Nam June 5-9 1969 Battle of Binh Ba ‘Operation Hammer’

by Dennis ‘Matt Varnish’ Campbell

“GOOOOOOOOD Morning, VIET-NAM!”

With the upcoming re-release of ‘Nam by Battlefront, Scott Roach and I decided it was high time to break out our ‘Nam armies.    We had painted up our forces this winter for the Analogue Hobbies Painting Challenge, but we realised we just didn’t have enough jungle.  We had some of the ‘Nam jungle and paddies, but nowhere near enough.

We gathered up everything we had and one Saturday just laid out the drill, hot glue gun, and MDF and made a heap of jungle bases.  Once covered in AK ‘Jungle Earth’ we just added a bit of ground clutter and away we go. I think we still need a bit more, but this will be fine for our first game. We decided to (loosely) play the opening days of the Battle of Binh Ba.

When in Rome.. Art de la Guerre games at the Club

by Dennis ‘Matt Varnish” Campbell

I have been blessed to live in Ottawa for a few reasons, but one is the strong gaming community we have here. I think ours is larger than Montreal and is definitely larger than Toronto’s, cities with 2x and 5x our population.

I know back when I played WHFB and 40K back in the golden era (1996-2006) we had a very strong showing of Ottawa-based gamers at tournaments including the Grand Tournament. When my group of players switched over to Flames of War and started hosting tournaments, we organized a decent following and hosted the Canadian Nationals for many years.

Now that I have dipped my toes into Ancients and other historicals (Napoleonics) I find that, yet again, we have a strong following, this time in the form of the Ottawa Miniatures Gamers (OMG) some of whom are consistent Art de la Guerre (ADLG) rankings, players. So, I have started attending club nights which are held typically twice a month, and as luck would have it, their rotation of games had ADLG so I tidied up some of my Romans in 28mm and showed up to get trounced!

Batrep : Bulge US Armor vs Bagration German Panzer IV/70s

By Tom Gall

The new Bulge American book by Battlefront offers new exciting armors lists to play. How do they fair on the tabletop against other lists?

In this batrep we’ll look at an amped up Sherman list with Jumbos, Easy 8s, 76s along with a Super Pershing against a German Panzer IV/70 list from the recently released Bagration German List. 100 points, lots of armor, a great match up and tabletop test.

Rob the Market! a Blood and Plunder Battle Report

By Tom “Cap’n Chairborne” Mullane

Several months ago, I was able to bring people into my dining room to run a game of Blood and Plunder. It was a great present to get this experience on my birthday, and I’m grateful for the warmer weather, some willing friends, and a waning pandemic (pre-Delta variant – ed.) for allowing it to happen. Three brave souls made the long journey from their separate bunkers with the minis in two, but only one could reign supreme. I threw together a scenario on the fly that would allow all four of us to play a big free for all game, and was happy with the results.

Since all of them are still in the process of getting their armies bulked up and painted, I lent out a ton of minis (A fully painted Dutch Army to my friend Rod, and few odds and ends to Shane to flesh out his list of pirates and brigands.) Tucker was ready to fight with the French I’d gotten him for his birthday a few months before. I would be charging in late in the scenario with my primed (but unpainted) Spanish forces. My mission was to muck things up for all of them as much as possible. Robbing this plush Market place was a risk, but with a prize this plump, what seaborne scoundrel could resist it?

Overrun at Shellerten – A World War Three Team Yankee British Book Narrative Game

by Tom Burgess

My friend, Charles, and I continued on with our narrative gaming following the stories and scenarios from the World War Three Team Yankee British Book. In our last battle, A Squadron of the 2nd Dragoon Guards, the “Bays,” did little to thwart the Forward Detachment from the organic tank battalion of the 207th Motorized Rifle Division in a scenario we played a few weeks ago.

Following up on that success. the 207th Motorized Rifle Division has now committed the rest of its organic tank battalion against the mainline of the British 3rd Armoured Division.  This main attack is directed at the town of Shellerten defended by C Squadron of the 17th/21st Lancers, the “Death or Glory Boys.”

Like our last game. the forces were pretty much set. The scenario is effectively a modified Hold the Line mission. Charles would continue to play his British while I play the Soviets.

In this battle, the Soviets would have to advance across very open fields towards the north end of Shellerten. Just to the north of the town, there is a factory. This would provide the British and advanced position to try to break up the Soviet assault. Further back,  the main town would prove a mainline position.  To the east and the west of Shellerten, there was a small copse of woods that could serve as a good ambush position into the flanks of the Soviet advance.

