Podcast: No Dice No Glory Episode 78: Battle Vault EP13 Bagration German Deep Dive
NDNG BattleVault Episode 13 Bagration German Deep Dive.
NDNG BattleVault Episode 13 Bagration German Deep Dive.
By Tom Gall
The Flames of War Late War series continues with the latest book Bagration German. This is force is the mirror to the . Battlefront has slated the book, command cards, unit cards are more for a January release. Already if you look at the Battlefront site, you’ll see a .
Will this book make up for the Russian advances contained in the Bagration Soviet book? Is there a new meta ahead? Will Hetzers Hetz? What surprises await? Let’s dive and see what Bagration German offers for you!
By Mitch Reed
Recently sent me some of their brand-new and I got around to finishing them just in time to make sure that they land on your holiday wish list. I usually do not collect too much terrain in 15mm however after recently getting a mat that looks like a torn-up battlefield, I decided to take this project on. Past buildings from Battlefront were usually one to three-story affairs made of resin and came pre-painted, these plastic kits are huge and very well done with five floors to expand your table upwards.
Tom and Ed are back to talk all about Flames of War and Team Yankee
By Paolo Paglianti
The Bagration Russian book allows the player to choose very different tactics and formations. You can play a strong defense army, sitting on the objectives and valiantly waiting for the enemy to come out of cover and taste some Motherland lead; or you can assault opponents with lots of AT14 guns and cheap but effective artillery.
As for any new book release, Battlefront has a for players who want to start a new Russian Late army: weve received one of these boxes, and we cant wait to see what there is inside and to see what we can do with all this steel from the Motherland.
By Tom “Chairborne” Mullane

This is Part 2 of my playthrough of the mini-campaign in the back of the British D-Day Release.
My trusty opponent Shane competed in the “Sieze and Hold” mission last time, and for round two, we are reversing our roles.
I will be taking the Germans and a grenadier company, and Shane will be playing a Cromwell recce company.
The British are counterattacking to try and reach the Paratroopers who landed and held points the night before. let’s see how they fare.
No Dice No Glorys Ed and Tom take the BattleVault podcast into a deep dive into Bagration Soviets.
By Matt MacKenzie
A hot release of the red machine is upon us, Flames of War has a brand new Soviet forces book for 2020. Grab your vodka, there is a lot to cover, and be careful what you shoot at, most things in here don’t react too well to bullets.
These releases are putting the final touches on the revamp of V4 that Battlefront took on a few years back. With where things are in the world right now, you have ample time to get some models painted and have some socially distanced battles in the very near future.
While Desperate Measures was a decent book and had lots of lists to choose from for your Late War Soviets, Bagration sticks with giving you the basic lists and the addition of command cards once again offers you a few more choices.
By Tom Gall
With the release of the Bagration Soviet book for Flames of War version 4, you might think this is a book that has no interest to you when you have no Soviet forces. There is some gold at the end of the book that might just change your mind.
The majority of the book is devoted to Late War Soviet forces, true. There are 50 pages of list material to consume.
After that there, several sections of extra material that I think will pique your interest. Remember a key feature of the D-Day series of books for version 4 has been extra missions and mini-campaigns. While I’m sure you’re familiar with the the D-Day books and now Bagration added further missions for you to try your hand at.
By Tom Gall
There are a good number of quality WWII rulesets in existence, let’s explore some of these rules, point out what their strong/weak points are and compare what might draw you to one over the other.
The rulesets considered in this article are : by Battlefront, by Too Fat Lardies, by Warlord, by Plastic Soldier Company.
Each of these rules is generally company level actions with support, for the most part, feature individual models, and focus on the WWII era. All are D6 based. All have extra material that offer campaign experiences, lists, and flavor to feel like you’re been given command with a battle to win. All are either point costed and/or have a list building system which makes it easier to put together a game.
This week, we’ll look at two of the four: FOW and Battlegroup. The other two systems will follow in a later article.