Choosing a Team Yankee List for your IDF force and paint it Part 2: Infantry and air vehicles

By Paolo Paglianti

Time to complete our IDF force.  we saw the tanks and the armored vehicles, so now we will move to the Infantry, helos, and airplanes.

Having assembled and painted our Merkava 2s, the Perehs, the M113s, and some artillery/AA, we are still missing the infantry. IDF infantry is really good in defending an objective, and they can unleash a powerful volley of shots on any enemy moving to assault them. In our list, we chose to do a single infantry platoon, relying on a double Merkava 2 platoon to assault enemy positions.

Blood and Plunder: Retake the Captive

From the creature comforts of the game-cave, it was time for a little , featuring 150pts of French Caribbean Militia vs a Pirate force.

Set near the local governor’s house, we marshaled our forces and rolled up a scenario from the No Peace Beyond the Line book. The dice picked our fate an escort mission and with the Pirate force no less doing the escorting. Obviously they’ve taken someone of import captive that the French must try and rescue from a grizzly fate.

Our Game Group’s First Foray into Team Yankee

By Chris Masucci

Looking to jump into a new game and a new time period is a tempting prospect for many gamers. With my local gaming group mostly focused on Bolt Action/Konflikt 47, a few of us recently made the decision to expand our gaming horizons and add a new game to our collection.

Team Yankee seemed like enough of change from our weird war 2 platoon scale endeavors. Jumping into a different time period and with a more zoomed out scope with company scale engagements brings with it the focus on armored warfare and large scale troop movements in a more epic feeling 15mm. With a new project at our heels, our game group quickly divided up what product we could get and all began to choose factions. Not wanting to go for any obvious choices, I decided to build a 1970’s era Egyptian tank company with a bit of support from a motor rifle platoon or two.

Why wait? Using the German D-Day Book to Field Late War Romanian Forces in Version 4 Flames of War

 

Editorial Comment: We all know it will be a while before Battlefront gets around to updating every force and list to it’s Version 4 format. Far too often we see players lament that their forces are not “officially” represented in the rules yet. But in may cases, as Clive shows us with his ideas for Late War Romanians, there are many suitable analogs that, with a little thought, can let  player break out his waiting models and get in great gaming action. Even in “official” events, players could take Clive’s suggestions to expand their gaming opportunities with models they have now.

By Clive Henrick,

During the late war period, the Romanian army is far less than what it was at Stalingrad, but it can still mount a defense and with support do local counter-attacks. It’s more of a defense army at its heart with dogged defenders, good at counter-attacks, but not one that you would normally think off to clear the table of the enemy.

Even without a Late War Romanian 4th edition book, the flavor of the Romanian forces can still be captured in Late War Flames of War by using a combination of German D-Day book and the German D-Day Command Cards.

Air Strike! Is the Blood Red Skies book a good entry point?

By Troy A. Hill

As I write this, the world, including the gaming world, has screeched to a halt. Covid-19 has crippled activities the world over. Gamers, like all others not in essential industries, are being told the shelter in place, and avoid social contact to stop the pandemic.

For gamers, from this tragic time, arises a golden opportunity. The pile of lead, resin and plastic shame in our hobby dens can finally be addressed. I’ve begun a small dent in my own pile of shame, finishing up some DAK and Italy campaign Germans for Bolt Action. I’ve also got most of my Demo-Kit for (BRS) in various shades of paint awaiting decals and final matte spray.

Fortunately, my copy of Air Strike! appeared in my post box before the order for social distancing came into effect. Now that I’ve had a chance to flip through it and give it a good read, I want to take the opportunity to address the idea of whether the book is a good entry point into the game for a new player.

A word with the author: interview with Simon Hall about his new WW2 ruleset Division of Steel

In the “old days” of the DBM, I met Simon Hall various times when I went to competition around UK and – boy – he is a really good player. It was around the end of the 90s. Two years ago, I began to play WW2 games, so imagine my surprise when I discovered Simon was developing a new ruleset for that period in collaboration with Mark Bevis and Plastic Soldier Company. Actually, two sets of rules, with similar structure and philosophy: Division of Steel, for 6mm-15mm Company level battles, and Man of Steel, for 20-28mm 1:1 skirmish battles.

Simon is a veteran in writing wargaming rules. He is the mind behind and he also covered the Renaissance and the Napoleonic ages. He invented the (CCC), already tested in his previous set of rules, and now he is using it in Division of Steel and Man of Steel. So, who better to ask, than Simon, about his new WW2 rules?

Taking on the 21st Panzer – A Flames of War Late War AAR

By Tom Burgess

My good friend Ed and I were very excited to acquire last month’s release of the 21st Panzer Division expansion books/cards for the D-Day Germans in Flames of War Version 4. We both have a lot of 21st Panzer Division kit in our collections, but only Ed had any of it done.  So I rolled out my new US Sheman Company so we could get in a game with the new hotness.

Blood and Valor List Making Tips

Now that has hit the streets many gamers are starting to learn the mechanics of the game, they are trying to figure out what armies they will play in the game. While gamers have a lot of armies to choose from the basic composition of the forces in the game and the basic capabilities they possess are very balanced. This article will go over how to build a list that fits your personal playing style and maybe win a game or two.

Choosing a Team Yankee list for your IDF force and paint it – part one: the tanks

By Paolo Paglianti

After having completed my British BAOR force and an antagonist URSS army, I wanted to move to a different theatre of Cold War. For a while, I was lingering on Fate of Nations setting, but the Oil War book gave me exactly what I was looking for: a new scenery for a brand fresh force, literally thousands of miles away from the ubiquitous NATO green.

As usual, I am going to create a core force of around 100 points for the two sides: at our club in Milan we like to have two opposing forces for every ruleset, so we can demo players wanting to get into the games we like. For Oil Wars, the first force I selected was IDF, and later this year I plan to complete the theatre with an Iranian/Syrian force.