Challenging The Challenger – A Team Yankee WW3 AAR

By Tom Burgess

My good friend Charles Christy and I recently played our first WW3 “Team Yankee” version 2 game.  Because the new rule book already had the new stats and points for the Challenger in it, Charles was able to sneak in three Challengers into his list.

Mission and Forces

I went with an attack stance for my Soviets and Charles chose to maneuver.  We rolled up Counterattack for the mission with him defending. The battlefield has a small urban center surrounded by some hills and woods.

I was running a typical single formation Motorized Rifle Battalion (MRB) with one BMP-1 company and one BMP-2 company. I had some decent support to include a T-72 Tank Company.

Charles had two formations, a FV432 mounted Mech Infantry company and a Recce Troop. He notable had a unit of eight VF432 Mortar Carriers and unit of eight Abbots to make the most out of the new WW3 TY2 artillery rules. And of course he had those lovely three Challenger tanks.

Deployment

Charles chose to defend with his FV432 Mech Co protecting objective in his deployment area.

He used spearhead moves to flex out to the objective in the neural quarter, but due to the new WW3 TY2 spearhead rules, he was much more limited in his ability to move as far as he would have liked.

Counterattack only gives the attacker a tiny deployment area, which can be a big problem for large Soviet formations like mine. I used my BRDM-2 scouts to push my deployment zone off to my left, effectively doubling the area I could deploy in.

Charles’ Challengers, due to their very high point cost went into his reserve pool as did an AAA unit he would not be needing.

My plan was to heavily weight my left and concentrate on the objective in the neutral quarter. My T-72s would “follow in support” and swing even wider to left rear board corner.  I knew Charles’ Challengers would come there behind my main effort. I needed to leave the T-72s hanging back to take the initial hit and tie those Challangers up. My infantry wound swing through the urban area and demonstrate against Charles’ FV432 Mech Co to keep them pinned in place.

Turn 1

Why do I always take two artillery units with my Soviets, two chances to lay down smoke? After the 2S1 Carnations failed to range in a smoke screen (with Forward Observer assistance!) my BM-21 Hail rocket launchers  put in a nice smoke screen that ties in a large building with nearby woods to mask the approach of my main effort.

I caused no damage to Charles in Turn 1. I’m not even sure I took a shot. The first turn for my Soviets is always about positioning and getting in close.

Because my main force was so well screened by smoke and terrain, Charles really did not have much to shoot at, expect for artillery on my infantry. He continued to swing his Recce Troop out to his right to get into good over-watch positions where he could hit my T-72s.

Charles also deployed his ambush (four Milan Teams) and relocated them forward into the large building where they would have a target rich environment next turn.

Turn 2

In turn two, I continue my swing to the left with my BMPs, who with support from advancing infantry with RPGs make short work of Charles’ Scorpions.

My infantry continue to push in the center and Charles suddenly realizes that his Milan teams are about to be assaults before they even fire.

Fortunately for Charles, he only lost one Milan team to the Soviet infantry assault as he broke off immediate after the initial Soviet melee.

Charles’ Challengers come in on turn, right behind my T-72s as expected. Note the Sthurms waiting off to the right in the below image, knowing that the T-72s are bait that Charles’ Challengers cannot ignore.

Charles’ Challengers knock out two T-72s and long range fires from his Swingfires kill and bail a T-72 as well.

Turn 3

In turn three, my T-72s moved to flank and destroy two Challengers.  Knowing exactly where the Challengers were going to come in at. I left the T-72s in the corner so that no matter what, the surviving T-72s would be able to maneuver for flank shots.  Really Charles’ reserves needed to wait a bit longer and let his Swingfires get a turn or two more of shooting at the T-72s.

Turn 4

My infantry pushed through the large building and took the FV432 Mortar Carriers under RPG fire while my BMP-1s moved to flank Charles’ rear “gunline.”

The BMP-2s run rampant on what is left of Charles’ Recce Troop. Note how far Charles’ forces are now away from the objective in the neutral quarter.

With just three T-72s left, then last Challenger is knocked out.

By the end of turn four, it is clear that the only way Charles can keep the game going is to assault with his Mech Infantry company against my Soviet infantry in the center urban area. With way too many BMPs, ZSU-23/4 and BRDM-2s rolling around the area, this simply is not a viable option he concedes at the bottom of turn four.

Tough game for the British.  The new Challenger is a beautiful and scary beast, but it’s not going to stand up to AT22 flank shots. It’s ROF of 1 on the move to me makes it far less intimating  than a M1IP or Leo 2.

The new artillery rules had a big impact. When Charles ranged in on my infantry, I totally cleared the impact area. In most cases I was able to rally and move forward, but when I did not rally I did not hesitate to fall back. Fortunately, I only had to do this once, and it was with my “demonstrating” infantry on my right who I could afford to have fall back.

This game was not the best test of all the new kit the British have now in WW3 TY2, but as best as I can tell, the Soviet player really does not need to change tactics to face the British under the new rules and the new list. As always, maximize smoke to screen your advance and get in close as quick as possible.

In the end of the day it was a good game and I’m sure Charles will be scheming on how to use the other new British items against me in or next game.

No Dice No Glory Episode 52: BattleVault Episode 1

Welcome to the first episode of the BattleVault, a monthly US podcast dedicated to all things by Battlefront Games.

In the first half, Ed and Tom talk about last month’s new release  of the 21st Panzer Division book and card set.

In the second half, they look ahead to the upcoming World War Three (Team Yankee) British book release.

