United States and United Nations Forces in Bolt Action Korea

by Tom Burgess

Warlord Games has released and within it, forces from the United States and United Nations figure prominently.  Warlord has managed to pack a tremendous variety of platoon options all using the United States generic reinforced platoon list as the baseline.

This is appropriate as so many of the United Nations countries that committed troops to the Korean effort were from armies that had largely been rebuilt and reequipped following World War II by the United States. Accordingly, many of these nations’ armies looked a lot like the US Army’s formations.

In addition to the generic reinforce platoon list, the United States and United Nations player can utilize period selectors that more accurately represent these forces at various stages of the war.  This is important because these forces elevated heavily from the initial unprepared, poorly equipped, and undermanned type units that the US rushed to Korean Peninsula to try to stem the initial North Korean push south.

Brother versus Brother – North and South Korean Forces in Bolt Action – Korea

By Matt Sakrekoff

“At 0830 a staff officer of the 7th Division radioed the ROK Minister of Defense in Seoul: “We are under general attack and heavy artillery fire near the parallel. The enemy has already seized his initial objectives. We require immediate reinforcements. Our reserve is engaged.”

In one of the many dramatic passages from the seminal book on the Korean War, This Kind of War by T.R. Fehrenbach sets the tone of the shocking attack by North Korea across the 38th parallel and the desperate defense by Republic of Korea (ROK) forces. Warlord Games has done a credible job in re-creating the historical organization and tactics for both the Korean Peoples Army (KPA) and the ROK military. Both sides used equipment, organization, and tactics from their respective major supporting international power, e.g. the Soviet Union and the United States.

How to start Advanced Squad Leader

By David Garvin

If you’ve been intrigued by my posts here on NO DICE NO GLORY, and you want to start into Advanced Squad Leader (ASL).  I can well imagine that you’re thinking “Well?  How do I start?”  Simple question and with typical ASL style, there is no easy answer. There are a few paths to playing ASL. In this article, I’m going to lay out five paths to playing ASL. Then I’ll tell which path I took.

Class Project – D-Day Display

By Tom “Chairborne” Mullane

Info for the displays

Thanks to John Spiess, and the generous folks over at (who are hosting Historicon in only a few short weeks), a small group of students were able to dip their toes into war gaming this past year.  Back in September,  It was suggested by John and by fellow NDNG writer Tom Burgess, that HMGS might see fit to give these kids some money to start a club here at the high school I teach in.

With the 500 dollars we received, coupled with Brian Sullivan over at Battlefront, The students ordered a full set of paints, all the Midwar books, and enough terrain to get them started.  Brian also threw in some hills and buildings for free with our order. But as the year drew to a close, and with it the 75th anniversary of DDay, I asked if students would be interested in a different extracurricular project.  What you will see here are the results of their efforts.

FOW D-Day Mega Game

Embarking on a Great Crusade D-Day Mega-Game

The Huntsville Historical Gamers gathered on 8 June to recreate the Allied Invasion of Europe. Operation Overlord was the codename for the Allied invasion of northwest Europe. The assault phase of Operation Overlord, was known as Operation Neptune. Operation Neptune began on D-Day (6 June 1944) and ended on 30 June 1944. By this time, the Allies had established a firm foothold in Normandy. Operation Overlord also began on D-Day, and continued until Allied forces crossed the River Seine on 19 August 1944.

Converting with Nothing

A standard arm from a Bolt Action figure. Another photo below shows how little material you need to remove to change to a much more dynamic pose.

By Jacob Shober

Converting is one of my favorite parts of assembling miniatures; customizing them by changing (whether simply or drastically) from the original model, to create your own flavor of character or pose.

This is sometimes daunting to a beginner, as you see tutorial after tutorial on using green stuff, plasticard, brass rods, and various other extra parts. Sometimes, you end up spending as much as if not more on extra materials to convert your model as you did on the model itself.

This does not need to be the case, however, as this article will show. Sometimes, it is as simple as shaving off a tiny bit of plastic, “cutting and pasting” from other parts on the same sprue, or even using parts of the sprue itself. Below are several examples of tricks I have used to customize my own miniatures, so you too can bring your models to life in your own special way.

Flexibility at ASL Tournaments

By David Garvin

I can’t believe he spent all that time painting us like this

When I went to my first gaming tournament, it was a local Flames of War tournament. About a dozen or so of us showed up and it was grand fun. We played three rounds in a day and I recall not winning a single game, yet having a blast. My force was composed of a Germany grenadier company. It was essentially custom built and I knew how to use it, in spite of not winning (the games were close, as I recall).

I later went to the Canadian Nationals in Ottawa. For this tournament I had an armored infantry company from the US 2nd Armored Division. It was late war and I did much better. There were two days of play and I got in 6 matches.

We had a great crowd and there was quite a bit of competition that really got me to hone my skills. The next year I did even better; it was early war and I had a German Panzer Company, based around Panzer 38 (t) E tanks.

Terrain Crate by Mantic – Cool 28mm Terrain for Blood and Plunder (and more)

By Tom Gall

If you enjoy playing Blood and Plunder or other skirmish games in 28mm, the one thing I love to have on the table is all sorts of brick-a-brack to give the scene plenty of flavor. I like my tables to look historic.

For this Blood and Plunder game on land, sure it looks like a little farmstead or a little inn, the fences fit it, the road is great, but I’m wanting a little more on the table top.

Where are the farm animals? How about a little wagon? Crates, barrels, the various things you’d expect to see in this kinda era and besides it can add in some extra places for impromptu cover that your heroes might need as they are doing their daring do.

D-Day American Special Missions

One of the great sections contained towards the back of the new D-Day American book by Battlefront is the special missions that are thematic to D-Day.  “Shot in the Dark“, “Help’s On Its Way” and “Fubar” model the airborne landings, the daring ranger assault on the coastal defenses and the landing themselves.

Battlefront has structured these such that they can be played individually or as a linked mini-campaign where the outcome of one game influences the next.  It’s not quite a firestorm campaigns of yore, but certainly within the spirit of those past designs.