Firestorm Gazala – Turn 1 British Commander’s Intent

Iron Tom and the boys?

by Tom Burgess (standing in as General Ritchie)

The game is afoot…..

Mark from Breakthrough Assault and I finished the operational moves for Turn 1 in the Breakthrough Assault and No Dice No Glory Collaborative Firestorm Gazala Campaign. Several battles have already been reported but there’s still time to get in those first-round fights.

King and Country need you!

As the British C-in-C, I wanted to share some thoughts about how we got to where we are in the turn one battles and what my hopes for each are.

Though we rolled a high number of battles for turn one, miraculously the British won the initiative in two of these against steep odds.  That was the good news. The bad news was that initiative came late and after the main German attacks had already been committed. The opportunities for spoiling attacks were limited to just one option.

See Turn 1 Battles

Covering Force – Narrative Scenario Play in World War Three Team Yankee

By Tom Burgess

One aspect of playing World War Three Team Yankee that many people enjoy is list building. Trying to design the most perfect list to take on all opponents in all mission is almost a hobby withing itself.  However commanders through history rarely ever get to “design” their force.

Instead, Commanders are generally are assigned units to accomplish a specified task. As much fun as it is to design a force and test it, it also can be very enjoyable to see how well you can do with a set force challenged to contest with specific historical conditions.

We are talking about playing historical scenarios rather than playing generated missions with designed forces.

Though World War Three Team Yankee is set in a fictional World War Three setting, Battlefront has done a great job including “historical” scenarios from this hypothetical war in their  World War Three Team Yankee books.

Black Powder Solo Wargaming: BatRep

By: Ron Winkler

After several weeks of lockdown occupied mainly with painting my accumulated inventory of figures, I felt the need to try a solo wargame. Since I haven’t had much practice with I decided on the Battle of North Point scenario in the book using my 15mm inventory of 1812 US and British Napoleonic figures.

The scenario came from the Black Powder main rule book page 144. The first picture on the page shows Continental Unit uniforms from the Revolutionary War. Subsequent pictures depict 1812 uniforms for both sides. The battle map shown displays all units deployed in line at the start of the battle. I decided to have the British march down the road then deploy for an attack to add a little variation.

With some adjustments, I was able to assemble units for both sides as provided in the scenario. Because I was using 15mm figures I felt using centimeters instead of inches for movement and firing was appropriate. Also, having no game table, I converted the dining room table for use with the consent of the WAR OFFICE (wife).

Battlegroup NorthAG – A mighty fine new set of rules for WWIII

By Tom Gall and NDNG Dane

The (PSC) will be releasing shortly* a much anticipated new set of rules covering World War III, while a “what if”, a conventional war has touched off and the forces of NATO and WARPAC are enjoined in battle across Europe, each in a desperate struggle to take/give ground before presumably, the nukes might fly.

Titled Battlegroup: NORTHAG, the book focuses on the Northern Army Group section of the front, thus NORTHAG. The setting is 1983 which Warwick Kinrade choose as it was a time of heightened tensions between the powers and was the dividing line before the introduction of a wide range of new equipment.

In this series of articles, we’ll be looking at the rules, the British and Soviet army lists that are included with the new book and finish up with a couple of BatReps.

Battle Report “D-Day +2” D-Day British vs Germans, Free-For-All, 100pts

by Matt Varnish

Here we go, myself and fellow No Dice No Glory contributor Scott ‘Obsidian23’ Roach, get in a game using the new British D-Day book. As always, the video of the game is linked at the end of the article.

We actually debated using the special D-Day missions in the book but they were either on 4ft by 4ft tables or Airlanding, so we opted to use the normal Battle Planner.. and wound up with Free-For-All. We WERE using the new Bocage rules, however, Bocage Hedgerows are Tall Terrain and provide Bulletproof Cover to gun and infantry teams shot through them. Looking at the above table Scott laid out, you can see that Line of Sight would be an issue for things like Achilles, 88s and Panthers.

D-Day +2, Monty’s forces have pushed past the beachheads and are heading towards Caen.   In their way lies a German Recon Coy sitting in an outskirt called Herouville-St-Clair.

New Units from D:Day British

By Preston Jacob

 

“We shall fight on the beaches, we shall fight on the landing grounds, we shall fight in the fields and in the streets, we shall fight in the hills; we shall never surrender!” – Prime Minister Winston Churchill.

That speech rings no truer than with all the new units you can find in the new Flames of War D:Day British book. For any British player who felt they may have been cheated with the small list and force selection from Fortress Europe, worry no more. There are over 100 pages in this new book and brings the British fully into late war. Whether you’re an infantry or armored player, you’ll find everything you could want from the Normandy campaign and will be able to drive the Germans back to the Fatherland by Christmas.

No Dice No Glory Episode 54: BattleVault D-Day British Special Edition

In this special bonus edition of the BattleVault podcast Tom is joined by No Dice No Glory teammates Austin Copeland and Preston Jacob. The boys go all fan-boy and gush incoherently about all the goodness the upcoming D-Day British book and card release for Flames of War.  In case you can’t tell….they are very excited about the release.

FOW D-Day British Airborne

From “The Longest Day” 1962 – 20th Century Fox

Since the beginning of FOW’s Version 4 I’ve been patient. Taking the opportunity through the midwar releases to buy, build and paint an entire British armored company, and a motor and infantry company. An entire cornucopia of Churchills, Grants, and tin hatted tommies have graced my painting table all gussied up in the Tobruk Finest camo schemes.

What I have been waiting for, however, is the Airborne. Because I have three full companies already painted in their signature smock. And its’ been a long wait.

Let’s see what the new D-Day British book gives us, shall we?

TY: How to Make the Most of the Shiny New Toys

British Forces Conducting a Counterattack into West Germany

List building with the new British Forces Book is incredibly difficult because of all the fine new kit the British gain access to. You will have some hard decisions to make. Before we get into that though, we need to get into the basics of building a good force.

1. Identify the threat. This gets easier the more you know about your opponent or opponents. If it is a pickup game with a friend who only has one army, you will know almost exactly what he plans to throw out on the table and you should be able to tailor your list appropriately.