Mixing Ace Campaigns with Flames of War Tournaments

by Tom Gall

Over the past few years, Battlefront has released several Ace campaign packs. These cover Bloody Omaha, Race for Minsk, and Battle of the Bulge. Each campaign pack retails for approximately $20 and includes a set of playing card sized decks which gives you all you need to run a ladder campaign with missions, rewards, side missions, and a collection of Ace Ability cards.

Recently at D6 Games in Rochester Minnesota, we hosted a Flames of War Late War tournament built around the Battle of the Bulge Aces campaign. This article is going to cover how it worked and served to make the tournament one that will be remembered and talked about for a long time.

For each round of the tournament (there were 3 rounds) we made use of the episodes of the campaign. This set the tone as well as picked the mission and who was attacking. The first episode in the Bulge Aces campaign has the Axis on the attack with Breakthrough as the mission. Further each episode sets forth a set of rewards depending on the outcome. For round one, both players receive a Tier 1 reward.

Greek and Persian: the new kickstarter from 3D Breed to print-at-home your Battle of Marathon army

By Paolo Paglianti
Oops, 3D Breed did it again! After a couple of successful kickstarters about World War 2 and one about Ancient world, the Spanish STL producer just launched a new Kickstarter focused on Greek and Persian army. The previous “ancient” Kickstarter spanned from Republican to Imperial Roman age, so now we travel back in time to the Thermopylae and Marathon battles, when the Achemind Persians tried to invade Greek and were stopped by the Hoplites from Athens, Sparta, Thebes and other Cities form “Magna Grecia”.

A Survey of WWII Rulesets Part 2

Editor’s note: this story was originally published September 2020, and is presented again for your enjoyment.

By Tom Gall

There are a good number of quality WWII rulesets in existence, let’s explore some of these rules, point out what their strong/weak points are and compare what might draw you to one over the other.

The rulesets considered in this article are : (FOW) by Battlefront, by Too Fat Lardies, by Warlord, by Plastic Soldier Company.

Each of these rules is generally company level actions with support, for the most part, feature individual models, and focus on the WWII era. All are D6 based. All have extra material that offer campaign experiences, lists, and flavor to feel like you’re been given command with a battle to win. All are either point costed and/or have a list building system which makes it easier to put together a game.

This week, we’ll look at two of the four: Bolt Action and Chain of Command. The other two systems will follow were published here.

Team Yankee COLD WAR Warriors Revisited Part 2 the T-62, T-62M and the T-72M

By Howard West

Background

My previous article Team Yankee COLD WAR Warrior Revisited the T-55 Tank focused on a Team Yankee player adding a 24-27 point 2nd or allied T-55 tank formation to an existing army list. With the “official” Team Yankee points reduced for this year’s US National events and with the changing META caused by the new NATO books as described in Tom Gall’s recent No Dice No Glory article on chasing the Team Yankee Meta. 

Also, several of our upcoming local Team Yankee tournaments that I will be playing in have the following point levels: 110, 94, and 70. I thought this provided a good basis for a series of list-building discussions for Team Yankee on No Dice No Glory.

Red Coats in the Wilderness – a review

By Tom Gall

Looking for a 15mm-25mm ruleset for 18th Century warfare? has recently published their new rules Red Coats in the Wilderness. In this article, we’re going to have a look at the rules and what they have to offer.

If you are like me and enjoy horse and musket or have a deep curiosity about gaming out actions especially on the North American continent dating roughly between the Seven Years War to the War of 1812 this is a ruleset to look into. As written the rules cater to the French and Indian War, however as played Revolutionary War, and War of 1812 actions work very well with the system.

This time period and location demand a set of rules which models company and battalion level games which are different in scale as compared to the large-scale battles that were happening in Europe at the time.  These smaller battles are what Red Coats in the Wilderness is tuned for.

Scale

The rules include charts for both 15mm and 25/28mm, and movement in inches or centimeters. A single figure represents 10 men and an artillery casting is representing one or two guns.

Each inch on the battlefield is approximately 15 yards and each turn roughly equals 10 minutes of modeled action.

Batrep : Bulge US Armor vs Bagration German Panzer IV/70s

By Tom Gall

The new Bulge American book by Battlefront offers new exciting armors lists to play. How do they fair on the tabletop against other lists?

In this batrep we’ll look at an amped up Sherman list with Jumbos, Easy 8s, 76s along with a Super Pershing against a German Panzer IV/70 list from the recently released Bagration German List. 100 points, lots of armor, a great match up and tabletop test.

Battleground 1983 – A Review of Henry Turner’s New 3D Soviet Motostrelkovy Files

 

By Tom Burgess,

If you know me…you know I have been very excited about what 3D printing and how it is revolutionizing the wargaming hobby.  If not,  you can check out an article I wrote about it .  One of the things I said in that article that would revolutionize the miniature wargaming hobby would be independent miniature designers being able to offer products through venues like  Patreon and Kickstarter. One such independent designer who has been at it for quite a while with a good bit of success is Henry Turner. Henry, based in the UK, has done very will with is 1:600 sailing ship range, his 6/15mm American Civil War and 6/15mm Napoleonic Wars, and now a 10mm/15mm/28mm Modern “1983” Warsaw Pact line.

Battle Weary – US Rifles in Bulge American

By Tom Burgess

The new Bulge American Book gives us a new take on US Rifles in Version 4 Flames of War.  This new list represent the forces that had been heavily engaged in combat throughout much of 1944. These units had been relocated to the “quiet” Ardennes area for a chance to rest and recuperate. They had no idea that they were about to be at the front facing off against Hitler’s last major offensive to try to turn back the tide in the west.

Expecting easy duty, but ending up in the most intense sector, combined with the higher HQ confusion about what was going on, negatively affected these troops’ enthusiasm for the renewed battle against the German divisions. Thus the 2nd, 4th, and 28th Divisions have been offered in Bulge American as examples of “Battle Weary” units.

Misadventures with Home-Printed Decals

By Richard Steer

I am in the process of for my Late-War British. The Kangaroos were created in August 1944 by converting 72 Priest self-propelled guns belonging to the 3rd Canadian Division into armored personnel carriers. The converted Priests retained the markings of their original units: the 12th, 13th, and 14th Field Regiments, Royal Canadian Artillery. The are focused on the armoured divisions, with nothing suitable for the artillery units of an infantry division. In order to provide markings for my Kangaroos, I decided to try printing my own using our home inkjet printer.

The specific decals that I wanted were the divisional insignia, the Arm of Service flash for the regiment, and the battery identification markings. I created the images I needed using PowerPoint, while the divisional insignia was downloaded from Wikipedia then scaled to the right size. The big issue was always going to be how to achieve the white lettering in the unit symbols with a printer does not use white ink.

Modeling the Priest Kangaroo for Flames of War

By Richard Steer

One of the features of the 4th Edition of Flames of War is that many of the missions require both the attacker and defender to take and hold Objectives. This is a challenge for infantry-based forces, as having your lead infantry platoons pinned down can easily cause your attack to stall. Fortunately for Late-War British Forces, the Canadians solved this problem in 1944 with the development of the Priest Kangaroo: the conversion of surplus self-propelled guns into armored personnel carriers. I won’t go into the history here, but a good summary can be found at MilArt.