Firestorm Gazala Turn 1 Battle 5 AAR – Dust Up at Hill 171

By Ed Hall and Tom Burgess

Continuing with the Breakthrough Assault and No Dice No Glory online Firestorm Gazala Campaign.  Ed wanted to play Battle 5 at area C5 “Hill 171.” Ed selected 80 points, before the addition of Firestorm Troops as the point level for this battle.

We both chose formations representative of the forces committed to this battle.  So for Tom that would be a Motor Co, backed up by a reinforcing Crusader Squadron. Ed wen with an Afrika Korps Shutzen Co. Tom chose a Defense stance to model the situation and Ed chose Maneuver.  Using the Battle Plans matrix this resulted in a Dust Up Mission.

Firestorm Gazala – British Turn 1 Analysis and Turn 2 Commander’s Intent

Battles Generated in Turn 2

By Tom Burgess

Turn One of the Firestorm Campaign was a complete success…maybe not so much for the British effort per say but overall we had 21 games from around the globe reported in. Additionally, Battlefront has risen to the occasion and is now offering two boxed sets each turn as awards for those who submit the most/best written Battle AARs.

So the campaign, as joint Breakthrough Assault and No Dice No Glory effort, is doing exactly what we had hoped it would do, generate themed Flames of War games.  Though Mark, allowed any mid-war forces be used for games in this campaign, the AARs I have seen all have used proper Mid-war Desert British, German, and Italian miniatures on nice desert boards. Huzzah to you all in the field!

So how did Turn One’s 21 battles turn out from the British Perspective?

Firestorm Gazala Turn 1 Battle 4 AAR – No Retreat at Retma

By Tom Burgess

As part of the Breakthrough Assault and No Dice No Glory online Firestorm Gazala Campaign my friend, Charles, and I managed play Battle 4 from turn 1 in the campaign. I’d be playing the defending British with a force themed on the 7th Motor Brigade, while Charles was to roll with a 5th Panzer Regiment force with some loaned support from the 132nd Areite Division’s tanks.

We naturally decided that the British would take a defensive stance while Germans would be attacking. Using the Battle Plans matrix we rolled up “No Retreat’ for a mission. Charles set up the table using my terrain while I finished updating my list from a battle I played on the previous day. Charles set up a mostly open deep desert board. I chose to defend on the slightly more hilly side and where I could have better access to the short table edge.

Firestorm Gazala – Turn 1 British Commander’s Intent

Iron Tom and the boys?

by Tom Burgess (standing in as General Ritchie)

The game is afoot…..

Mark from Breakthrough Assault and I finished the operational moves for Turn 1 in the Breakthrough Assault and No Dice No Glory Collaborative Firestorm Gazala Campaign. Several battles have already been reported but there’s still time to get in those first-round fights.

King and Country need you!

As the British C-in-C, I wanted to share some thoughts about how we got to where we are in the turn one battles and what my hopes for each are.

Though we rolled a high number of battles for turn one, miraculously the British won the initiative in two of these against steep odds.  That was the good news. The bad news was that initiative came late and after the main German attacks had already been committed. The opportunities for spoiling attacks were limited to just one option.

See Turn 1 Battles

Covering Force – Narrative Scenario Play in World War Three Team Yankee

By Tom Burgess

One aspect of playing World War Three Team Yankee that many people enjoy is list building. Trying to design the most perfect list to take on all opponents in all mission is almost a hobby withing itself.  However commanders through history rarely ever get to “design” their force.

Instead, Commanders are generally are assigned units to accomplish a specified task. As much fun as it is to design a force and test it, it also can be very enjoyable to see how well you can do with a set force challenged to contest with specific historical conditions.

We are talking about playing historical scenarios rather than playing generated missions with designed forces.

Though World War Three Team Yankee is set in a fictional World War Three setting, Battlefront has done a great job including “historical” scenarios from this hypothetical war in their  World War Three Team Yankee books.

Black Powder Solo Wargaming: BatRep

By: Ron Winkler

After several weeks of lockdown occupied mainly with painting my accumulated inventory of figures, I felt the need to try a solo wargame. Since I haven’t had much practice with I decided on the Battle of North Point scenario in the book using my 15mm inventory of 1812 US and British Napoleonic figures.

The scenario came from the Black Powder main rule book page 144. The first picture on the page shows Continental Unit uniforms from the Revolutionary War. Subsequent pictures depict 1812 uniforms for both sides. The battle map shown displays all units deployed in line at the start of the battle. I decided to have the British march down the road then deploy for an attack to add a little variation.

With some adjustments, I was able to assemble units for both sides as provided in the scenario. Because I was using 15mm figures I felt using centimeters instead of inches for movement and firing was appropriate. Also, having no game table, I converted the dining room table for use with the consent of the WAR OFFICE (wife).

Battlegroup NorthAG – A mighty fine new set of rules for WWIII

By Tom Gall and NDNG Dane

The (PSC) will be releasing shortly* a much anticipated new set of rules covering World War III, while a “what if”, a conventional war has touched off and the forces of NATO and WARPAC are enjoined in battle across Europe, each in a desperate struggle to take/give ground before presumably, the nukes might fly.

Titled Battlegroup: NORTHAG, the book focuses on the Northern Army Group section of the front, thus NORTHAG. The setting is 1983 which Warwick Kinrade choose as it was a time of heightened tensions between the powers and was the dividing line before the introduction of a wide range of new equipment.

In this series of articles, we’ll be looking at the rules, the British and Soviet army lists that are included with the new book and finish up with a couple of BatReps.

Battle Report “D-Day +2” D-Day British vs Germans, Free-For-All, 100pts

by Matt Varnish

Here we go, myself and fellow No Dice No Glory contributor Scott ‘Obsidian23’ Roach, get in a game using the new British D-Day book. As always, the video of the game is linked at the end of the article.

We actually debated using the special D-Day missions in the book but they were either on 4ft by 4ft tables or Airlanding, so we opted to use the normal Battle Planner.. and wound up with Free-For-All. We WERE using the new Bocage rules, however, Bocage Hedgerows are Tall Terrain and provide Bulletproof Cover to gun and infantry teams shot through them. Looking at the above table Scott laid out, you can see that Line of Sight would be an issue for things like Achilles, 88s and Panthers.

D-Day +2, Monty’s forces have pushed past the beachheads and are heading towards Caen.   In their way lies a German Recon Coy sitting in an outskirt called Herouville-St-Clair.

New Units from D:Day British

By Preston Jacob

 

“We shall fight on the beaches, we shall fight on the landing grounds, we shall fight in the fields and in the streets, we shall fight in the hills; we shall never surrender!” – Prime Minister Winston Churchill.

That speech rings no truer than with all the new units you can find in the new Flames of War D:Day British book. For any British player who felt they may have been cheated with the small list and force selection from Fortress Europe, worry no more. There are over 100 pages in this new book and brings the British fully into late war. Whether you’re an infantry or armored player, you’ll find everything you could want from the Normandy campaign and will be able to drive the Germans back to the Fatherland by Christmas.