American Bulge: Command Cards

By Preston Jacob

The newest book for , Bulge: American, brings Momma America’s Mean Green Killing Machine fully into the late war era!

After the Germans have produced their last ditch heavy tanks and sent them to the front, the United States had to answer with heavier armor of their own, with plenty of well equipped infantry troops to help.

The new book has a ton of options to flush out you American army lists, but the command cards open up even more options! Once I show you everything the command cards have to offer, you too will be ready to push the German war machine back across the Rhine!

Battle Weary – US Rifles in Bulge American

By Tom Burgess

The new Bulge American Book gives us a new take on US Rifles in Version 4 Flames of War.  This new list represent the forces that had been heavily engaged in combat throughout much of 1944. These units had been relocated to the “quiet” Ardennes area for a chance to rest and recuperate. They had no idea that they were about to be at the front facing off against Hitler’s last major offensive to try to turn back the tide in the west.

Expecting easy duty, but ending up in the most intense sector, combined with the higher HQ confusion about what was going on, negatively affected these troops’ enthusiasm for the renewed battle against the German divisions. Thus the 2nd, 4th, and 28th Divisions have been offered in Bulge American as examples of “Battle Weary” units.

Bulge American, the US answer for Late War is ready – and it’s a solid “Nuts”!

By Paolo “Nuts!” Paglianti

The Russian has the ISU-122; the British can count on a double M10 17 PDR Troop, and Germans – well – they have plenty of Tigers, Panthers, and the cheap Panzer IV/70. The only army missing AT 14, the punch any player needs to kill heavy tanks, is the American one. Well, until now!

After delays due to the Pandemic, we’re close to the Bulge American book publication. It will arrive in early November, but we at NoDiceNoGlory were lucky to get our hands on a preview copy. And American players will not be disappointed!

Tournament Report Team Yankee at Fabricators Forge

By Howard West

The located near Pittsburgh, PA hosted a Tournament on September 12th, 2021  The Fabricators Forge is a a hybrid gaming club / store that is funded by members and aspires to be the premium place to play all types of tabletop games in Western PA. They opened in 2021 and this was the first Team Yankee tournament that Dom and Josh hosted.

In October 2021 they will be hosting a Flames of War Tournament and a follow-up Team Yankee Tournament.

I Can Spam, and Now So Can You! (The Brave Romanians!)

By James Copland

Mid-War Romanians are coming, soon! (October maybe) I will frame this review/preview with this nugget of knowledge. Bring more MGs to all your list building. Did you add and MG Platoon? Ok, now add another one. I have friends who will smile and friends who will shudder at this statement, but Romanians are going to be a terror in MW Flames of War. So sit back, relax, as best you can while I show you how this force is a better elite army than Germany or Brits… a better spam force than the Soviets or Italians/Americans and superior to their fellow MW Axis Minors.

Flames of War Milan Tournament – back in action!

By Paolo Paglianti
Twenty players under the same wide room, throwing die and blaming luck, moving tin soldiers and plastic tanks. How long we missed this!  After two years of interruption, we began to live again our usual lives: as wargamers, it also means we are now back on business with our games! In Italy, they lifted the lockdown in Summer, but in Belpaese everything stops in August (Holiday time!) so we managed to create the first Flames of War tournament in mid-September.

Bang for Buck: Bagration German Artillery Options

By Richard Steer

provides Late-War German forces in with a wealth of list building options, including a wide variety of artillery units. Following on from last month’s article , it makes sense to subject the other side the same scrutiny.

To recap, the analysis a model that simulates each dice roll in the scenario being tested to find an outcome, then repeats that simulation thousands of times in order to find the likelihood of each particular outcome occurring. The targets are dug in Careful infantry teams, with five teams under the Artillery Template, or nine teams under a Salvo Template. The other assumptions are that the Spotting Team is the Formation Commander, and a +1 penalty is added for Ranging In on terrain.

TEAM YANKEE COLD WAR OR HOT WAR?

By Howard West

The premise behind is a miniatures wargame from Battlefront Miniatures is to be able to re-fight the battles of the Cold War that did not really happen. If you define the Cold War that did not happen as armed conflict between the Soviet Union and its Warsaw Pact Allies versus the NATO countries of Western Europe and the United States and Canada. Then the Cold War did not happen. The 1980s and into the early 1990s it was not a peaceful time, as various armed conflicts existed thru out the time frame of the Team Yankee Rule set. With Version 2 of Team Yankee 15 countries armed forces are represented covering some of the major countries of the Middle East, Soviet Union and the three largest Warsaw Pact Allies, and the six larger countries NATO.

Many of the 15 countries covered under Team Yankee V2 participated in the following wars or armed conflicts: The 1982 War in Lebanon, The Iran and Iraq War, The Soviet Afghan War, The Falklands War, The First Persian Gulf War. Some of the wars that occurred before the 1980s are also covered by Battle Front Miniatures in their and rules sets. So at the minimum the time frame covered by Team Yankee was at least pretty warm if not hot.

Bang for Buck: An Analysis of Bagration Soviet Artillery Options

By Richard Steer

Soviet artillery is quoted as being “the god of war”, so it is no surprise that there is a large array of artillery choices available in the  book for Flames of War. Being so spoiled for choice leaves players with some difficult list-building decisions. Mortars or guns? One big battery or two smaller ones? Which of the 8pt units is the best? Is Soviet artillery even worth spending any points on in the first place?

To test this, I built a model that simulates each dice roll in the scenario being tested to find an outcome, then repeats that simulation thousands of times in order to find the likelihood of each particular outcome occurring. The targets are dug in Careful infantry teams, with five teams under the Artillery Template, or nine teams under a Salvo Template. The other assumptions are that the Spotting Team is the Formation Commander, and a +1 penalty is added for Ranging In on terrain.

It is important to remember that dice can do strange thing, and the numbers may not line up with your experience. There are always going to be patches of good or bad luck, or that one in a thousand chance which could occur in a game, but knowing the most likely outcome does help you have realistic expectations that can assist with your planning for the game.