Bolt Action Overlord: Germans

By Jacob Shober

The first twenty-four hours of the invasion will be decisive. . . . [T]he fate of Germany depends on the outcome. For the Allies as well as Germany, it will be the longest day.

—Field Marshal Erwin Rommel, 22 April 1944.

D-Day has finally come to , and I can definitely say that the campaign book does it justice. At least from the German perspective, one can definitely feel the gravity of the situation, the desperate hold on the beachhead bunkers and fortifications as wave upon wave of Allied troops storm the beach, drop from the skies, and rain high-caliber naval shells on top of them.

It also shows much of how the Germans appropriated French armor and guns for their own purpose after the successful invasion in 1940. From both a historical and gameplay viewpoint, this campaign book has a lot of content to offer, from the units, to the fortifications, and lastly, the theater selectors.

Bolt Action: D-Day Overlord Book Review

By Troy A. Hill

Images from the book and/or the

The latest addition to Warlord Games series of campaign books for Bolt Action, Campaign D-Day: Overlord (D-Day), lives up to my expectations.

Almost every WWII game with an ongoing campaign or theatre of operations book is releasing something this year. The year of 2019 marks the 75th anniversary of the breaching of Hitler’s Fortress Europe. Warlord has a fitting combination of games for their soon to launch

That campaign is to combine results of their three flagship WWII games: Bolt Action, Cruel Seas, and Blood Red Skies.

While Warlord has not released details of that campaign yet, the book for D-Day is sure to figure into their plans for the campaign.

Duel in the Desert: A Funzie Event Recap

, in sunny (and smoggy) Los Angeles California was recently home to a 28mm scale face-off between Rommel’s DAK and a mixed band of allies. The event was hosted by NoDiceNoGlory.com, with prize support from , and , and the chapter. This event was played with the Bolt Action rules set and featured armies primarily from the Western Desert book released last year by Warlord Games.

The event was inspired by Brad at the and based loosely on his event, Suns Out, Guns Out down in Australia, as well as inspiration from the gents at the . Even though we ran the event with tournament style, one-on-one games on 4×6-foot tables, the goal of this was for to compete for the overall victory of one’s side, and not try to dominate each game to be the top player.

The Honved at Home: Hungarians of Fortress Budapest Spoiled!

By Ian Birdwell

By mid-1944, the Red Tide sweeping across the plains of eastern Europe had finally begun to lap the borders of Hungary.

By August, Romania had switched sides, Hungary was being invaded, and it looked like Germany wouldn’t quite be able to get everything under control.

The fighting in Hungary represents one of my favorite periods in WW2. It’s the junction of almost every nation fighting in Europe. Hungarian infrastructure was destroyed by US and British bombing after all. Taking center stage was the fighting in and around Budapest.

This is the setting for warlord’s latest theater book for in Fortress Budapest.

Now as far as this review goes, I’m going to be taking you all through the broad strokes of the Hungarian section of the book. I’ll go through the new units added into the Hungarian arsenal and the brand new theater selectors able for the Honved!

BA: Fortress Budapest Reviewed and Spoiled

By Troy A. Hill

Images courtesy of and ©Osprey Publishing Ltd, Warlord Games 2019

I have to admit that I had only a casual sideline historical interest in Europe’s eastern front in WWII. To me, Hungarians and Romanians were always the armies of minor nations that gave the Germans some “cheaper” allies to play in campaigns or tournaments depending on which game system I was playing. How wrong I was.

Thanks to taking the challenge of reading and reviewing new Fortress Budapest Campaign book for Bolt Action, I have a new appreciation of just how important this section of the late war period was to Hitler’s war machine, and why he and Stalin invested so much time, blood and resources into battles that lead the Red Army to conquer Hungary.

Bolt Action: DAK Army Part 1

by Troy A. Hill (Photos by the author, graphics courtesy of Warlord Games)

I’ve managed to get my US Bolt Action army into a playable state that I’m not embarrassed by. I do still need to finish my various vehicles for it (a few are still in boxes).

My sell-off of models from my previous games garnered me enough hobby dollars to hit up my Friendly Local Game Store (FLGS) for a new box from Warlord. Combine this with the new Western Desert book for Bolt Action, with some additional forces, and I’ll be good for the upcoming Duel in the that No Dice No Glory is sponsoring this February at Orccon in Los Angeles.

Tank War – a Newbie’s First Battle

By Troy Hill

Photos by the Author

If you’ve been following our blog, you’ll know that Mitch Reed has begun playing from Warlord Games. He’s mentioned on a few podcasts that I’ve begun the game as well.

Rather than re-walk the newbie road that Mitch has already traversed with three stories and a podcast here on No Dice No Glory, I’d like to take a look at one of the offshoots from Bolt Action: Tank War.

(You can find Mitch’s previous posts on BA here: , , and ).

Bolt Action typically uses the infantry platoon as its core force and limits armoured options for the player to only a few vehicles at most. Tank Wars changes that equation and uses the main Bolt Action rules (with some alterations) to allow armoured vehicles as well as fully mechanized infantry units to play a larger role in the game.

Learning Bolt Action Part Three: Playing the Game

For those who have read my previous on my  (BA) journey, I have just completed my first few BA games in a tourney at the NOVA open. This article will focus on my overall experience in learning Bolt Action and my impressions of the game in general.

With typical beginner luck, I lost my first game 0-4, tied the next game 4-4 and got wiped out in my last game. After a long day of thinking on my feet, playing an unfamiliar ruleset, I walked away from my last game tired. But I loved every minute of play.

Bolt Action has been out since the early Twenty-teens (German 1st Edition Book published in 2012). I have no clue as to how I missed it for so long.

The game uses dice to activate your units. Each unit provides one order die. Each player throws a set of uniquely colored order dice into a bag. One per unit in your force. A die is blindly drawn, and the player to whom the die belongs gets to activate a unit. This mechanic is at the heart of the game, and the random simulation of the “vagaries of the battlefield” effect it provides is one reason, I believe, why the game is so good.

No Dice No Glory Episode 18; Interview With Warlord Games

 

Huge episode live from the NOVA Open… We talk to Jon Russell right after my first event. Jon gives us a bunch of spoilers on what is coming out over the next few months for Warlord Games such as the naval game Cruel Seas.

Jon and I talk about a new game he showed me called “”. We are then joined by Steve Smith and we talk about Bolt Action Korea, you will not get better details on this new release anywhere else! During the second act we are joined by Ed Nelson and talk all about Beyond the Gates of Antares.