Italian Bersaglieri Weapon Company – Tactical Suggestions

By Benny Christiansen

The Italian book introduced a new kind of formation for me. The Bergsalieri Weapons Company was a formation, that I found very interesting.

At first glance, I could not see myself fielding a whole formation, but having read a few pages, the potentially fun and efficient lists became apparent to me. I’m not the best of the best, but I win more games than I lose, and so these suggestions would be for players who are mediocre or similar

In general, I am a big fan of Italian infantry formations. I find it easy to keep them alive. They are hit on 4+ and capable of a 30 cm cross-country dash. Combined with the Follow Me, they are up and in the face of an enemy, within a turn. In missions where there is more than 40 cm between the lines, I recommend using the L6/40 or AB41 platoons to make sure the distance is only 40 cm.

A review of the Avanti Command Cards!

Today I will be going through the Avanti Command Cards for the Italians in Flames of War, including the ones that I am the most excited about, as well as those most likely to change the game.

The command cards heavily favor the Italian tanks, in my opinion. Most of the Infantry cards were expensive in comparison to what they did. Front Line Fighter allows your Infantry Formation Commander to re-roll his misses in assaults for one point. Legions of Rome allows your Bersaglieri Infantry Platoons to go from nine points to 7 points for what fleshes out to be Reluctant Veteran ratings.

One of the more intriguing cards allows you to take an Autocannone 20mm and turn it into a gun team to attach to a Weapons Platoon. This card has the most promise of the Infantry options. There is also the Captured 25 Pdr Artillery card, similar to the one from the German deck, to help add some variety to lists.

Avanti – What it means to the Tournament Scene

Today we are taking a look at what may be the most intriguing book to come out so far for Flames of War (FOW) MW V4, Avanti. In this article, you will read how Avanti will change the tournament scene.

Verison 4 has really become much more of a dice game than the more historical simulation that FOW Verison 3 was. In the shooting step, it is now easier to hit previously impervious units (veteran, gone to ground, concealed and long range). Players are now able to roll a 7 or 8. To do so is difficult, but not impossible.

Tank is where it is at in Avanti. Photo Credit Wikipedia.

It’s easier to get dig out pesky infantry since repeat bombardments force a re-roll of successful saves. The more dice you throw, the better chance you have of killing what you’re shooting at.

Currently, it seems the key to what Battlefront is pushing, is horde armies. The more models you’re pushing around the table, the better. Crusader Swarms. Gobs and gobs of armoured rifle stands bouncing around the table. Or that guy who brings as many Stuarts as he can fit in his list with some heavy guns behind them.

Heck, even my German list, which has done very well, is all about getting as many Panzer III Short 5cms on the table that I can. I support these with Marders and other low expensive German units.

Avanti Italians vs. the Crusader Horde a Dust Up AAR

By Tom Burgess

“Battle Buddy” Ed and I had a chance to test out the new Avanti Mid War lists for Flames of War. As a diehard Italian player, Ed was particularly excited to get his miniatures on the table. We thought that the best test of the new Avanti Italians would be to throw them up against the dreaded British Crusader Horde.

Random selection gave us Dust Up as a mission. We gamed on a suitably open desert table. We chose to play at 71 points so I could also get some practice for Adepticon. Given that we were playing a fair fight on a fairly open board, I thought my chances were good.

Battle Report Italians vs Desert Rats, Encounter, 71pts

By Dennis Campbell AKA Matt Varnish

Photos by the Author

Here we have the 2nd game using the Italians out of AVANTI, this time versus the British ‘Desert Rats,’ Encounter, 71 points. Nothing like playing Desert armies when it is -40 something degrees outside! Chris Caron once again obliged me in being my opponent and hosting, this time playing the British, and he opted for a Combined Arms approach, as he usually does, with an Infantry formation, an Armoured formation, and some Artillery support.

Brit 25 pdrs, 2 on the hill, 2 off for maximum visibility, he had no OP

AVANTI SAVOIA! Italians vs DAK Free-for-All 71pts

By Dennis Campbell AKA Matt Varnish

Photos by the Author (apart from the propaganda poster, and images by BattleFront from Avanti)

NOTE:  Preview of AVANTI & Video Battle Report is at the end of this article.

I was keen to try out the new Italians out of the AVANTI book, and my good friend Chris Caron obliged by hosting an impromptu game on a weeknight! We agreed on the 2018 Mid-War 71pts, as we are going to be attending Canadian Nationals in September 2018. We rolled Free-for-All, both of us were using forces with 1 Infantry, 1 Tank formation in each, so I rolled highest and was the Attacker. While Chris’ list is from the Afrika Korps book, he has awesome Eastern front paint jobs:

8-Rads Spearhead to allow his AA halftracks good shots at my infantry. This would force me to use the town for my advance

Italians in Mid War: AVANTI Reviewed and Spoiled

by Matt Varnish

AVANTI rounds out the North African theatre with Italian forces. What does Battlefront have in store for the 4th Mid-War book? Let’s dive straight in and find out!

Army-Wide Special Rules
8 Million Bayonets: Italian unit cards have two columns for Skill and Motivation ratings. After deployment (or entry from Reserves) you roll the 8 Million Bayonets die, and you get to use the Elite column if you roll the symbol (or 5+ on a regular D6)
This is a greatly simplified way to simulate the random quality of troops and leadership. What I find nice is that my units are regular and can only improve, not get a bad rating like in previous editions. I hope my Artillery units get it, so they can Range In on 3+!

Avanti: All Italian units have an improved Follow Me rating, 2+ for M14/41s and 3+ for almost all other units.. but if you get Elite per the 8 Million Bayonets, it is 2+! Very useful for getting your infantry forward quickly (12 inch Dash, 4-inch Follow Me) and then Assaulting (Tactical then Follow Me) on Turn 2 in most cases, before your opponent can get crucial reserves.
Determined: Better Rally/Remount rating.
Focused: Tank commanders who also have to be the Gunner have a worse Tactics rating for Movement Orders. Elite on the 8 Million bayonets dice mitigates this.
Protected Ammo: Improved Remount rating. Stacks with Determined, so M14/41s Remount on a 2+ even if you do not roll Elite!
HEAT rounds: Armour rating on enemy teams not increased due to incoming fire from 16 inches or more. This makes long-range shots at Anti-Tank 6 just as effective as a short-range Anti-Tank 7 hit (IE, 2lbr or 5cm short)
Careful: Not really a special rule, but it is worth noting up-front that EVERYTHING is hit on a 4+. It’s like being Germans!
Missing: Unknown Hero. No longer a chance for a unit leader to get improved stats. Fucilieri, Black Shirts, Motociclisti and Paraducisti also all missing, possibly chilling in a Cafe in Tripoli, sipping an Espresso! Word has it that some of these will be in a Card. I liked Unknown Hero the best.. if you HAVE to lose a unit leader, it was cool to have come back and Rambo his way to glory!