Tactical Suggestion Fortress Europe Brit and D-Day US

By Benny Christiansen

As soon as I have made a new list, I simply HAVE to try it out. It is how I am. I find it very hard to play the exact same list over and over, even if I envy the players who do that, and by doing that, gets to know their list very well.

This is, however, the reason why I like making Tactical Suggestions. I don’t pretend to have all the answers, nor do I assume I’m always right, but I like to share my thoughts and experiences, in the hope that other players can be inspired.

Here Comes the Cavalry – US Cavalry in The D-Day America Book

By Chad Underdonk,

Last winter when Battlefront announced the return to late-war in V4 my heart began to pound a little faster as I’ve always been a big fan of the M8 Greyhounds and Jeeps of the US Cavalry. I immediately examined the announced title page of the US D-Day book and was a little upset to learn that there was no Reconnaissance formation listed for the United States. And worse, upon examination, I realized that the Germans, British, and Russians all had a reconnaissance formation on their title pages. So with much trepidation, I’ve been awaiting word of what is going on with my beloved US Cavalry.

How I choose my list for a tournament, day by day.

By Benny Christiansen

At any time, when I participate in a tournament, I have to choose what to field. Most gamers I know change their list from tournament to tournament. In parts because of points, restrictions or new lists being available, but for me, it’s also to continue trying out new things with old lists and seeing how they work.

In this article, I will try to give you a day-by-day look at how I plan my lists for a tournament that I participate in.

As I write this, I’m two months away from my next tournament. This is a great time to begin thinking about the list I want to bring to the event.

FOW D-Day Mega Game

Embarking on a Great Crusade D-Day Mega-Game

The Huntsville Historical Gamers gathered on 8 June to recreate the Allied Invasion of Europe. Operation Overlord was the codename for the Allied invasion of northwest Europe. The assault phase of Operation Overlord, was known as Operation Neptune. Operation Neptune began on D-Day (6 June 1944) and ended on 30 June 1944. By this time, the Allies had established a firm foothold in Normandy. Operation Overlord also began on D-Day, and continued until Allied forces crossed the River Seine on 19 August 1944.

D-Day American Special Missions

One of the great sections contained towards the back of the new D-Day American book by Battlefront is the special missions that are thematic to D-Day.  “Shot in the Dark“, “Help’s On Its Way” and “Fubar” model the airborne landings, the daring ranger assault on the coastal defenses and the landing themselves.

Battlefront has structured these such that they can be played individually or as a linked mini-campaign where the outcome of one game influences the next.  It’s not quite a firestorm campaigns of yore, but certainly within the spirit of those past designs.

Tanks for Coming! US Armoured Forces

 

Protection from who Tommy? Ze Shermans?

(Photo Above: This piece of history sits near Juno Beach, M4A4 Sherman with the Duplex Drive propellor add-on)

Right around the corner, we’ve got the two options for running armour in Late War. It’s been a while since the release of the Late War books for V3. In the new book for the American forces in Normandy BattleFront has delivered a collection of lists I think will get people excited about their models that have been collecting dust for a while.

Some chose to wait and see what V4 would bring in the way of options for Late War, book by book and the addition of cards has once again delivered some interesting choices for the US forces. You might have to wait some more to see some of the lists that are part of this era.

It’s all in the Cards – American Command Cards for Normandy

By Tom Burgess
The US forces are getting ready to hit the beach in D-Day American Forces in Normandy 1944. This in itself is a great expansion of the Flames of War Version 4 Late War universe, but the new US Normandy Command Cards truly take the US book options to the next level. I was amazed at the richness and depth that these Command Cards bring to the force offerings in the book. In my opinion, this is the best Command Card deck to date and I really hope this is the model we will see used across future Later War Command Card decks.
So let’s take a look at how the D-Day American Command Cards break down. There are a total of 40 Cards in the deck. I like to break these down into five categories; Generic, Effects, Unit/Equipment Upgrades, Heroes, and Division Cards.

FOW: US Armored Rifles “Cruisin for a Bruisin”

By Tom “Chairborne” Mullane

Credit: HBO – Band of Brothers miniseries

David Webster (101st Airborne)[at a passing column of German prisoners] Hey, you! That’s right, you stupid Kraut *%&$! That’s right! Say hello to Ford, and General &@#$in’ Motors! You stupid fascist pigs! Look at you! You have horses! What were you thinking?”

For the longest time back in version 3, my least favorite matchup was to be put against an armored rifle company.

Not because the game wasn’t fun, it almost always was.  But because, under V3 rules, I knew it would be an uphill road against a balanced, take all comers kind of force.

The Armored Rifle Company in Fighting First was always a competitive midwar choice in my opinion, but the strength of that list was in the support, not necessarily in the base platoons. It had Green Troops, and poor skill ratings, so many things became difficult. While shifting 14 stands will always present a problem, the Armored Rifles didn’t shine in midwar the way I knew they could. Those days are over here in Late War….