Recon Report – Bolt Action: Campaign: D-Day: British and Canadian Sectors

By Kreighton Long

As the pandemic continues to dominate our news feeds and our minds I’ve been trying to focus on the future and how exciting it will be to attend club days and tournaments.

Warlord Games is doing its part to ramp up my excitement with the planned publication of their second D-Day Campaign Book with nearly two hundred pages focusing on the Anglo-Canadian Sectors from Gold, Sword, and Juno Beaches to the capture of Caen and the German defeat at the Falaise Pocket.

As you can expect from Warlord, this book contains new historical scenarios, units, and theater selectors.

Look for Bolt Action: Campaign: D-Day: British and Canadian Sectors to be released this coming Autumn. With the disruptions from the pandemic, Warlord has not put an official release date on it yet but indicate they hope to have it out potentially in October.

Sharing the Spoils: Blood & Plunder at Cyber Wars

Wow, it’s been a while since I’ve written anything here. I’ve been busy with the ” podcast, and hanging out with the crew for our bi-weekly ” community painting sessions.

With the Co-pocalypse raging, there hasn’t been much to cover – until decided to put on , that is! Fellow TotS crewman Thomas ‘Chairborne’ Mullane and I interviewed pirate historian Benerson Little. Then we teamed up with Joseph Forster of ” to extract a fresh round of spoilers’ from Firelock’s Mike Tunez. If you want to watch as we raid Mike’s boat and interrogate him for 2 hours of podcasting gold, the video is on . Otherwise, I’ll share the juiciest spoilers here, so read on.

The Germans Aren’t all Heer; Waffen-SS D-Day Book Spoiled

Can one get excited for a new book that has very little new models in it? Well if it is the new D-Day Waffen SS book from there is a lot to be excited about if you are a player who likes to play the SS. Do not let the lack of new models throw you off, this book adds so much flavor for the German D-Day forces you will never notice it.

After I built what I claimed was my only army for Flames of War almost a decade ago (Canadians) I soon found myself building an opposing force to play against them. I selected the Waffen SS because even decades after the war they hold an odd fascination for me as I try to wrap my head about how they existed as a separate force based on the Nazi party as opposed to the national army.

The SS also seemed to be everywhere during the war and one of the first lists I really loved to play was the SS Wiking Division that fought on the Eastern front. Now this force is available for Normandy as Battlefronts closes the Late War chapter for the invasion of France.

Firestorm Gazala – British Turn 2 Analysis and Turn 3 Commander’s Intent

Turn 2 Battles

By Tom Burgess

The No Nice No Glory and Breakthrough Assault’s online Firestorm Gazala Campaign is now rolling into it’s third and final phase. The campaign has been driven so far by the 47 games played around the world from Turn 1 and Turn 2. The battle still hangs very much in the balance and either side could claim victory based on how the next four battles in Turn 3 go.

Turn 2 Analysis

The five battles in Turn 2 went three to the German/Italian forces and two to the Commonwealth forces.  Most importantly, British players in Turn 2 won some of the battles that mattered. The British line held to the south of Gazala at Knightsbridge (B5) and southwest of Gazala at El Adem (B6). However, to the southeast of Gazala at Belhamed (B7), Rommel did turn the flank and is now on the outskirts of Tobruk.

Firestorm Gazala Turn 2 Battle 5 AAR – Steel Wall at Point 171

By Ed Hall and Tom Burgess,

In Turn 1 of the Campaign, Ed’s combined German/Italian forces attacked Point 171. defended by an Indian Motor Brigade. Ed chose Maneuver in that battle and we ended up playing Dust Up () which ended up as a German win.  For the next try at Point 171, he choose Attack and we ended up with No Retreat. So we slide the big hill, i.e. “Point 171” to the British side of the table and had them try to hold it from the combined German and Italian attacks.

HMGS CYBER WARS 2020: A Virtual Convention 23-26 July 2020

Like many of you, I am just missing conventions. Many events I looked forward to each year have been canceled due to the pandemic.

Who knows when we will all be able to congregate again.

The folks at HMGS came up with a great idea; why not hold an online convention. That is how got started.

Now a week out, and the event is shaping up to be a good one that features gaming, speakers, shopping, and contests starting Thursday 23 July and concluding Sunday 26 July.

Human Wave 2020: An Advanced Squad Leader tournament in the age of COVID

By David Garvin

Sorry, we’re closed…

is an annual tournament that began only in 2018. It is run by the , an ASL club based in the Washington, DC area. The initial two tournaments saw around 20 or so participants each time come together in Tysons Corner, Virginia to play a four-round tournament. This year was looking to be a bigger tournament in terms of participation when the Pandemic hit.

When the lockdowns and border closings began back in March, everything went into flux. We did not know how long this would last nor what the implications would be. Soon it was evident that it would be impossible to host a tournament in Northern Virginia at the end of June. But the tournament was not dead, thanks to a freeware program called , or VASL as it is more commonly referred to.

Team Yankee A-10 Total Refurbishment

by Dennis ‘Matt Varnish’ Campbell

AF Reserve A-10 painted not-green. These were how my 2nd hand aircraft looked like.

Those that know me, know that I am a huge plane nerd.    So it might be odd that I did the A-10’s for my Team Yankee Americans last and not first. The reason for this was threefold:  In the previous version of Team Yankee, aircraft were too easily killed by AA fire, even humble vehicle machine guns.

Second, the very high AT weapons weren’t really needed in a game without M1A1s, Challengers and T-80s.  Third, they were the Battlefront resin kits, with the weapons in the wrong spot, painted in a Desert Scheme that wasn’t really used, plus I did not have access to decals even if I did repaint them.

Beginning Black Powder Napoleonics

by Troy A. Hill

The Covid-19 pandemic is having both deleterious and beneficial effects on the Table Top Miniatures hobby. From missed conventions and abrupt halts, then sputtering starts to in-person gaming at Friendly Local Gaming Stores (FLGSs), the pandemic has really rocked the table-top gaming industry back on its heels.

But, I’m seeing a trend on many of the social media platforms: either new gamers are entering the hobby, or existing gamers are picking up new armies, or new games to try. One area is in the Napoleonic gaming world. I’ve seen several “New to the hobby, where do I begin?” posts just in the forums and pages with Warlord Games.

I’m in that same boat, and I’m happy to share my trials and tribulations, so any gamers jumping into the great unknown of Napoleonics can learn from my mistakes.

In this piece, I’ll share what I learned about researching, and the models I’ve begun with. I’ll also include images of the Warlord British Line Infantry models, and the process I went through assembling and painting them. You might want to read the image captions separately from the text of the main piece.

Firestorm Gazala – Turn 1 British Commander’s Intent

Iron Tom and the boys?

by Tom Burgess (standing in as General Ritchie)

The game is afoot…..

Mark from Breakthrough Assault and I finished the operational moves for Turn 1 in the Breakthrough Assault and No Dice No Glory Collaborative Firestorm Gazala Campaign. Several battles have already been reported but there’s still time to get in those first-round fights.

King and Country need you!

As the British C-in-C, I wanted to share some thoughts about how we got to where we are in the turn one battles and what my hopes for each are.

Though we rolled a high number of battles for turn one, miraculously the British won the initiative in two of these against steep odds.  That was the good news. The bad news was that initiative came late and after the main German attacks had already been committed. The opportunities for spoiling attacks were limited to just one option.

See Turn 1 Battles