Making Your Blood & Plunder World

By Mitch Reed

One of the best aspects’ gamers love about Blood & Plunder is its historical setting in the days of the early colonial Americas. Once a gamer has painted their miniatures, they immediately look to create a beautiful table to show off their amazing models. Firelock Games has some great solutions for those who wish to pick up some great terrain that will create that world in which the game is played.

Podcast: No Dice No Glory Episode 86: Tails of the Sail EP14

Join The Talesmen, Glenn, Tyler and Tom as they talk Blood and Plunder, Painting Projects and upcoming goals for the month of March. They cover strategy and tactics for two new missions: Escort and Rescue. They announce new challenges for Glenn and Tom’s painting Cues. Finally, the episode closes with our announcing of the first ever Trivia Winner, and the posting of our 2nd question (which Tom made overly difficult) about an obscure fort during the French and Indian War.

Review: Oak & Iron Expansion Deck Vol1

The developers from Oak & Iron went right back to work on how they can improve their game as COVID-19 shut down most of the country. Normally the shuttering of local game stores would put game improvements on hold since no one is playing. However, the team at Firelock looked at how they can leverage technology and allow players to play this brand-new game in a safe environment. The Firelock team leveraged online “sandbox” platforms to allow players to enjoy the game despite being locked down and got to see what needed tweaking and what the community wanted to see added to the game.

Tom’s First Victory? – A Blood and Plunder Battle Report

By Tom “Chairborne” Mullane

 

It’s been a long journey for me over the past 2 years. Travel down the rabbit hole of a new game system never comes cheap, and I’ve found myself pretty immersed in Blood and Plunder since Mitch Reed showed me how to play all those years ago. Since I started playing the game, both with friends and in tournaments I’ve had a tremendous amount of fun. I’ve made new friends, gotten to interview a premiere pirate historian, started a podcast, and even run demos for a company for the first time at a con. But one thing has eluded me. Over countless games and demos, I have never won a game. But this past weekend, I felt a change in the air. Maybe this weekend was my moment. Maybe the curse Tyler Stone put on me by talking to that witch in the Denny’s parking lot could finally be broken? I’d have to play the game to find out….

Blood & Valor: All Quiet on the Western Front Project

It is no secret that I love and even before the game came out, I had a few armies ready to go for play testing and when the game finally came out. One of the things I pleaded with Rufus and Kai to make sure that the game was not all trench warfare. I have always felt that the Great War was under-gamed because many just think of static trench warfare. When I gave demos of the game, I stated that I have no plans to build armies for the western front. However, as I talked about the game more to potential players, I noticed that many of them wanted the mud and blood of the trenches and by picking up some great kits I gave in, well almost since I still do not have any trenches.

Bringing Docks to the 4Ground

By Glenn Van Meter

I’ve been avidly playing Firelock’s Blood & Plunder for over a year now, and in that time I have constantly been on the lookout for more and better terrain options, especially as I intend to host some tournaments once COVID-19 risks are a bit more relaxed.

To that end, I have purchased terrain from Firelock’s own range, made some cardboard Spanish-style houses, purchased a few 3D printed options, and even bought a couple of Laketown sets from Games Workshop in the hopes of using the docks and older (albeit slightly fantasy) style houses in the future. So when Firelock Games announced a partnership with 4Ground to produce the “Ports of Plunder” range, I ordered a variety of kits to try out, including several of their dock pieces.