3D printing the props of your Team Yankee / Flames of War bases

By Paolo Paglianti

I really like to have custom bases for my miniatures, as you can see and read here (), here () and here (), I normally try to have small dioramas for my Flames of War or Team Yankee infantry teams. When I began painting my new Iraq army, and I come to the three platoons infantry formation, I wanted something different. One of the three platoons would fight on rocky ground, the same I used for my “Sicilian” bases for my British WW2 Paras. Some great inspirations come from my friend Luca Papisca and his US bases!

For the other two platoons, I chose an “urban street” scenario and a “rural village” scenario, using my new 3D Resin Printer (). I think 3d Printing is a true revolution in modeling and in our hobby: not only because you can print the tanks you need, but especially since you can “create” almost everything you want, you just need some creativity.

Batrep – Bagration Hungarians – how do they play?

As part of the Minor Nations Bagration book, Hungarians offer an interesting force for Late War now part of the v4 rules. I’m sure you’re eager to know how well they play? Maybe you’re a past Hungarian fan from the days of v3 or maybe you’re looking to put together a new Hungarian force. Let’s play a game and see how they perform.

Let’s start with the setting for our battle, a valley that has already seen plenty of action. I was aiming for something that can serve as hilly area in Hungary towards the end of ’44, early ’45 when the Hungarians were defending their homeland from the invading Russians. The terrain is mostly Gale Force 9 with a bit of Novus Design and some scratch builds.

Flames of War: Mid-War Hungarians Spoiled

By Mitch Reed

Hungarians recently were added to the late-war period with the release of the book for Following the Finnish we now have the Hungarians making an appearance for the mid-war period. The new expansion comes in a 36-page booklet and gives you a lot of options if you want to field a Hungarian MW force.

HUSZAR: Late War Hungarians in Flames of War.

By Scott Roach

I know for a lot of players out there, the long awaited Hungarian Late War Book for Bagration is out. As a long time Hungarian player, my second Army I ever put together I believe, I have been eagerly awaiting this book update.This article will look at and talk about the base formations within the Bagration Book. It will look at the different base styles of formations and the support options that are available. The article will not look at the Hungarian Cards. These will be provided in a separate excellent article provided by Ian Birdwell from No Dice No Glory.

So lets get started. Firstly lets talk about the Hungarian Special Rules. There are only the two. Firstly, Huszar. Teams with the ‘Huszar’ special rule have a reduced motivation rating when testing to use the follow me movement order. The second rule is ‘Home Defence’. Teams with this rule have an improved last stand rating.

White Death: Mid War Finns in Flames of War

By Richard Steer

It’s been a long wait, but the Finns will soon be returning to  with the release in June of a 26-page booklet that allows them to be played in the Mid War era.

The Finnish Mid War list has three Formations: an Armoured Company, an Infantry Company, and a Light Infantry Company. The troops are all rated as Careful, Fearless Trained. All of the infantry units have the Hunters rule, which allows them to Cross-country Dash through snow, woods, and forests, and units in the Armoured Company and Light Infantry Company have the Crafty rule, giving them Tactics 3+.

Overview: Bagration Axis-Allies

By Mitch Reed

The Germans are no longer going at it alone for late war with the addition of the Bagration Axis-Allies book that brings the Hungarians, Romanians and the Finns into . Many gamers have been eagerly awaiting these forces to come back into the game and now their wait is over with new book that contains three of the most important allies that Germany had in the Second World War.

100pt late war flames of war battle report

by Dennis ‘Matt Varnish” Campbell

Editor’s note: Dennis and Jon played this game over two months ago. But we’ve had enough FOW and TY news (books, tourneys, etc) happen that we left this report in the stack for a while. Or, we’ll blame the courier pigeons that took the lazy route from the front, and stopped off for a nosh, then a holiday enroute to NDNG HQ

Tournament Report Flames of War at WOLFKRIEG 2021

By Howard West

Hard Knox Games located in Elizabethtown, KY hosted a Flames of War Tournament on March 13th, 2021 as part of WOLFKRIEG 2021. This year due to the state of Kentucky’s COVID-19 event size restrictions WOLFKRIEG 2021 was been broken into two consecutive weekends. Weekend #1 for Wolfkrieg 2021 took place, March 13th, 2021 was Flames of War and March 14th was Team Yankee. This report covers the Flames of War for weekend #1.

Hard Knox Games has been hosting small gaming tournaments during COVID based on the state of Kentucky’s COVID-19 guidelines that are in place at the time of the event. Chad and the team at Hard Knox have a great store and is like walking into the vendor area at a gaming convention. This is the 12th year that WOLFKRIEG has taken place.

Flames of War Missions Pack Update

By Richard Steer

Battlefront has released an update to the Missions Packs for  and . This update, available as a free download (located  and ), adds a number of new missions including some that were first published in the D-Day series of books, and introduces an expanded version of the Battle Plans mission selector.

Vanguard Mission

The Missions Pack introduces a new style of mission: Vanguard. This is a Meeting Engagement with the deployment areas in opposite corners, with reserves arriving in two waves. You deploy a Scouting Force of up to 15% of the points total, which is not allowed to include Battle Tank Units (using the same definition as the Deep Reserves rule).

The first reserves to arrive are your Vanguard, arriving from Turn 3. This is followed by your Main Force, which must comprise at least 50% of the points total, arriving from Turn 5.