Bang for Buck: An Analysis of Bagration Soviet Artillery Options

By Richard Steer

Soviet artillery is quoted as being “the god of war”, so it is no surprise that there is a large array of artillery choices available in the  book for Flames of War. Being so spoiled for choice leaves players with some difficult list-building decisions. Mortars or guns? One big battery or two smaller ones? Which of the 8pt units is the best? Is Soviet artillery even worth spending any points on in the first place?

To test this, I built a model that simulates each dice roll in the scenario being tested to find an outcome, then repeats that simulation thousands of times in order to find the likelihood of each particular outcome occurring. The targets are dug in Careful infantry teams, with five teams under the Artillery Template, or nine teams under a Salvo Template. The other assumptions are that the Spotting Team is the Formation Commander, and a +1 penalty is added for Ranging In on terrain.

It is important to remember that dice can do strange thing, and the numbers may not line up with your experience. There are always going to be patches of good or bad luck, or that one in a thousand chance which could occur in a game, but knowing the most likely outcome does help you have realistic expectations that can assist with your planning for the game.

Modeling the Priest Kangaroo for Flames of War

By Richard Steer

One of the features of the 4th Edition of Flames of War is that many of the missions require both the attacker and defender to take and hold Objectives. This is a challenge for infantry-based forces, as having your lead infantry platoons pinned down can easily cause your attack to stall. Fortunately for Late-War British Forces, the Canadians solved this problem in 1944 with the development of the Priest Kangaroo: the conversion of surplus self-propelled guns into armored personnel carriers. I won’t go into the history here, but a good summary can be found at MilArt.

Panzerschreck 2021 Tournament Report

By Richard Steer

Panzerschreck is an annual Flames of War tournament in New Zealand, hosted by the Manawatu Duellists club in the city of Palmerston North. It has the honor of being the longest-running FOW event on the NZ wargaming calendar, having first been held in 2001 when the game was still in open beta.

The format of the 2021 tournament was 160pt Late War doubles, with 2.5 hour rounds played on 8’x4′ tables. Teams were required to field a valid force with a minimum of one formation per player, with the points able to be split between players however they wanted.

River Crossing – A Bagration Special Mission AAR

By Tom Burgess

My good friend Ed and I have been playing the campaign for the last couple of months.  With our sixth game of the campaign we matched up for the River Crossing mission from the Bagration: Soviet book.  Ed had bought which would give us the special pieces we needed for this mission. We played at 105 points.

The River Crossing Mission is much like the No Retreat…with a wide river down the board center. To balance the attacker’s difficulty of having to force a river crossing, the defender does not have an ambush in this mission and instead of having immediate reserves, they are delayed.

Romanian Round Up – A look at Flames of War’s Most Flexible Late War Force

By Tom Burgess

Bagration Axis-Allies, along with the Finns and Hungarians, brings the Romanians to Late War for Flames of War V4. As a wargamer who always prefers Red vs. Blue match-ups, the fact that the Romains fought for then against the Axis in World War 2 makes them very appealing to me.  The Romans lists are solid  with a lot of decent options. The Romanians seem to combine some of the best aspects of axis and allied armies into a force that can fight on either side.

Bagration Axis-Allies gives us three tank and one infantry formation to choose from. These are expanded by command cards options with an additional Pioneer, Cavalry Squadron, Mountain Rifle Company, and T-38 Tank Company formations. We end up with far more options and variations then we ever had from Version 3 for the Romanians.

3D printing the props of your Team Yankee / Flames of War bases

By Paolo Paglianti

I really like to have custom bases for my miniatures, as you can see and read here (), here () and here (), I normally try to have small dioramas for my Flames of War or Team Yankee infantry teams. When I began painting my new Iraq army, and I come to the three platoons infantry formation, I wanted something different. One of the three platoons would fight on rocky ground, the same I used for my “Sicilian” bases for my British WW2 Paras. Some great inspirations come from my friend Luca Papisca and his US bases!

For the other two platoons, I chose an “urban street” scenario and a “rural village” scenario, using my new 3D Resin Printer (). I think 3d Printing is a true revolution in modeling and in our hobby: not only because you can print the tanks you need, but especially since you can “create” almost everything you want, you just need some creativity.

Batrep – Bagration Hungarians – how do they play?

As part of the Minor Nations Bagration book, Hungarians offer an interesting force for Late War now part of the v4 rules. I’m sure you’re eager to know how well they play? Maybe you’re a past Hungarian fan from the days of v3 or maybe you’re looking to put together a new Hungarian force. Let’s play a game and see how they perform.

Let’s start with the setting for our battle, a valley that has already seen plenty of action. I was aiming for something that can serve as hilly area in Hungary towards the end of ’44, early ’45 when the Hungarians were defending their homeland from the invading Russians. The terrain is mostly Gale Force 9 with a bit of Novus Design and some scratch builds.

Flames of War: Mid-War Hungarians Spoiled

By Mitch Reed

Hungarians recently were added to the late-war period with the release of the book for Following the Finnish we now have the Hungarians making an appearance for the mid-war period. The new expansion comes in a 36-page booklet and gives you a lot of options if you want to field a Hungarian MW force.

HUSZAR: Late War Hungarians in Flames of War.

By Scott Roach

I know for a lot of players out there, the long awaited Hungarian Late War Book for Bagration is out. As a long time Hungarian player, my second Army I ever put together I believe, I have been eagerly awaiting this book update.This article will look at and talk about the base formations within the Bagration Book. It will look at the different base styles of formations and the support options that are available. The article will not look at the Hungarian Cards. These will be provided in a separate excellent article provided by Ian Birdwell from No Dice No Glory.

So lets get started. Firstly lets talk about the Hungarian Special Rules. There are only the two. Firstly, Huszar. Teams with the ‘Huszar’ special rule have a reduced motivation rating when testing to use the follow me movement order. The second rule is ‘Home Defence’. Teams with this rule have an improved last stand rating.

White Death: Mid War Finns in Flames of War

By Richard Steer

It’s been a long wait, but the Finns will soon be returning to  with the release in June of a 26-page booklet that allows them to be played in the Mid War era.

The Finnish Mid War list has three Formations: an Armoured Company, an Infantry Company, and a Light Infantry Company. The troops are all rated as Careful, Fearless Trained. All of the infantry units have the Hunters rule, which allows them to Cross-country Dash through snow, woods, and forests, and units in the Armoured Company and Light Infantry Company have the Crafty rule, giving them Tactics 3+.