Viva Cuba!

By Jim Naughton

The newest Soviet Ally to join the Team Yankee tabletop is the Fuerzas Armadas Revolucionarias (FAR); or Revolutionary Armed Forces of Cuba.

The troops represented in Red Dawn belong solely to the Tropas Terrestes with the exception of the MI-24 Hind, the other services are not represented. Which is a shame because the Cubans had their own parachute battalions, marines, and special operations forces, as well as a variety of aircraft.  Cuba didn’t use SU-17/22/25 so in the game, they must rely on Soviet aircraft.

The British are Coming! British Armoured Lists from the Bulge

The Nijmegan Push
XXX Corps at Nijmegan during Adepticon 2020

By Mike Rafferty

The British Bulge book is finally out, which covers the British from post-Normandy Market Garden up to the end of the war. The book adds a lot of new features and army lists for the British and has a special significance for me. Welsh Guards Cromwells were the first army I actually built and painted fully. I still have this force and the Cromwell is my favourite-looking tank of the war, despite the obvious superiority of the Sherman. The new book adds Challengers, so I can finally play my Welsh Guards as intended with Cromwells and Challengers.

Valour and Fortitude : a new set Napoleonic rules

By Tom Gall

Contained within the new September 2022 issues of Wargames Illustrated is a set of Napoleonic Rules call Valour and Fortitude. Jervis Johnson, Allen Perry and Michael Perry are the authors. The Perrys of course are from Perry Miniatures fame and Jervis Johnson a long-time and recently retired distinguished veteran from Games Workshop.

The rules started out as a 4-page system that expanded a bit after play testing over time. The rules are available online at Perry Miniatures as well as army lists and scenarios. The rules appear to be a living document and have already been updated to version 1.2 since their initial posting a couple of months back. (Edit – And now version 3 has been posted!)

I’m a long-time gamer of the Napoleonic era as well as a re-enactor. (French Fifer) It’s great to see activity for this time period of miniatures gaming. Locally our game group has primarily used Empire for large battles and either home brew for skirmish or Sharp Practice. ESR also deserves mention as it has recently attracted attention with its version 3 release and great campaign books.

Napoleon’s Battles Part II – The Marechal Edition

By Jim Naughton

Part one of this story here

Introduction

The 4th Edition was published seven years ago.  You may ask why I’m reviewing it now.  There are a couple of reasons.  First, there are new offerings in the figures market in 12mm/15mm scale. Although theoretically aimed at other rulesets, they can be easily applied to Napoleon’s Battles.

And because Napoleon’s Battles (hereafter NB) uses small bases, a ‘sabot base’ or piece of plastic card, a movement tray or similar device can take figures based for NB and apply them to other systems.

In effect, figures are a fungible asset and can be used for multiple rules.  So I recommend those entering Napoleonics for the first time, to have a look at various systems, and base your figures in a way they can be multifunctional.

Napoleon’s Battles -Looking Back Thirty Years

By Jim Naughton

Introduction

The Wars of the French Revolution and the Napoleonic Wars are sometimes regarded as the ‘Second’ World War, with the Seven Years War regarded as the ‘First.’  Battles raged on all continents save Antarctica and Australia as small forces of the primary contestants sought to seize colonies or disrupt colonial empires.

America’s War of 1812 was triggered by Britain’s high-handed naval policies – in turn a response to Napoleon’s Continental System.  A Corsican general brought the war to Egypt, handily defeating the Sultan’s armies, but failing in face of unavailing British seapower.  A little-known British General’s career took off in the Indian Subcontinent fight

ing native armies with some connection to French mercantile influence.  That career reached its zenith when the Corsican adventurer and the British General clashed at Waterloo, bringing Europe six years of fragile peace.  Clausewitz’s On War and B.H. Liddel Hart’s Strategy have their roots in the Napoleonic Wars.

ETC 2022, 5 games to remember (and one to learn from)!

