Able Company at Anguar: A Unit Perspective from Bolt Action’s Campaign: Mariana & Palau Islands Book

By Tom Burgess

When Warlord expanded their Bolt Action campaigns in the Pacific to include Campaign: Mariana & Palau Islands I was ecstatic to see that they included coverage of the US Army in this campaign.

Though US Army Divisions serving in the Pacific far outnumbered the US Marine Divisions, addressing the US Army is always a second thought in Pacific wargaming if it gets any attention at all.

Kudos to Warlord for not leaving the US Army out on this book. One unit that I have always wanted to model, 2nd Platoon, Able Company, 1st Battalion, 322nd Infantry Regiment in the Battle, fought its first battle on Angular Island.

Recon Report – Bolt Action: Campaign: Mariana and Palau Islands

By Kreighton Long

Last week Warlord Games made the new book available for pre-order. This latest addition to their inventory of Bolt Action supplemental materials provides just over 150 pages of new content for fans of the 28mm World War Two skirmish game.

Focused on two campaigns in the South Pacific, this book attempts to provide engaging scenarios and unique unit and theater options for players representing the Japanese and United States combatants of the war.

The battles for the Marianas and Palau Islands all occurred during the summer and autumn of 1944, half a world away from the violent crescendos of the Normandy landings and Operation Market Garden in western Europe and Operation Bagration in eastern Europe.

Recon Report – Bolt Action: Campaign: D-Day: British and Canadian Sectors

By Kreighton Long

As the pandemic continues to dominate our news feeds and our minds I’ve been trying to focus on the future and how exciting it will be to attend club days and tournaments.

Warlord Games is doing its part to ramp up my excitement with the planned publication of their second D-Day Campaign Book with nearly two hundred pages focusing on the Anglo-Canadian Sectors from Gold, Sword, and Juno Beaches to the capture of Caen and the German defeat at the Falaise Pocket.

As you can expect from Warlord, this book contains new historical scenarios, units, and theater selectors.

Look for Bolt Action: Campaign: D-Day: British and Canadian Sectors to be released this coming Autumn. With the disruptions from the pandemic, Warlord has not put an official release date on it yet but indicate they hope to have it out potentially in October.

Beginning Black Powder Napoleonics

by Troy A. Hill

The Covid-19 pandemic is having both deleterious and beneficial effects on the Table Top Miniatures hobby. From missed conventions and abrupt halts, then sputtering starts to in-person gaming at Friendly Local Gaming Stores (FLGSs), the pandemic has really rocked the table-top gaming industry back on its heels.

But, I’m seeing a trend on many of the social media platforms: either new gamers are entering the hobby, or existing gamers are picking up new armies, or new games to try. One area is in the Napoleonic gaming world. I’ve seen several “New to the hobby, where do I begin?” posts just in the forums and pages with Warlord Games.

I’m in that same boat, and I’m happy to share my trials and tribulations, so any gamers jumping into the great unknown of Napoleonics can learn from my mistakes.

In this piece, I’ll share what I learned about researching, and the models I’ve begun with. I’ll also include images of the Warlord British Line Infantry models, and the process I went through assembling and painting them. You might want to read the image captions separately from the text of the main piece.

GC Minis: Running out for 4th Meal

By Dennis Jensen

My first painted piece of the new year is the Taco Bell by .  This is an MDF and resin 28mm kit. Before gluing on the roof and the window frames I sprayed the building and the frames with a textured spray paint.  I experimented to see if the textures spray paint would hide the joins.

All Roads lead to Rome (picking up Ancients)

by Dennis ‘Matt Varnish’ Campbell

Wait what?  Ancients? Medievals?

I’ll be honest I had ZERO interest in wargaming this period until I started attending HMGS events a few years ago. Every single Cold Wars, Fall-In or Historicon had a lot of tables with ancients being played, and tournaments as well in scales such as 15mm, 25/28mm.

While my only games at the time were Flames of War and then later Team Yankee, I would still walk over and take a tonne of pictures and gawp at the nicely painted armies. What seemed crazy to me was that you could play just about anything and the rules covered it, for example you could have Egyptians vs the Ming Dynasty, Persians vs Aztecs.

As it turns out, my good friend Scott Roach (NDNG author Obsidian23) had boxes and boxes of ancients in his gaming basement, and a deal was struck. I would grab his 28mm Romans, and we could play Hail Caesar as we were already getting into Black Powder (both rulesets from Warlord Games). Then, however, he started talking about DBA, Impetus, To the Strongest, and at the HMGS events they were playing L’Art de La Guerre… Ugh.. what to pick?

 

Test of Honour Version 2

By Tom Gall

Grey for Now Games has released version 2 of their Samurai skirmish game . The game was previously published by Warlord games but has now gone indie and as part of that moved ushered in version 2.

In this article, we’ll explore what Graham Davey, the author, has modified. We’ll look at why upgrade to version 2, and if you’re new to the game we’ll look at what it takes to get started.

The game takes place in the second half of the 15th century in Japan up until Tokugawa’s victory some hundred years later in 1603.  During the time it was an age of strife with many a minor warlord battling each other over now forgotten squabbles.  For a skirmish game such as Test of Honour, this provides a perfect setting.

Brother versus Brother – North and South Korean Forces in Bolt Action – Korea

By Matt Sakrekoff

“At 0830 a staff officer of the 7th Division radioed the ROK Minister of Defense in Seoul: “We are under general attack and heavy artillery fire near the parallel. The enemy has already seized his initial objectives. We require immediate reinforcements. Our reserve is engaged.”

In one of the many dramatic passages from the seminal book on the Korean War, This Kind of War by T.R. Fehrenbach sets the tone of the shocking attack by North Korea across the 38th parallel and the desperate defense by Republic of Korea (ROK) forces. Warlord Games has done a credible job in re-creating the historical organization and tactics for both the Korean Peoples Army (KPA) and the ROK military. Both sides used equipment, organization, and tactics from their respective major supporting international power, e.g. the Soviet Union and the United States.

Terrain Crate by Mantic – Cool 28mm Terrain for Blood and Plunder (and more)

By Tom Gall

If you enjoy playing Blood and Plunder or other skirmish games in 28mm, the one thing I love to have on the table is all sorts of brick-a-brack to give the scene plenty of flavor. I like my tables to look historic.

For this Blood and Plunder game on land, sure it looks like a little farmstead or a little inn, the fences fit it, the road is great, but I’m wanting a little more on the table top.

Where are the farm animals? How about a little wagon? Crates, barrels, the various things you’d expect to see in this kinda era and besides it can add in some extra places for impromptu cover that your heroes might need as they are doing their daring do.

Bolt Action: Overlord Americans

By Jacob Shober

Soldiers, Sailors and Airmen of the Allied Expeditionary Force: You are about to embark upon the Great Crusade, toward which we have striven these many months. The eyes of the world are upon you…

Gen. Dwight D. Eisenhower, Supreme Allied Commander, 6 June 1944

The Allied forces faced one of the most difficult tasks ever undertaken by military forces in the assault on Fortress Europa.

D-Day became one of the events which through its incredible bravery, sacrifice, and test of the human spirit, will never be forgotten for generations to come. Among the other Allied forces, the American landings and paratroopers overcame immense odds to secure the beaches and important inland targets. This allowed the Allies to plant one solid foot that could not be shaken off on the European mainland; the first step towards Berlin and ending the war. The American forces, selectors, and special characters in the D-Day rulebook are a great addition, to both thematic-based forces, as well as providing new tools at your disposal.