Firestorm Gazala – British Turn 1 Analysis and Turn 2 Commander’s Intent

Battles Generated in Turn 2

By Tom Burgess

Turn One of the Firestorm Campaign was a complete success…maybe not so much for the British effort per say but overall we had 21 games from around the globe reported in. Additionally, Battlefront has risen to the occasion and is now offering two boxed sets each turn as awards for those who submit the most/best written Battle AARs.

So the campaign, as joint Breakthrough Assault and No Dice No Glory effort, is doing exactly what we had hoped it would do, generate themed Flames of War games.  Though Mark, allowed any mid-war forces be used for games in this campaign, the AARs I have seen all have used proper Mid-war Desert British, German, and Italian miniatures on nice desert boards. Huzzah to you all in the field!

So how did Turn One’s 21 battles turn out from the British Perspective?

Firestorm Gazala Turn 1 Battle 4 AAR – No Retreat at Retma

By Tom Burgess

As part of the Breakthrough Assault and No Dice No Glory online Firestorm Gazala Campaign my friend, Charles, and I managed play Battle 4 from turn 1 in the campaign. I’d be playing the defending British with a force themed on the 7th Motor Brigade, while Charles was to roll with a 5th Panzer Regiment force with some loaned support from the 132nd Areite Division’s tanks.

We naturally decided that the British would take a defensive stance while Germans would be attacking. Using the Battle Plans matrix we rolled up “No Retreat’ for a mission. Charles set up the table using my terrain while I finished updating my list from a battle I played on the previous day. Charles set up a mostly open deep desert board. I chose to defend on the slightly more hilly side and where I could have better access to the short table edge.

Team Yankee A-10 Total Refurbishment

by Dennis ‘Matt Varnish’ Campbell

AF Reserve A-10 painted not-green. These were how my 2nd hand aircraft looked like.

Those that know me, know that I am a huge plane nerd.    So it might be odd that I did the A-10’s for my Team Yankee Americans last and not first. The reason for this was threefold:  In the previous version of Team Yankee, aircraft were too easily killed by AA fire, even humble vehicle machine guns.

Second, the very high AT weapons weren’t really needed in a game without M1A1s, Challengers and T-80s.  Third, they were the Battlefront resin kits, with the weapons in the wrong spot, painted in a Desert Scheme that wasn’t really used, plus I did not have access to decals even if I did repaint them.

Firestorm Gazala – Turn 1 British Commander’s Intent

Iron Tom and the boys?

by Tom Burgess (standing in as General Ritchie)

The game is afoot…..

Mark from Breakthrough Assault and I finished the operational moves for Turn 1 in the Breakthrough Assault and No Dice No Glory Collaborative Firestorm Gazala Campaign. Several battles have already been reported but there’s still time to get in those first-round fights.

King and Country need you!

As the British C-in-C, I wanted to share some thoughts about how we got to where we are in the turn one battles and what my hopes for each are.

Though we rolled a high number of battles for turn one, miraculously the British won the initiative in two of these against steep odds.  That was the good news. The bad news was that initiative came late and after the main German attacks had already been committed. The opportunities for spoiling attacks were limited to just one option.

See Turn 1 Battles

Flames of War: Firestorm Gazala

During the lockdown we looked at ways we could help our local gaming stores once the hint of normalcy returned. While under lockdown we chatted a lot with our friends from the UK, the staff of , and Mark Goddard came up with an amazing idea, why not kick off another Firestorm Campaign for . When Mark approached me with the idea I immediately wanted to help support this great idea and I even enlisted our Iron Tom Burgess the commander for one of the teams.

Covering Force – Narrative Scenario Play in World War Three Team Yankee

By Tom Burgess

One aspect of playing World War Three Team Yankee that many people enjoy is list building. Trying to design the most perfect list to take on all opponents in all mission is almost a hobby withing itself.  However commanders through history rarely ever get to “design” their force.

Instead, Commanders are generally are assigned units to accomplish a specified task. As much fun as it is to design a force and test it, it also can be very enjoyable to see how well you can do with a set force challenged to contest with specific historical conditions.

We are talking about playing historical scenarios rather than playing generated missions with designed forces.

Though World War Three Team Yankee is set in a fictional World War Three setting, Battlefront has done a great job including “historical” scenarios from this hypothetical war in their  World War Three Team Yankee books.

And the Army Goes Rolling Along – A World War III Team Yankee American – Book Review

By Tom Burgess

I am very excited about the impending release of the new World War III Team Yankee American book. That may surprise many who know me as I have only ever played Soviet and East Block type forces in Team Yankee so far. But the reality is that US forces were my first purchase for Team Yankee and I have quite a collection of US units still boxed and waiting to be built.

I only shifted to Soviets to help the force balance in my local gaming area. By now my Soviets are quite complete and its time for me to go full throttle into Americans for Team Yankee with this new book.

The World War III Team Yankee American book is a significant expansion from the preceding Stripes US Forces in World War III book. All the formations and support that were available to the US player in Stripes are also in the new book. In addition to these, the new book has added the M1A1 Armored Combat Team, M2 Bradley Combat Team, M3 Bradley Cavalry Troop, Combined Army (Heavy) Company, Combined Arms (Light) Company, and the Light Attack Company.

Putting the New American Options to work

By Chris Jackson

The new US book has been sent to the gaming stores and I was able to look at a copy, so after a long, anxious wait we can finally play with the American Army we have seen in news reports and grown to know and love.

Tanks that can swat anything in front of them like flies with near impunity, armored transport that can kill tanks and armored vehicles with the same ease they move across the battlefield.

Aircraft that kill from beyond the reach of most air defense systems, and other technology that allows the Americans to come and to dominate the battlefield like no one else can.

The downside to all of this high tech and nigh-invulnerable equipment is that it comes at a steep price. Even with the elevated points of the 2020 tournament season, a single platoon of M1A1 HC tanks could make up 60% of your points.