Having played a few games with less than 50% win rate, I have decided to try and find a stronger list. One of the things that I have thought about earlier is the “Gun line”. Many of the lists in FOW MW are mobile and flexible. I find MW to be a game of mobility, but I have decided to test that requirement by making this Gun Line list.
After having all of my time the past few weeks eaten up by real life and responsibilities, I was finally able to take some time to head over to the club to play a game.
Challis, one of club members, has also been waylaid by the same things I have been and hadnt had an opportunity to play his soviets since August of last year (Check out the battle report here ) we were fixing for a friendly throw down.
Given our mutual love for all things Eastern Front, we opted to throw down with 109 point forces from Red Banner and Desperate Defense (check out the release article here ).
Table setup before the fight. We did not have a lot of city terrain available, so we had to do with this.
One of the things I enjoy doing is to experiment. City Fight rules, found in the back of Enemy Of The Gates and Iron Cross books, were very interesting for me. I was preparing for a tournament at the time and thus did not have the time to pay much attention to them.
Going through the rules, I noted a few things before my first games.
First, smoke barrage seemed very effective. Filling a room with smoke seemed a good way to protect your assaulting units. Assaulting teams benefit from concealment and bulletproof cover when assaulting rooms, and with smoke, it could be potentially very, very difficult to stop an assault.
I really wanted to find out more about this, so I decided there and then, to make sure I would test a list that could fire smoke.
Rubble and Tree lines are suggested terrain features, and I have realized that in V4, I really love the infantry, and so I could see a chance to throw loads of infantry on the table and have fun.
D-Day is coming! In June (could be any another month?) Battlefront will publish army lists for the Normandy landings, effectively starting the Late WW2 period. After years fighting with hit on 3+ and test morale on 5+, US troops will finally get much better, with tanks able to worry the German counterparts. For this reason, I began to assemble my new US army, with a mix of Mechanized infantry, Shermans, M3 halftracks, 105mm artillery, and M10s to punch enemy armour. But I also wanted a personal army, something really unique. Each tank with a different layout, each infantry base with a personal touch.
In this first half of the US Late Army painting guide, we will see how to customize your tanks (they can be German or Russian, obviously) with some tricks and advice to have flags, sandbags, and nets where you want.
The staff here at NDNG is so excited that is updating the Great War book for all of those like me who love all things Great War. As you have seen in our previous articles the new book is bigger and better than the previous version; all the rules are updated to the V4 standard and you have a lot of new forces to play with.
I had the honor of helping the crew at Battlefront put together this book and I want to share some of the amazing forces you can now play on your table. In this article, I will go over the changes to the French and American forces as well as introduce the Belgians to the fight.
Mega episode for a mega book! I am joined by Tom Gall and Austin Copeland to go over the entire Great War book for Flames of War. Almost two jammed packed hours of mud and blood to the green fields beyond.
February 25, 2019 | administrator_NDNG | Flames of War
By Tom Burgess
The British forces in Version 4s Great War return with new options. Cavalry and Armored Cars bolster the already solid British infantry formations. The British now have four formations they can take; Line Division Rifle Company, Elite Division Rifle Company, Canadian or ANZAC Rifle Company, and the Cavalry Squadron.
February 22, 2019 | administrator_NDNG | Flames of War
by Tom Burgess
As Battlefront expands its Version 4 rules back to the battlefields of the Great War, Germany still remains the only representative of the Central Powers in the new lists. Though not as well equipped with tanks and armored cars as many of the Allies in the book, the German lists offer some interesting options for both previous and new German players.
The two lists options in Version 3’s Great War for the Germans has now been expanded to four list types in Version 4. These are the Infanteriekompanie, the Stosskompanie, the Jägerkompanie, and the Siegfriedstellung. The fist two of these will be familiar to previous German Great War players. The Jägerkompanie is an elite light infantry unit while Siegfriedstellung is more of an economy of force unit used to hold defensive positions.
Coming up in March Battlefront will release the v4 update to the . Great War, of course, refers to WWI. For those living through the times, they knew it as the Great War.
I’m excited to share with you some of the details about this new book and Battlefront’s plans. The update is absolutely huge, in size and treatment. It features new army lists, new figures, new units types for existing armies, new army boxes, a v4 update to the rules and a whole lot more. It adds up to a wonderful well crafted set of rules that offer a very fun time.
The boys are back from break and they look at how to play the new Experimental Missions for Flames of War, How to deal with Spam and look at upcoming events.