No Dice No Glory Episode 116: Jon Russell from Warlord Games
My BFF Jon is back and Troy and I try to get some spoilers out of him. While he did not crack (very much), I think Warlord fans know that some cool things are instore for us in 2022.
My BFF Jon is back and Troy and I try to get some spoilers out of him. While he did not crack (very much), I think Warlord fans know that some cool things are instore for us in 2022.
By Richard Steer
from Warlord Games is an Age of Sail wargame set between 1770-1830. The game, reviewed here, does an excellent job of capturing the feeling of wind-powered naval combat in a fast and enjoyable format.
For many people, the attraction of the game is the thought of recreating the fleet battles of the Napoleonic wars, featuring large ships of the line. It is also very enjoyable when playing engagements with smaller ships such as schooners, cutters, and gunboats, and a great format for these smaller games are using Warlord’s free .
By Troy Hill
The long awaited chance for Warlord Games to get a decent set of army special rules for the Italian forces is finally …. not here yet.
Don’t get me wrong. The new Campaign Italy: Soft Underbelly book is great when you hold it in the context for which it is intended. That being a historical approach to gaming the invasion of Sicily during Operation Husky and beyond.
For those Bolt Action gamers hoping for a new set of Italian Army rules that brings the Italian army into the competitive zone most other armies get in the game… yeah, that didn’t happen here either. In context, a competitive Italian Army wasn’t to be had in the invasion of Sicily nor the Italian mainland.
But, if you’re into a historical approach to your gaming, instead of just pounding away with the meta and special rules to dominate in tourneys, this is an excellent book.
Conventions are back and the NDNG crew attended Historicon 2021 to take it all in. I quickly realized how much I miss the cons, the gamers and members of the NDNG crew. We had a full house of our staff at the event, with Tyler Stone, Thomas Mullane and Glenn Van Meter hosting the Firelock Ironman with appearances from Ben Hudler, Glenn Goddard, Steve Murga-Jones, Dr. Chris Woltz and Howard West playing in many of the games at the event which we will briefly talk about here.
This is a special episode where I talk with my BFF Jon Russell from Warlord Games. Jon is on the road heading to the Twin Cities for yet another convention and took time out to tell us what is new and exciting coming out from Warlord. We talk about Epic Napoleonic, Blood Red Skies-Midway, and all the new Italy books coming out for Bolt Action. A lot of spoilers and let’s hope he does not hit another deer.
By Scott Roach
Before I begin my experience, I would like to take this opportunity to thank Mr John Stallard, the Managing Director and his excellent staff at Warlord Games for making this first experience a memorable one (Oh and no, I dont get any kickbacks or benefits from Warlord Games). It was also great to catch up with Jon Russell (That’s us together at the top) who I met (virtually) during a Podcast hosted by my Valhal Brother Mitch Reed.
I have, where possible tried to capture the names and responsibilities of the staff in my pictures. Apologies for any I get wrong!
By Kreighton Long
Humans are squishy, fragile creatures who leak profusely when punctured. Knowing this, combatants typically are inclined to hid their more vulnerable bits away from the sharp pieces of metal flying through the air. While the First Industrial Revolution featured columns of well dressed fellas marching towards the sounds of guns and exchanging volleys with equally brave soldiers opposite them, there are instances of trenches and emplacements being used in sieges or to protect less maneuverable artillery pieces on the battlefield.
Moving into the Second Industrial Revolution, the descendants of survivors from the aforementioned battles fully embraced the value of fighting from holes in the ground during World War One. The topic of “digging in” continues to the modern era as any contemporary Soldier or Marine can attest to. On a typical wargaming table, dug in fortifications or emplacements are more of an exception than a rule. Players tend to prefer skirmishes and battles of maneuver rather than a bloody, typically one-sided siege or assault.
By Kreighton Long
It’s not too hard to find decals to add rank patches to your GIs. The Warlord Games set of US Infantry even comes with decals in the box. For those of you who are gluttons for punishment or want the bragging rights of painting tiny lines on your already tiny toy soldiers here are the steps for how I add rank patches to my 29th Infantry Division army.
By Kreighton Long
When playing Bolt Action I’ve run into the headache of trying to find an NCO who fell to a successful sniper or find an officer to see if he’s close enough to a unit to buff their order check. Taking an extra ten seconds or so to find the right model is a minor inconvenience at worst but there are means of expediting this step while adding fun historically accurate details to your painted toy soldiers.
The American GIs in World War Two painted a white stripe or bar on the back of their helmets so that soldiers they were leading, presumably from the front, could identify their leader and follow them into battle. American Officers donned a vertical bar while Noncommissioned Officers sported a horizontal stripe.
Below are the steps I took to hand-paint my platoon and squad leaders for my Bolt Action 29th Infantry Division army.
By Kreighton Long
While window shopping for light artillery models for my WW2 Romanian army I found limited options to choose from. While Great Escape Games makes a fine looking Romanian light artillery piece (one will make its way into my arsenal eventually) I wanted to challenge myself with a bit of conversion work to add variety to my three-light artillery Romanian list for Bolt Action.
For my conversion attempt I began with the wooden spoked wheel variant of the WWI French style 75mm gun as found in the Warlord Games . The crew themselves needed a little customization to make them more Romanian which is where the conversion work was done for this piece. I did attempt to find a way to modify German, Soviet, and American helmets to the point where they would pass as Romanian but the solution alluded me.