Return of the 21st Panzer

By Tom Burgess
Battlefront has brought the 21st Panzer into Version 4 of Flames of War.  This is tremendous news for those of us who have some of the very unique kit that the 21st Panzer division fielded in 1944.  This also lays out a pathway to add more formation options to what is provided in the army books.  Hopefully Battlefront will use this format to bring other unique formations into Version 4 in the future. But for now, let’s go ahead and get into the new Version 21st Panzer Division book and cards.
In late 1943, the German command identified a need for a mobile force that could move to quickly counter amphibious landings where they might occur on the French cost. So a mobile force, initially designated as “Schnelle Division West,” was created.  However, the German command simply could not supply this organization with German vehicles and equipment. Alternatively, the force was equipped with captured French vehicles like the S307(f) and U304(f) Half-Tracks and Hotchkiss light tanks. Many of these were converted and heavily up-gunned by Major Alfred Becker’s workshop creating one of the most unique German fighting formations of the war. This formation was eventually was redesignated as the 21st Panzer Division, bringing one of Germany’s most famous panzer division names back on the rolls.

The New British Army for Team Yankee v2 – World War III

By Paolo Paglianti

The new Team Yankee V2 rules arrived with few surprises: we already knew they essentially would have been the Flames of War (FOW) V4 “updated” for the Cold War era. However, in the rule book we find a lot of references to the new British army book, scheduled for next February. So, let’s have a look at this update order of battle.

Guess what? When the new Team Yankee V2 rules come to the “picking your force” scheme, the example is straight from the new British book. So, even if we don’t have all the elements, we can a pretty good idea of our future British army will be, or – if we play something different – what we can face next year with an opposing player deploying the British Army.

Team Yankee v2

By Tom Gall

Images by Tom Gall and Troy Hill, some courtesy of BattleFront

World War III

Team Yankee is a WWIII miniatures game set in approx the 1980s covering almost all aspects of modern warfare tanks, missiles, helicopters, strike aircraft, RPGs, it’s all in there.

The game over the past few years has matured substantially with forces that cover NATO (US, UK, ANZAC, Canada, French, Dutch, West Germans), WARPAC (Soviet Union, Poland, East Germany, Czechoslovakia) and Mideast nations including Syria, Iran, Iraq, and Israel.

This article is all about version 2. What’s new? What stays the same?  Throw some screaming big hair metal/punk/rock power tunes into the stereo, crack open a can of new coke and let’s get to it.

NDNG User Content: Aircraft Rules for FoW Great War

By Pete Harris, Derby, UK

I have been playing FoW Great War since it first came out and for several years my colleague Richard Robinson and I ran participation Great War games on the UK wargames events circuit. The new Great War V4 book has really increased my commitment and I now have British, German Stoss and American forces. For some months now we have been working on several sets of additional rules to cover areas that GW does not currently address such as aircraft, off-table artillery, and special trench warfare rules. The link at the end of this article will take you to the first set of rules for using aircraft in Great War. Hope you find them interesting.

Upper Canada Regionals 100pt LW Flames of War, and the new Battle Planner

by Dennis ‘Matt Varnish’ Campbell,

photos by me and James Smith

On the first weekend of November 2019, we had an event, the first Upper Canada Regionals, in Kingston ON (on the NY State border) for Late War 100pts.   It was held at Royal Military College (our version of Westpoint) and put on by Ryan Sullivan and his gang.    It was a good time, but more importantly, we were able to guinea-pig a new iteration on the Battle Planner, as below document and matrix:

FOW D-Day Global Campaign Kickoff

Playing with a friend at home Blue vs Red is good. Meeting with lots of players at the local club for a tournament or a day-long huge game is even better. Playing a part in a world global campaign is really the next level of our hobby.

Battlefront and OnTableTop (yes, the guys we formerly know as Beasts of War) created the D-Day Global Campaign, a cross-media system to allow any player, any club and any tournament to be part of a six weeks D-Day campaign.

My Return to FOW Tournament Play

I recently returned to playing in tournaments of one of the first miniatures games I got into,, and I now have a new appreciation for the game. I wanted to share this rejuvenation with you.

Why did I leave the tournament scenes? It wasn’t that I walked away from the game, I still played FOW socially, ran tournaments for both FOW and Team Yankee (TY). As many of you know I still covered the game here on NDNG.  I just walked away from competitive play for a while. My hiatus came about because I saw some things I didn’t like about the tournament scene.

A month or so ago, when the D-Days books first came out, I wanted to bring a friend who hadn’t played FOW into the scene, and a tournament at a new Local Game Store (LGS) seemed like a perfect opportunity. But, would the tourney scene be a positive experience for a new to FOW player? Or, would the hardened, competitive attitudes of some of the players prove to give him a negative experience?

The British strikes back: Milan Late War Tournament report

The new Late War books sparkled lots of interest here in Italy: old players from V3 dusted their armies buried at home and began to play back, while Mid War veterans found a reason to expand their  WW2 legions. on NDNG, the new “balance” with tank costs almost halved creates a more mobile metagame, with lots of armoured vehicles going around on the wargaming table.

As a result, we’re going to have . The first one happened on October 6th and saw almost 20 players coming from all Northern Italy (and one from Switzerland!), while we are already accepting entries for the second one, on December 15th (99 points Late War Tournament).

Basing your Flames of War army – tricks and hints on how to create 15mm bases

An army marches on its stomach: Napoleon Bonaparte was right, but speaking of our games, we should misquote to “our armies march on their rectangular bases”. There is nothing more disappointing in seeing a well-painted army on poorly rendered bases – I’ve seen with my eyes tournament armies with their infantry merely stuck to the brown Battefront bases!

Basing your miniatures is not that difficult. First of all, you need a plan. For example, all my Flames of War Mid armies and my Team Yankee lists have two infantry platoons, as I really like to play with massed infantry. For this reason, I try to base the two units with a different “landscape”, so I can tell them apart at a glance, even when they assault the same target and mix up. For example, my US Armoured infantry platoon 1 is mounted on “urban” bases, while Platoon 2 is on “rural” ones.

FOLGORE! Italian Paracadutisti Avanti!

Italian Paratroopers advancing in North Africa

By Chris Jackson

I think the Italians are one of the most fun nationalities to play in Flames of War. The light tanks, the so-called “medium” M14/41s, and all that glorious, glorious infantry. Awesome artillery, good support options and plenty of hulls, and even more bodies to throw at your enemy or just place in their way.

Paracadutisti are the best the Italians have to offer. There is no check on the 8 Million Bayonets table for these guys. They simply take the best ratings available.