The British would have some hastily emplaced minefields and a one platoon size ambush.  However, they would be hampered by Deep Reserves requiring most of their heavy hitters to stay have board initially.

Firestorm Gazala – British Turn 2 Analysis and Turn 3 Commander’s Intent

Turn 2 Battles

By Tom Burgess

The No Nice No Glory and Breakthrough Assault’s online Firestorm Gazala Campaign is now rolling into it’s third and final phase. The campaign has been driven so far by the 47 games played around the world from Turn 1 and Turn 2. The battle still hangs very much in the balance and either side could claim victory based on how the next four battles in Turn 3 go.

Turn 2 Analysis

The five battles in Turn 2 went three to the German/Italian forces and two to the Commonwealth forces.  Most importantly, British players in Turn 2 won some of the battles that mattered. The British line held to the south of Gazala at Knightsbridge (B5) and southwest of Gazala at El Adem (B6). However, to the southeast of Gazala at Belhamed (B7), Rommel did turn the flank and is now on the outskirts of Tobruk.

Firestorm Gazala Turn 2 Battle 5 AAR – Steel Wall at Point 171

By Ed Hall and Tom Burgess,

In Turn 1 of the Campaign, Ed’s combined German/Italian forces attacked Point 171. defended by an Indian Motor Brigade. Ed chose Maneuver in that battle and we ended up playing Dust Up () which ended up as a German win.  For the next try at Point 171, he choose Attack and we ended up with No Retreat. So we slide the big hill, i.e. “Point 171” to the British side of the table and had them try to hold it from the combined German and Italian attacks.

Firestorm Galaza Turn 2 Battle AAR – Repulse at El Edem

By Tom Burgess,

My friend Charles and I recently met up to have another go at a Firestorm Gazala campaign. We had played a game, in Turn,One of the Campaign, where Charles’s Panzers managed to break up my British Motor Company and Crusader force. See that AAR . After breaking my reinforcing Crusaders and destroying all of my Anti-tank guns, his Panzers had free reign to take down my defending infantry.

Charles hoped to keep that momentum going for our next Turn Two battle.  This made a lot of sense since Charles was effectively just continuing the attack northward with the 5th Panzer Regiment. So he chose to play Battle One from Turn One at  El Edem (B6). This area was just to the south of Tobruk (see inset map).

Knowing I would be facing a mostly tank force, I based my defending force off of a British Rifle Company, with maxed out 6 pdrs. I also beefed up my Crusaders with a Grant Troop to assist the Firestorm Grant unit already provided from the campaign scenario.  I was very glad to have two Grant Troops as my Crusaders fared very poorly against Panzers in our last battle. Charles force was very similar to our last battle, but he did swap in a full unit of Panzer-IIINs to get some higher firepower.

Firestorm Gazala Turn 1 Battle 5 AAR – Dust Up at Hill 171

By Ed Hall and Tom Burgess

Continuing with the Breakthrough Assault and No Dice No Glory online Firestorm Gazala Campaign.  Ed wanted to play Battle 5 at area C5 “Hill 171.” Ed selected 80 points, before the addition of Firestorm Troops as the point level for this battle.

We both chose formations representative of the forces committed to this battle.  So for Tom that would be a Motor Co, backed up by a reinforcing Crusader Squadron. Ed wen with an Afrika Korps Shutzen Co. Tom chose a Defense stance to model the situation and Ed chose Maneuver.  Using the Battle Plans matrix this resulted in a Dust Up Mission.

Firestorm Gazala – British Turn 1 Analysis and Turn 2 Commander’s Intent

Battles Generated in Turn 2

By Tom Burgess

Turn One of the Firestorm Campaign was a complete success…maybe not so much for the British effort per say but overall we had 21 games from around the globe reported in. Additionally, Battlefront has risen to the occasion and is now offering two boxed sets each turn as awards for those who submit the most/best written Battle AARs.

So the campaign, as joint Breakthrough Assault and No Dice No Glory effort, is doing exactly what we had hoped it would do, generate themed Flames of War games.  Though Mark, allowed any mid-war forces be used for games in this campaign, the AARs I have seen all have used proper Mid-war Desert British, German, and Italian miniatures on nice desert boards. Huzzah to you all in the field!

So how did Turn One’s 21 battles turn out from the British Perspective?