Firelock Games: Fire on the Frontier Overview and Oak & Iron with GWUS

By Mitch Reed

The makers of Blood & Plunder leave the high seas behind to immerse players in some of the most interesting fights that have ever taken place in North America. The new Fire on the Frontier book from Firelock Games takes the game in a new direction and now you can play with many of the forces that were seen in King Phillip’s and King William’s War that took place between 1675 and 1697.

Team Yankee Escalation League: Round#1

By Howard West

Photos By Rich Baier, and Michael Schwille

Videos By Donald Skovira

In the Greater Pittsburgh and Western PA area we have several groups of players that play Flames of War and Team Yankee at geographically dispersed stores and the players seldom get together other than for tournaments. So after reading about how other groups have run escalation leagues we decided to try a Team Yankee Escalation League here in Western PA.

Helping Fellow Gamers Connect with Their Past.

By Andy Allcock

Greetings, today I want to talk about how sometimes historical gaming can help others to discover more about their past.

Mid-February a new gamer to our group reached out to me for assistance. He hoped that my being prior service, would give me some insight to assisting in find out what unit his grandfather served in during Vietnam. Lucky for him it did.

It started with a Facebook message and asking if I would help.  Who am I to reject the pleas of help from a newbie gamer? with that out of the way he sent me what little information he had. Most of that information came in the forms of photographs.    At first, he sent me what he thought were unit photos, unfortunately, they were photos from basic and advanced training.

Event Report: Combat Commander Con2022

By Mitch Reed

On a windy President’s day weekend, a group of 24 gamers gathered in a northern Virginia hotel to play three days of Combat Commander, a game series from GMT and Hexasim. The event run by Steve Gibson and Art DeFilippo was a smashing success, with over 70 individual games being played and a lot of new gamers (me included) becoming quick converts to this excellent game system.

Battle of the Boxes! – Flames of War Tournament in Delmarva AAR

By Tom Mullane

It’s been a long time since I’ve played a competitive game of Flames of War (FOW). The last major event I participated in was back in 2018 when I was competing in the MidWar Nationals. And I was less interested in winning than snagging that sweet custom objective (the Back to the Future Car).

After that, I drifted off to other games, and with the tournament and tabletop scene in much of my area vanishing, I tried to find other ways to spend my hobby time. Blood and Plunder, terrain building, and organizing my local gaming club with my high school students took up much of my time.

But then an opportunity presented itself. Pastor Pete Zerphy, competitive tournament player, kind soul, and man of many talents has been running an active series of events in Delmarva, DE.

Up until this past month, the stars didn’t align, and I never had the time off I needed to make the drive worth it. But this time, it coincided with the February break that teachers in NY get some time in the middle of the month. I dusted off my models and made the trip.

Master of Orion Series Retrospective (Part Two)

By Patrick S. Baker

Part one here

In 1993, MicroProse published two huge hits: Civilization and Master of Orion. The company soon pushed forward on sequels for both. Simtex, after developing the first Master of Orion, produced a port of the Avalon Hill railroad and robber baron game board game, 1830, which was published by Avalon Hill.

Then they developed Master of Magic, a 4X fantasy game that was published by MicroProse. Shortly after the release of Master of Magic, MicroProse procured Simtex, renamed it MicroProse Texas, and made it an internal develop division. This made the sequel technically an in-house MicroProse production, although the Simtex logo still appeared briefly at the start of the game.

Originally titled Master of Antares the game was quickly retitled Master of Orion 2: Battle at Antares (sometimes MoO2:BaT, or MoO2 or BaT). Steve Barcia and Ken Burd, still at Simtex, returned as part of the development team for the sequel. Meanwhile, MicroProse was still the publisher and partnered with MacSoft for the Macintosh version.

West Point Worker Placement: Academy Review

By Phil Bolger

Most folks know NDNG as a source for all things wargame– especially our coverage of miniatures wargaming like Team Yankee, Flames of War, Bolt Action, and Blood & Plunder— but today, I’m going to review something a little different. Academy: The West Point Board Game is, in no reasonable sense, a wargame– but the topic it covers, life as a cadet at the United States Military Academy, is certainly an important part of many American military leaders.

Full disclaimer: I am a USMA graduate (H-3, Ride the Storm!), so understand that my view is heavily colored by the type of esprit de corps one can only get from a lifetime of trying to justify four years of grey-colored misery, and I will not apologize for that. The other thing is that the game isn’t out yet– it’s on Kickstarter as of writing, so I’m playing the game on Tabletop Simulator (where it is available for free, minus the cost of Tabletop Simulator). As a result, I have no comments at the time of publication on component quality.

Commands & Colors: Fighting in the Black Powder Era

By Mitch Reed

In our last article, we did an overview of all the games in the Commands & Colors series by Richard Borg. In this article we will compare how the core game mechanics are tweaked for two of the games that take place in the black powder era, C&C: Tricorne (CC:T) which covers the American Revolutionary War, and C&C: Napoleonics which covers the wars in Europe that started about twenty years later and shows how the subtle changes in the rules give you a unique period flavor for each game.
Each game uses the same basic mechanics that is shared throughout the entire C&C franchise, however, changes in how combat dice are calculated, the dice themselves, and some unique rules give each game a different experience and is not just a “re-skin”.