Human Wave 2022

By David Garvin

In Early July, 2022, Advanced Squad Leader players from the DC Area and beyond gathered in Tysons Corner, Virginia, for the 5th annual tournament to be hosted by the DC Conscripts, an ASL club in the greater DC metropolitan area. Human Wave started by pure will back in 2018 and was almost a disaster.

The room booked for the tournament lost air conditioning and the venue moved to what was essentially a glorified hotel room. That said, the players played on and the tradition of hosting an annual tournament began. The event in 2019 was in a better venue (and coincidentally, the same weekend as ComiCon.) The Pandemic forced Human Wave 2020 to be run virtually using the online tool Virtual Advanced Squad Leader (VASL). 2021 was a hybrid, thanks to loosening restrictions, but this year saw Human Wave back to its original and best form: in person.

Snipers in Advanced Squad Leader

By David Garvin

Snipers are an important part of modern war, having gained great importance in the Second World War. , trained to provide highly detailed intelligence on the enemy and engage him only if the opportunity presents itself.

However, in World War Two they were largely employed as marksmen, trained to shoot a man-sized target out to about 300 yards, often with only using iron sights. In practically every tactical-level war game that I have played, snipers have often been ignored. It is a tricky problem as to how to mimic the effect of a single rifle-armed soldier taking that one shot that alters the fate of a battle.

Not all games ignore them, however, and in this article, I will show how that aforementioned problem was dealt with by the developers of In so doing, I will explore back through the original Squad Leader system and how it first tackled the problem. Finally, I will give an anecdote about how it affected me, the human player, in one memorable match I played many years ago.

How to win at Advanced Squad Leader Guaranteed!

By David Garvin

There are many people who are much better gamers than I. From them, I have learned so much. I have discussed elsewhere some of my education in gaming, especially in Advanced Squad Leader. Many of these lessons were learned the hard way. I have set up some units illegally, only to have them removed upon discovery. I have miscalculated the Dice Roll Modifiers (DRM) of an attack. I have done many egregious errors.

But none have been as bad as misreading the victory conditions for a scenario. Or, more accurately, misunderstanding them. A of mine here on No Dice, No Glory led to some great discussion out on the internet. One point that kept coming up was that in about one-third of all games, one side or the other will have an incorrect idea of how to win. This article will discuss what players ought to do in order to ensure a complete understanding of how to win their scenario.

How to improve your Advanced Squad Leader play

By David Garvin

I have been playing Advanced Squad Leader for about eight years now.  In that time, I have recorded five hundred and thirty one matches and played against over one hundred and eighty opponents. As an aside, to say that I keep a detailed record of my matches would be an understatement.  That said, the point is that I’ve played quite a few different opponents over the years. And it is through playing all these fine ladies and gentlemen that I have seen my play improve. Such is the basis of this article: my own experience in how I went from a terrible ASL player to an average one.

The Many Squads of Advanced Squad Leader

By David Garvin

In the many wargames I’ve played, most countries’ soldiers were treated fairly equally. Some units were stronger than others, and some were faster than others, but in , units do not only differ by nation, but also by class and type. Section 25 of Chapter A of the rule book is dedicated to the various nations; however, there are other parts of the rule book that lay out the various characteristics of the many countries that fought in the Second World War and the Korean War.

Chapter A covers the nationalities that fought in Europe, Chapter G expands into the Pacific and Chapter W covers Korea. In order to maximize your forces in ASL, a complete understanding of your national characteristics is vital. Before getting into the meat of the characteristics and traits, a note from the authors of the rule book is in order. As they say, “Nationality Distinctions vary troop capabilities from one nation to  another, and while patently unfair in their application of stereotyped and over-simplified traits to all troops of a country without exception, nonetheless do serve to give the game much of its flavor.”

Historical Advanced Squad Leader

Squad Leader: Where it all began

By David Garvin

With the 1977 release of , the wargaming world experienced an earthquake. The virtual tectonic plates didn’t just rattle; they shattered the gaming world!

The late , designer of Squad Leader, had developed a game like none other. Now gamers could re-fight various battles of the Second World War at such low tactical levels like never before! Not only did players get to move squads around, but also some individual and even key leaders!

Squad Leader spawned three successive games, (called gamettes by the designer); , and . These were later supplanted by Advanced Squad Leader, developed in great part by and .

By 1986, Advanced Squad Leader had released its revolutionary rule book as well as the first module in the system, . With the 2013 release of , pretty much every nation that fought in the war had a module covering its actions. And in 2017 with , the ASL universe had expanded into the Korean War.

The Canadian Advanced Squad Leader Open

By David Garvin

In May of every year since 1997, the (CASLA) has hosted an (ASL) tournament. This started as the brain child of the late of the Winnipeg ASL club. Last year’s event, won by Carl Nogueira of Massachusetts, was to be held in Fredericton, New Brunswick; however, Mother Nature had other plans and we are still feeling those effects.

COVID-19 wasn’t enough to completely stop the tournament, and through the use of the freeware program , the show indeed went on. This year, the 25th n (CASLO) was once again hosted by the crew out of Winnipeg. Where last year’s tournament was a last minute effort by the tournament director, this year’s online tournament was a full-on plan by CASLA’s committee as a whole. As such, the event was not held over a single weekend, but rather throughout the month of May.

Advanced Squad Leader – The Next Generation by David Garvin

By David Garvin

There is a perception among gamers that (ASL) is for old people. There is some truth to that, given that the game has been around since 1985. Almost 36 years since it was released, a young adult who played it since the beginning would be in their mid to late 50s. And if they started with when it came out in 1977, then they would be in their 60s!

The surprising thing is that there is a significant population of ASL players who are younger than the game itself. I am talking Millennials and Zoomers, or those born after 1981, who are avid ASL players. These generations, Generation Y and Z, were the first to grow up in an information age. These generations have always lived in the age of the home computer. Their members were also the first to experience the internet at a young age. Gen Xers like myself learned to adapt to the internet, but for Gens Y and Z, it’s always been there.

I first noted the younger generation playing ASL when I was at in 2018. Two friends, both named Will, were playing. Both are Gen Y Millennials and both are avid ASL players. I decided to find out what motivated them to play ASL. I know for people like me, board games were all we had growing up and as such we were easily exposed to war games, such as , and of course Squad Leader.

But I did not know what would motivate a child of the Internet to play a board-based game. I reached out to the greater ASL community, seeking people who were born after the release of ASL. I was surprised by the results and found a few commonalities among almost every respondent.

Human Wave 2020: An Advanced Squad Leader tournament in the age of COVID

By David Garvin

Sorry, we’re closed…

is an annual tournament that began only in 2018. It is run by the , an ASL club based in the Washington, DC area. The initial two tournaments saw around 20 or so participants each time come together in Tysons Corner, Virginia to play a four-round tournament. This year was looking to be a bigger tournament in terms of participation when the Pandemic hit.

When the lockdowns and border closings began back in March, everything went into flux. We did not know how long this would last nor what the implications would be. Soon it was evident that it would be impossible to host a tournament in Northern Virginia at the end of June. But the tournament was not dead, thanks to a freeware program called , or VASL as it is more commonly referred to.