Firestorm Gazala Turn 1 Battle 4 AAR – No Retreat at Retma

By Tom Burgess

As part of the Breakthrough Assault and No Dice No Glory online Firestorm Gazala Campaign my friend, Charles, and I managed play Battle 4 from turn 1 in the campaign. I’d be playing the defending British with a force themed on the 7th Motor Brigade, while Charles was to roll with a 5th Panzer Regiment force with some loaned support from the 132nd Areite Division’s tanks.

We naturally decided that the British would take a defensive stance while Germans would be attacking. Using the Battle Plans matrix we rolled up “No Retreat’ for a mission. Charles set up the table using my terrain while I finished updating my list from a battle I played on the previous day. Charles set up a mostly open deep desert board. I chose to defend on the slightly more hilly side and where I could have better access to the short table edge.

Covering Force – Narrative Scenario Play in World War Three Team Yankee

By Tom Burgess

One aspect of playing World War Three Team Yankee that many people enjoy is list building. Trying to design the most perfect list to take on all opponents in all mission is almost a hobby withing itself.  However commanders through history rarely ever get to “design” their force.

Instead, Commanders are generally are assigned units to accomplish a specified task. As much fun as it is to design a force and test it, it also can be very enjoyable to see how well you can do with a set force challenged to contest with specific historical conditions.

We are talking about playing historical scenarios rather than playing generated missions with designed forces.

Though World War Three Team Yankee is set in a fictional World War Three setting, Battlefront has done a great job including “historical” scenarios from this hypothetical war in their  World War Three Team Yankee books.

Upper Canada Regionals 100pt LW Flames of War, and the new Battle Planner

by Dennis ‘Matt Varnish’ Campbell,

photos by me and James Smith

On the first weekend of November 2019, we had an event, the first Upper Canada Regionals, in Kingston ON (on the NY State border) for Late War 100pts.   It was held at Royal Military College (our version of Westpoint) and put on by Ryan Sullivan and his gang.    It was a good time, but more importantly, we were able to guinea-pig a new iteration on the Battle Planner, as below document and matrix:

All Roads lead to Rome (picking up Ancients)

by Dennis ‘Matt Varnish’ Campbell

Wait what?  Ancients? Medievals?

I’ll be honest I had ZERO interest in wargaming this period until I started attending HMGS events a few years ago. Every single Cold Wars, Fall-In or Historicon had a lot of tables with ancients being played, and tournaments as well in scales such as 15mm, 25/28mm.

While my only games at the time were Flames of War and then later Team Yankee, I would still walk over and take a tonne of pictures and gawp at the nicely painted armies. What seemed crazy to me was that you could play just about anything and the rules covered it, for example you could have Egyptians vs the Ming Dynasty, Persians vs Aztecs.

As it turns out, my good friend Scott Roach (NDNG author Obsidian23) had boxes and boxes of ancients in his gaming basement, and a deal was struck. I would grab his 28mm Romans, and we could play Hail Caesar as we were already getting into Black Powder (both rulesets from Warlord Games). Then, however, he started talking about DBA, Impetus, To the Strongest, and at the HMGS events they were playing L’Art de La Guerre… Ugh.. what to pick?

 

Bolt Action Skirmish in the Dark

By Troy A. Hill

“Suddenly a low flying aircraft buzzes them and a flare is fired beyond the trees. As they walk the men look up, first at the plane and then at the flare as it hung in the air slowly moving toward the ground. As their eyes lower to the horizon, they widen. Across the road behind another stone wall are figures with the distinctive silhouette of German soldiers. Alarmed the five American stragglers realise they are facing the enemy, feeling a rush of adrenaline they raise their weapons.” – excerpt from Campaign D-Day: Overlord by Warlord Games and Osprey Publishing

That snippet is from the opening text for mission #5 in the new D-Day: Overlord book for Bolt Action. Our gaming group at Brookhurst Hobbies in Garden Grove California is gaming in the Normandy theatre, and we decided to give this scenario a try this past weekend.

Fortress Europe Bat Rep LW Soviets vs Germans

By Benny Christiansen

After reading through the new LW book, Fortress Europe, I decided to challenge a friend of mine for a quick match. We decided on 71 points, and I would play the role of the Germans, while he would play the Soviets.

I decided on a list that would let me try some of the well-known things from MW and see how it would pan out in the LW era.

FOW LW Battle Rep: It Paras vs US TD

By Benny Christiansen

As FOW V4 was released, I still remember that surprise I felt when I found out just how mobile the game became. Mobile is a word that contains value based on your own point of view. In this case, I am thinking of the infantry and the amount of movement they made. In my V3 games infantry tend to stay stationary and in competitive situations, I would have a certain way I would deploy my infantry platoons to optimize my defensive position. After deployment, they would rarely – if ever – move.

Under V4 rules, my infantry will, in most of my games, be forced to move a lot. Under the V4 system, I see only benefits in moving them (in general). Standing still is an invitation for destruction. But such claims are easy to make and hard to prove. So I will try to make an example via a game I played recently.

Bat-rep Cruel Seas day at D6 Game, or how organized play for Cruel Seas is a lot of fun

By Tom Gall

Saturday February 23rd, seven of us gathered at D6 Games in Rochester to play some Cruel Seas. Seven became eight, then nine as people watching became interested in the action on the table top.

We used the to play some games. We didn’t call it a tournament, but I was looking to validate a number of the missions to continue to try and eek out any bugs. (Note this document is player generated and not official by Warlord games.)

The great attribute of this kind of play is, people can just show up with an agreed to point costed fleet for a day of Cruel Seas gaming.

Across the Flames, Star Wars Armada, X-Wing and other communities, it’s a pretty popular and fun style of play.

Here Chuck getting in his first game with his Germans is taking on Pat’s scratch built Finns.

The mat is by F.A.T. mats and you can purchase from the firelock games website. It’s 4’x6′ which in my opinion is a perfect size for Cruel Seas.

FOW BATREP: Stalingrad Mega Game

By NDNG Dane

 The Huntsville Historical Gamers gathered on December 8th (the day after the day that will live in infamy) to recreate the German attack on Stalingrad as part of Operation Fall Blau (Case Blue) and the Soviet Heroic Defense.  The Mega game was the Culminating engagement of our Mid-War Eastern Front escalation league using the Flames of War V4 system.

Our three board Mega Game centered combat action on: Board #1: The Univermag Department Store and Barmaley Fountain, Board #2: The Red October – Tractor Works, Board #3: The Grain Elevator and Pavlov’s House.  Additionally, we added a few campaign specific rules such as sewer movement.  Infantry teams were allowed to use sewer movement, based on a skill roll, to enter and navigate throughthe Stalingrad sewer network.