs VA Team Yankee Team Challenge

By Howard West

Creative Pursuit Games (CPG) located in Leesburg; VA hosted the PGH vs VA Team Yankee Team Challenge. The Team Challenge event was held on April 17th and 18th, 2021. CPG has been hosting small gaming tournaments during COVID based on the state of Virginia’s COVID-19 guidelines that are in place at the time of the event. Dane and his wife Kaitlin are great hosts and have a very nice and welcoming store.

The concept of the PGH vs VA challenge was developed shortly after the Team Yankee RED BLIZZARD tournament  that was held in January 2021.

The question that Dane had after RED BLIZZARD, was what can we do to have a different kind of tournament? We kicked around the idea of a RED vs BLUE tournament but realized you might end up limiting the number of players due to the Armies or Army that they own locally. Besides RED BLIZZARD was a RED vs BLUE tournament. We came up with the idea of having a team from Pittsburgh, PA, travel to CPG and take on a team from Virginia.

Firestorm Gazala Turn 2 Battle 5 AAR – Steel Wall at Point 171

By Ed Hall and Tom Burgess,

In Turn 1 of the Campaign, Ed’s combined German/Italian forces attacked Point 171. defended by an Indian Motor Brigade. Ed chose Maneuver in that battle and we ended up playing Dust Up () which ended up as a German win.  For the next try at Point 171, he choose Attack and we ended up with No Retreat. So we slide the big hill, i.e. “Point 171” to the British side of the table and had them try to hold it from the combined German and Italian attacks.

Firestorm Galaza Turn 2 Battle AAR – Repulse at El Edem

By Tom Burgess,

My friend Charles and I recently met up to have another go at a Firestorm Gazala campaign. We had played a game, in Turn,One of the Campaign, where Charles’s Panzers managed to break up my British Motor Company and Crusader force. See that AAR . After breaking my reinforcing Crusaders and destroying all of my Anti-tank guns, his Panzers had free reign to take down my defending infantry.

Charles hoped to keep that momentum going for our next Turn Two battle.  This made a lot of sense since Charles was effectively just continuing the attack northward with the 5th Panzer Regiment. So he chose to play Battle One from Turn One at  El Edem (B6). This area was just to the south of Tobruk (see inset map).

Knowing I would be facing a mostly tank force, I based my defending force off of a British Rifle Company, with maxed out 6 pdrs. I also beefed up my Crusaders with a Grant Troop to assist the Firestorm Grant unit already provided from the campaign scenario.  I was very glad to have two Grant Troops as my Crusaders fared very poorly against Panzers in our last battle. Charles force was very similar to our last battle, but he did swap in a full unit of Panzer-IIINs to get some higher firepower.

Firestorm Gazala Turn 1 Battle 5 AAR – Dust Up at Hill 171

By Ed Hall and Tom Burgess

Continuing with the Breakthrough Assault and No Dice No Glory online Firestorm Gazala Campaign.  Ed wanted to play Battle 5 at area C5 “Hill 171.” Ed selected 80 points, before the addition of Firestorm Troops as the point level for this battle.

We both chose formations representative of the forces committed to this battle.  So for Tom that would be a Motor Co, backed up by a reinforcing Crusader Squadron. Ed wen with an Afrika Korps Shutzen Co. Tom chose a Defense stance to model the situation and Ed chose Maneuver.  Using the Battle Plans matrix this resulted in a Dust Up Mission.

Firestorm Gazala – British Turn 1 Analysis and Turn 2 Commander’s Intent

Battles Generated in Turn 2

By Tom Burgess

Turn One of the Firestorm Campaign was a complete success…maybe not so much for the British effort per say but overall we had 21 games from around the globe reported in. Additionally, Battlefront has risen to the occasion and is now offering two boxed sets each turn as awards for those who submit the most/best written Battle AARs.

So the campaign, as joint Breakthrough Assault and No Dice No Glory effort, is doing exactly what we had hoped it would do, generate themed Flames of War games.  Though Mark, allowed any mid-war forces be used for games in this campaign, the AARs I have seen all have used proper Mid-war Desert British, German, and Italian miniatures on nice desert boards. Huzzah to you all in the field!

So how did Turn One’s 21 battles turn out from the British Perspective?

Firestorm Gazala Turn 1 Battle 4 AAR – No Retreat at Retma

By Tom Burgess

As part of the Breakthrough Assault and No Dice No Glory online Firestorm Gazala Campaign my friend, Charles, and I managed play Battle 4 from turn 1 in the campaign. I’d be playing the defending British with a force themed on the 7th Motor Brigade, while Charles was to roll with a 5th Panzer Regiment force with some loaned support from the 132nd Areite Division’s tanks.

We naturally decided that the British would take a defensive stance while Germans would be attacking. Using the Battle Plans matrix we rolled up “No Retreat’ for a mission. Charles set up the table using my terrain while I finished updating my list from a battle I played on the previous day. Charles set up a mostly open deep desert board. I chose to defend on the slightly more hilly side and where I could have better access to the short table edge.

Covering Force – Narrative Scenario Play in World War Three Team Yankee

By Tom Burgess

One aspect of playing World War Three Team Yankee that many people enjoy is list building. Trying to design the most perfect list to take on all opponents in all mission is almost a hobby withing itself.  However commanders through history rarely ever get to “design” their force.

Instead, Commanders are generally are assigned units to accomplish a specified task. As much fun as it is to design a force and test it, it also can be very enjoyable to see how well you can do with a set force challenged to contest with specific historical conditions.

We are talking about playing historical scenarios rather than playing generated missions with designed forces.

Though World War Three Team Yankee is set in a fictional World War Three setting, Battlefront has done a great job including “historical” scenarios from this hypothetical war in their  World War Three Team Yankee books.