The boys close  episode one out with “Rules that Ed forgot” and a look at Flames of War and WW3 Team Yankee events coming in Feburary and March 2020.

Team Yankee: New Year, New Rules, New Army?

by Dennis ‘Matt Varnish’ Campbell

With the new version of Team Yankee now out, I can finally put some thought into Team Yankee again!    Last year I had vowed to simply stop playing V1 Team Yankee until the new rules came out, after playing my Syrians and getting confused at and 2 local events in the spring between V1 TY rules and V4 Flames rules.  My Syrians did decently despite the list being garbage and me not taking the french gear that I should (Gazelles, Milans), winning probably through weight of numbers alone and not skill or anything.

However late 2019, I acquired a US Team Yankee force in a trade and what a perfect way to get into the new army, with some new rules!   Tristan, the previous owner, had wanted a Desert Storm army, to be different than all the NATO West Germany-based MERDC forces you saw back when V1 Team Yankee first came out.    So what is more iconic than the might of America, charging across the Desert?

Return of the 21st Panzer

By Tom Burgess
Battlefront has brought the 21st Panzer into Version 4 of Flames of War.  This is tremendous news for those of us who have some of the very unique kit that the 21st Panzer division fielded in 1944.  This also lays out a pathway to add more formation options to what is provided in the army books.  Hopefully Battlefront will use this format to bring other unique formations into Version 4 in the future. But for now, let’s go ahead and get into the new Version 21st Panzer Division book and cards.
In late 1943, the German command identified a need for a mobile force that could move to quickly counter amphibious landings where they might occur on the French cost. So a mobile force, initially designated as “Schnelle Division West,” was created.  However, the German command simply could not supply this organization with German vehicles and equipment. Alternatively, the force was equipped with captured French vehicles like the S307(f) and U304(f) Half-Tracks and Hotchkiss light tanks. Many of these were converted and heavily up-gunned by Major Alfred Becker’s workshop creating one of the most unique German fighting formations of the war. This formation was eventually was redesignated as the 21st Panzer Division, bringing one of Germany’s most famous panzer division names back on the rolls.

Team Yankee v2

By Tom Gall

Images by Tom Gall and Troy Hill, some courtesy of BattleFront

World War III

Team Yankee is a WWIII miniatures game set in approx the 1980s covering almost all aspects of modern warfare tanks, missiles, helicopters, strike aircraft, RPGs, it’s all in there.

The game over the past few years has matured substantially with forces that cover NATO (US, UK, ANZAC, Canada, French, Dutch, West Germans), WARPAC (Soviet Union, Poland, East Germany, Czechoslovakia) and Mideast nations including Syria, Iran, Iraq, and Israel.

This article is all about version 2. What’s new? What stays the same?  Throw some screaming big hair metal/punk/rock power tunes into the stereo, crack open a can of new coke and let’s get to it.

Upper Canada Regionals 100pt LW Flames of War, and the new Battle Planner

by Dennis ‘Matt Varnish’ Campbell,

photos by me and James Smith

On the first weekend of November 2019, we had an event, the first Upper Canada Regionals, in Kingston ON (on the NY State border) for Late War 100pts.   It was held at Royal Military College (our version of Westpoint) and put on by Ryan Sullivan and his gang.    It was a good time, but more importantly, we were able to guinea-pig a new iteration on the Battle Planner, as below document and matrix:

FOW: Free French in North Africa, a Mid-War list

“This war is not limited to the unfortunate territory of our country. This war is not over as a result of the Battle of France. This war is a world war. All the mistakes, all the delays, all the suffering, do not alter the fact that there are, in the world, all the means necessary to crush our enemies one day. Vanquished today by mechanical force, in the future we will be able to overcome by a superior mechanical force. The fate of the world depends on it.   I, General de Gaulle, currently in London, invite the officers and the French soldiers who are located in British territory or who might end up here, with their weapons or without their weapons, I invite the engineers and the specialised workers of the armament industries who are located in British territory or who might end up here, to put themselves in contact with me.”
Charles de Gaulles
Extract from BBC broadcast, 18th June 1940

NOTE the history is first, Formations, Units and Cards at the bottom

Shifting out of Neutral Part 1: I’m not into Neutrality, I’m into Survival

By Ian Birdwell

Firestorm Stripes Campaign Map

Team Yankee has told the story of two powerful sides arrayed against one another, on the one side US-aligned forces and on the other USSR-aligned forces.

Yet, between those two powers blocs are a host of neutral states attempting to navigate the whims of the two superpowers, one of my personal favorites being Austria who is in the current Team Yankee timeline and is already dealing with some problems.

If you look at the bottom right corner of the Firestorm: Stripes map, there are two little red territories including Salzburg on the Southeastern corner of the map.

However, the Austrian Army (Bundesheer) is one of the forces another being the Danish military, that has yet to be released and that we have expressly been shown has been invaded.

Es ist Tigerzeit! German Tank Formations D-Day Book

It is indeed Tiger time. The D-Day book for the Germans is out and we look at the armoured formations you can run out of this new release for Late War. No other commander during WW2 made such an impact in a tank as Michael Wittmann.

As a true Panzer Ace, his Tiger took its fight to the allies and he fought until he was finally KIA in August of 1944. Stopping by his final resting place in 2007 in a small cemetery in France was a small highlight of a trip that took me from Arras to Vimy and everything in between.

Before we look at the Heavy Tank formation from the D-Day book, why don’t we start a little ‘lighter’. Let’s have a good look at the Panzer IV Tank Coy, this list will likely be very popular to German tank purists.