BAR: Batailles de l’Ancien RĂ©gime

to its fans is a great horse and musket game for the Seven Years War. This is approximately the years 1740-1763. The war itself started in 1754 and lasted until 1763. As was with the times in Europe it was turbulent with many factions and thus a good topic for action on the tabletop. For those of us within the United States, we know this war as the French and Indian War when the young George Washington was a junior officer with the British Army.

This set of rules is more for Europe, and the author Bill Protz has another set of rules specifically for the French and Indian Wars called

Let’s talk about BAR, what makes it fun and why it might be the game you’re looking for. This period in history has much to offer. Across Europe the political map was complex and the variety of forces involved and their fickle loyalties offer many a what if as well as historical material to plan a game.

NDNG Wants You: User Content for the Community

Gamers are a not a shy breed and they have no problem creating, adapting, expanding, and even re-writing the games they play. New forces, linked campaigns, missions and new rules are some of the things I have seen created to help expand the games we play and bring some excitement into our community. So with this said, NDNG is now asking you to share the ideas you have an some of the content you have created. Starting with the  for written by some of our staff we plan to bring you user created content to expand your gaming experience.

I have been approached by so many gamers who have a lot of great ideas. Well now if you want share what you have created with us please send us a draft of your project to  and we will work with you to make it a good final product suitable to share with other gamers. You will get full credit for your ideas and in return you can have the satisfaction that you have helped other players to enjoy the games they play.

I cannot wait to hear from you and see what great stuff you have come up with.

NoDiceNoGlory Turns One

NDNG came to life on 1 Jan 2018 when a few writers from WWPD.net decided to carry on bringing our community great content about what is going on in our hobby. Over the year the core group grew from five writers to almost 20 contributors who really do cover war gaming roll by role.

When we started we didn’t want to be just another review site or flood our readers with after-action reports that gave little insight into the games we cover. When we first created the site I reached out to Pete Simunovich at Battlefront and asked him to see if we could have a similar relationship with his company as WWPD did. He said something that has stuck with me ever since;

…. Are you a site that promotes the hobby with inspiration for hobbyists and a touchstone for hobbyists
or another review site? The first one is much harder but much more rewarding I think.

DBMM Battle report: Carthaginian vs Bosphoran

After , it’s time to deploy two armies and see how this ruleset works on the tabletop battle. As we told in the previous feature, we normally play 400 Army Points (AP) with 15 mm miniatures. In tournaments, we also use same period army: for this reason, here we have a 400 AP Later Carthaginian attacking the same size Bosphoran army. The two armies obviously never met in real History, but they came from the same DBMM period, the Classic 500 BC/476 AD. Will Hannibal prevail or meet another Zama?

Adeptus Titanicus 2018: What’s old is new again.

by Brian Sherry

The Engines Walk

This past summer, Games Workshop released a new version of the old warhorse, .  Originally released in the late 80s, the game simulates mighty battles of the gigantic war engines of the 40th and 41st millenniums of the Warhammer 40,000 universe.

Like the original game from the old days, this one concerns the battles of Titans during Horus Heresy, a seminal turning point in the history of humankind.  Brother fought brother, and for the first time, the mighty war engines of the Adeptus Mechanicus known as Titans turned their massive guns on one another in the name of the Emperor of Mankind, or his treacherous son, Horus.

DBMM, how does it work

Over four thousand years of global warfare, from the sunny deserts with chariots clashes in the biblical period to the medieval reigns and countries battling each other for some religion or succession wars: there aren’t many rulesets so ambitious to even try to simulate battles with such an immense time span, from Kadesh to Cerignola. tries and succeeds in creating a wargame system that is both historical and fun, albeit not that easy to read. Let’s see how it works.

DBMM, the basics

To play DBMM, you need some d6s, a ruler in centimeters and an army. You can play with 28mm soldiers, but I think DBMM, for his grand scale, works better with 15mm. If you place two DBMM cavalry bases one after the other, the area covered by these two bases is similar to a football field, if you want to get an idea. With a 400 army point, the standard we’ve been using since the first DBM version, you can have fairly satisfying games and you can play on a normal ping pong tablet (1.80 x 1.20 meters).

Firelock Games Kicks off Oak and Iron

By Mitch Reed, photos by Firelock Games

You have heard us talk about it on podcasts, seen us post on our Facebook page and now Oak and Iron is here!

The team that brought you Blood and Plunder has expanded its gaming line to include the battles on the high seas with , a 1/600 scale naval game that they have been showing off at events over the last few months.

We were lucky to get Mike Tunez the lead developer at Firelock Games so answer some questions about this great new game.

Check out our or go to Firelockgames.com to get in on this Kickstarter campaign right away.

Review: 15mm Epsilon Studios Terrain

For our MW Eastern Front escalation league, the Huntsville Historical Gamers were given the opportunity to review a nice addition to our table terrain.  This Iconic terrain piece is produced in 15mm by the Epsilon Studios from Barcelona, Spain

Introducing the Stalingrad – Barmaley Fountain. This historical fountain is based on a Russian fairy tale, Aybolit and Barmaley, written in 1925 by Korney Chukovsky.  In the poem, Doctor Aybolit cautions the Little children:  Do not go to Africa for there are large evil barmaley there that will bite you!  In the whimsical statue, by sculptor Romuald Lodko, the children are dancing around the barmaley.

Crescent Root 28mm Series 1 Hybrid Buildings Review

Guest post from Jorg- photos by the author

Originally posted to

I recently received a few of the new to fill out my town collection (All Crescent Root MDF). I ordered the buildings online and they arrived in their normal timely fashion (usually less than ten days). As with all Crescent Root buildings, you order each building ala carte. The new set just adds more buildings to their middle east building line. The big difference is that these are not all MDF, but a hybrid of other materials (I’m guessing laser cut plastic and resin, with paper and MDF as appropriate).