X-COM Franchise Retrospective (Part Five)
By Patrick S. Baker
The Bureau: XCOM Declassified
Released on 20 August 2013, The Bureau: XCOM Declassified is technically a prequel and spin-off of Enemy Unknown, not a direct sequel, as it was under development in 2006, before Enemy Unknown was, but the development was both lengthy and fraught with difficulties.
The game started as a collaboration between two of 2K Games development studios, one in Marin County, California and the other in Canberra, Australia. The game was conceived by the 2K Australia team as a combined mystery game and first-person shooter. Tn the game the player was tasked by a secret government agency with photographing mysterious aliens and then researching what they are and what they were doing. However, the Marin team wanted a third-person shooter that focused on teamwork with more tactical elements. 2K Australia was removed from the project because of the disagreements between the two studios. The Marin team renamed the game, The Bureau: XCOM Declassified, and moved forward with their ideas.

Steel Panthers II: Modern Battles (SPII:MB) was released in November 1996, just one year and two months after the release of the original Steel Panthers (now referred to as Steel Panthers I or SPI). Grigsby had two main goals while developing the new game; one was to improve the animation and the other was to let the players simulate most of the armed conflicts, both major and minor, historical or hypothetical, throughout the world, from 1950 to 1999.
By Patrick S. Baker
X-COM: Interceptor
By Patrick S. Baker
By Patrick S. Baker
Patrick S. Baker