As part of the Breakthrough Assault and No Dice No Glory online Firestorm Gazala Campaign my friend, Charles, and I managed play Battle 4 from turn 1 in the campaign. I’d be playing the defending British with a force themed on the 7th Motor Brigade, while Charles was to roll with a 5th Panzer Regiment force with some loaned support from the 132nd Areite Division’s tanks.
We naturally decided that the British would take a defensive stance while Germans would be attacking. Using the Battle Plans matrix we rolled up “No Retreat’ for a mission. Charles set up the table using my terrain while I finished updating my list from a battle I played on the previous day. Charles set up a mostly open deep desert board. I chose to defend on the slightly more hilly side and where I could have better access to the short table edge.
The Table
The Forces
Deployment
Turn 1
Turn 2
Turn 3
Turn 4
Turn 5+
With all the British Tanks and Guns destroyed, we decided to call the battle then rather than go through a slow grinding but inevitable German win. The British had destroyed the Italian tanks, 8 Rad Armored Cars, and the AAA Half-Tracks so the game ended as a 6-3 win for Charles’s Panzers. Rommel will be pleased.
6 thoughts on “Firestorm Gazala Turn 1 Battle 4 AAR – No Retreat at Retma”
Too bad Schleppers didn’t show up until Alamein! Looks like they were super-effective for the Germans in this battle….
Yes they were.
I thought large guns (25pdrs) cannot ambush in the open?
Large guns cannot be placed in an Ambush within 16″ of the enemy. These were not.
Too bad Schleppers didn’t show up until Alamein! Looks like they were super-effective for the Germans in this battle….
Yes they were.
I thought large guns (25pdrs) cannot ambush in the open?
Large guns cannot be placed in an Ambush within 16″ of the enemy. These were not.
Nice report Tom. Say hi to Charles for me.
Howdy Ron! Wish you were here!