How to maximize your Collection with the Great War Sale
Battlefront is having a great sale on great war and many players want to know how they can best take advantage of it. While I will not spoil what is in the new book, I will give you some advice on how to either start a Great War army or expand the forces you have.
When the first book came out in 2015, I was able to get all four of the box sets and a lot of add-on items, I have also played each of the armies I collected back then.
Let me spoil one thing, all of the forces for sale will be used in the new book.
Starter Set
Even if you want to play at low points to try it out I recommend getting the bare basics, the Company HQ which comes with the attachment and at least two infantry platoons. This basic force gives you all you need to get the feel of the game.
Each nation in the Great War fields elite and regular troops, which all have different skills and morale levels. You use the same models for both in most cases if you are not hung up on having your blue and brown uniformed French troops mixed together. To simplify army construction for my French, I painted one in blue and one in brown, and use them side my side.
I also mixed my US forces, one platoon being in USMC Green and one painted up as the Harlem Hellfighters from the digital PDFs I wrote after the book came out.
The only other unit I would add in a basic list is the German Stoss platoon. Some of the poses are unique and the Stoss did use a different mix of weapons. Even if you wanted to run an all Stoss force, you can substitute the regular German infantry in most cases.
Of course, if you want a completely themed force for skill and morale, you can pick up extra US, French and Stoss platoons so the force you assemble has matching and proper uniforms.
Next Step
So once you get this basic force what should you add next. Heavy machine gun and mortar teams are a must to expand your army. Each HMG blister comes with four guns and based on the price to field them you will not need much more than this. The HMG ruled no-mans land and they are appropriately priced in the game.
The mortar teams are the antidote for taking out those nasty HMGs. The Allies get the mortars in blisters of three tubes each while the German mortars come in two varieties and includes two 3.7 anti-tank guns. The US and French mortars are either 76mm Stokes or 58mm Type 2 tubes, and the blister allows you to field either. What I did was leave one of the holes blank and putting all eight tubes on the round disc that fills the empty holes so I can switch the guns based on what I needed. Or you can take advantage of the sale and buy two of each and then you are set.
So once you get the basic force with the needed support weapons what is your next step? I think getting a third infantry platoon is a must. You may want to play without the tanks, and if that is path you plan to take you will need more infantry.
Tanks or No Tanks
Here is the first decision you really need to make with your Great War Force, how much you plan to use armor. I have at least one box of every tank produced for the game and in many games I have left them behind and went with an all infantry force. I would suggest, however, getting one unit of every type of tank your force can field. If you play Germans, I would get some British Mark IV tanks since you can use them as captured tanks. This gives you some options. And they are fun to play with.
If you decide not to take tanks, you will still need weapons to combat tanks. For this the Germans have a lot of options. You will need to look at getting the 7.62 Krupp IG gun to back up the 3.7 TaK gun. Also, remember that the German HMGs have an AT 3, since they fired AP rounds. So, the German forces have enough AT assets to take care of tanks. With this said the A7V model is very cool and has a great camo paint scheme so I would pick one up if you plan to play the German forces.
The Allies do not have as many options. British may end up going with the 18-pdr gun, however the French and Americans can try to make do with the 37mm MLE 1916 gun or the old reliable 75mm field gun. Remember some of the tanks you can add to your force are only armed with machine guns, so if you think your opponent is bringing a tank, make sure you have a tank with a cannon.
Final Touches
So, what is left for your force? Artillery perhaps? It is very pricey, however, costing you about 150 points per gun. They cannot smoke (Smoke is not in the GW game) and getting off a bombardment is a tricky thing to do without observation teams. They can kill tanks and if they are positioned with good lines of site, they can possibly take out an HMG team that is holding your attack up. Remember getting pins will be left to your HMGs, so its up to you to take these guns for your force.
If you followed this advice so far and you still have money left I would get units from some of the allied units if you plan to play French, British or American. Since you can pick units with different skill and morale levels having an assault platoon in your force may be just what you need during a game.
German players might make your force more robust with more infantry and Stoss platoons. The Stoss are some of the best assault units in the game. But they need longer range support, since they do not have the firepower you need at anything but close range.
Let me re-state a point here, all of the forces you buy are in the new book. Another point to give you here that the new forces in the book use the same models but may have a different paint scheme, so if you plan to field Belgians, you may want to get some French models and paint them with brown uniforms.
The next article will spoil some of the new additions for the updated version of the Great War line. With the release of the Great War book scheduled for February, players have some time to prepare their forces. However, you may want to hit the sale from Battlefront soon, you only have until 30 November to take advantage of this offer.
Mitch,
Great article! It has me thinking about starting it. Based on the old rules what were the point values for a typical game?
I would say about 80 based on the table size
Thanks a lot for the article.
I was looking for such information and explanation.
Waiting for the second part.
When you “spoil” the new lists, can you include what current units are available to the new lists? Would like to take advantage of the BF sale but don’t know what units the British Cavalry and ANZAC/ Canadians can take. German Jager and fortified company?
Thanks.
I checked out the article which comes out tomorrow (it was submitted last week), I do tell you what to buy from the sale for each new force except for cavalry.
The format of each platoon is basically unchanged, rifle squads, bombers, LMG teams.
I think I cover it as much as BF would allow… The ANZAC and Canadians were released as a digital download.
Basically no new infantry blisters are coming out. I think that helps..
Thanks. I look forward to the new article.
If you sill have questions PM me via the forum
I have just purchased ‘Clavery’s Chargers’ a second time to make up my Belgian Army, thereby completing all four official armies in the first and second editions of Great War, making each army around 3,000 points worth.
As I understand it, the Belgians used the Krupp gun from the German line of BF, so I will have to purchase some of those once more.
Since I recently added the French to my collection, I have taken the liberty (aafter some google searches) to add two Foreign Legion and Goum platoons from the French Early War (Second World War) collection to my Great War French Colonial Infantry Core, as they have the same weaponry as they had in the Great War, and their ratings seem to be on spot. Furthermore, they are of course very colourful and a challenge for any painter. Could you expand on how to use these excellent additions?
Thats a lot of models.
A spoiler on the spoiler due out later today.
The Belgians will only use French equipment, you can model them with the 7.7mm gun but the stats will be that of the French 75s.
If you paint an infantry platoon in the brown color used by the colonial troops they can be Belgians, Russian Legion, French colonial troops and Harlem Hell Fighters. I am not 100% familiar with models in the FFL and Goum platoons from EW. I did use some of the regular French EW models in my french platoons when the previous book came out. The ww2 sculpts are a bit bigger than the GW models.
Well done I posted the link on my clubs site. We have a handful of guys into the Great War and another hand full getting ready to jump in. We’re planning on putting an order together after your next article. I loved playing the Great War in V3 and I’m sure it’s even better in v4 . I gave my club similar advice last week= HQ, 3 Infantry, HMG, Mortar, infantry of field gun and a couple tanks for fun.
Question: still have the independent HMG nests? Remember they didn’t have to be in command but couldn’t hold an objective. Just site them up in your deployment zone where ever you needed 6 HMG shots. They were a bugger to destroy. I’d deploy mine as far forward as i could to mow down infantry as they advanced on my possition. The enemy had to deal with them.
Nests and Pillboxes for HMGs are in the game.,.. Same rules as before