Firestorm Gazala – British Turn 1 Analysis and Turn 2 Commander’s Intent

By Tom Burgess
Turn One of the Firestorm Campaign was a complete success…maybe not so much for the British effort per say but overall we had 21 games from around the globe reported in. Additionally, Battlefront has risen to the occasion and is now offering two boxed sets each turn as awards for those who submit the most/best written Battle AARs.
So the campaign, as joint Breakthrough Assault and No Dice No Glory effort, is doing exactly what we had hoped it would do, generate themed Flames of War games. Though Mark, allowed any mid-war forces be used for games in this campaign, the AARs I have seen all have used proper Mid-war Desert British, German, and Italian miniatures on nice desert boards. Huzzah to you all in the field!
So how did Turn One’s 21 battles turn out from the British Perspective?

As part of the Breakthrough Assault and No Dice No Glory online Firestorm Gazala Campaign my friend, Charles, and I managed play Battle 4 from turn 1 in the campaign. I’d be playing the defending British with a force themed on the 7th Motor Brigade, while Charles was to roll with a 5th Panzer Regiment force with some loaned support from the 132nd Areite Division’s tanks.
One aspect of playing World War Three Team Yankee that many people enjoy is list building. Trying to design the most perfect list to take on all opponents in all mission is almost a hobby withing itself. However commanders through history rarely ever get to “design” their force.