By Paolo Paglianti

ETC is probably the biggest and most important Flames of War tournament in the WorldI already reported about it here. It was an amazing experience, and I hope to come back in following years. After the above article about the tournament, time to talk about my games with a full report of my six battles with the Iceland Team.

Playing ETC is deeply different than playing a normal, single-player FOW tournament. You are part of a team of six players, and the Captains of the two opposing teams try to find the best pairing for their players. For example, if the opposing team has a US Tank destroyer army, the opposing Captain will try to counter it with Recce Company full of nimble scouts relying on being hidden and to hit the weak side armor of the M10s. The Captains also need to choose which of their players will attack, maneuver, and defend, as they have two “cards” for each stance – ie, you can’t attack with all six players. A lot of strategy even before the game starts!

Déjà vu Again – Spotlight on the Soviet Forces of the Eastern Front Compilation

By Jim Naughton

Four years and forty days ago (approximately) Battlefront continued its Mid-War Journey by introducing Enemy at the Gates and Iron Cross, bringing the Eastern Front to life in Version Four.  A few short months later these books were complemented by Red Banner and Ghost Panzers.  It would take two further years to see Finns, Rumanians, and Hungarians as BF focused on its Late War Journey.

Accompanying those four books were two Firestorm Campaigns.  Our group played both campaigns and continued to play East Front Flames of War up to the release of Fortress Europe.  It was a good run.

The newest release from Battlefront combines eight smaller books – four for the primary antagonists, 3 allies, and one for German paratroopers.  The German paratroopers’ separate book is consolidated into the Ghost Panzers chapter, giving the new book seven chapters.  Others will give you an overview of the big volume or focus on the Axis forces.  My task is to highlight the Soviets – what’s changed, and what stayed the same.  One thing absent from the compilation is the rules on City Fighting and Airborne Assault found in the originals.

Eastern Front the new Flames of War compendium and why you want to send yourself there

Battlefront is releasing a new compendium entitled Eastern Front for MidWar Flames of War players. Within this massive 361 page book are the previously released v4 books Enemy at the Gates, Red Banner, Iron Cross, Ghost Panzers, Death from Above, White Death, Hungarian Steel, and Brave Romania.

But wait, there’s more, like the North Africa book that was released this year, they’ve included new units and formations which no doubt you’ll want to consider when composing new armies to field.

It’s also filled with the usual unit histories, great artwork, and polish that makes Battlefront sourcebooks a joy to read.

Bulge Germans : Volksgrenadiers vs Americans (with lots of Tank Destroyers)

By Tom Gall

Now that the Bulge German book, command cards, and unit cards are starting to flow out across the planet, I’m sure you’re like me, plotting what to buy and wondering in general how things will play. This article is about a 100 pt game featuring Volksgrenadiers vs American Airborne with tank destroyers and Pershings.

I like the Volksgrenadier formation as it offers fairly cheap German Infantry that can be improved partially depending on what Command Cards you may or may not choose to field.

Some feel yes you can just upgrade a portion of the formation, others feel that no you can’t and must have the 12 Volksgrenidier cards for all unit types you field. Phil Yates from Battlefront did take some time out of his busy day and make a ruling on this which was that you can’t mix the units.

Art de la Guerre Tournament, Day One, 15mm Roman period, 200points

by Dennis ‘Matt Varnish’ Campbell, additional photos by Mike Abbott and Tod Creasey

The local gaming club, Ottawa Miniature Gaming (OMG), held a two-day Art de la Guerre (ADLG) event over the May long-weekend. I decided to sign up after only one practice game.

I could only attend the 15mm 200pt Roman-themed event, but was able to drop by and snap some pics of Day Two’s 28mm Dark Ages era tournament, stayed tuned for a future post.

We had 15 players attend, which is a great turnout, despite the gigantic summer storm knocking out power. With an odd number of players, I opted to take the third round bye so I could take some pics.