Firestorm Gazala – British Turn 2 Analysis and Turn 3 Commander’s Intent

Turn 2 Battles

By Tom Burgess

The No Nice No Glory and Breakthrough Assault’s online Firestorm Gazala Campaign is now rolling into it’s third and final phase. The campaign has been driven so far by the 47 games played around the world from Turn 1 and Turn 2. The battle still hangs very much in the balance and either side could claim victory based on how the next four battles in Turn 3 go.

Turn 2 Analysis

The five battles in Turn 2 went three to the German/Italian forces and two to the Commonwealth forces.  Most importantly, British players in Turn 2 won some of the battles that mattered. The British line held to the south of Gazala at Knightsbridge (B5) and southwest of Gazala at El Adem (B6). However, to the southeast of Gazala at Belhamed (B7), Rommel did turn the flank and is now on the outskirts of Tobruk.

Firestorm Gazala Turn 2 Battle 5 AAR – Steel Wall at Point 171

By Ed Hall and Tom Burgess,

In Turn 1 of the Campaign, Ed’s combined German/Italian forces attacked Point 171. defended by an Indian Motor Brigade. Ed chose Maneuver in that battle and we ended up playing Dust Up () which ended up as a German win.  For the next try at Point 171, he choose Attack and we ended up with No Retreat. So we slide the big hill, i.e. “Point 171” to the British side of the table and had them try to hold it from the combined German and Italian attacks.

Firestorm Gazala Turn 1 Battle 5 AAR – Dust Up at Hill 171

By Ed Hall and Tom Burgess

Continuing with the Breakthrough Assault and No Dice No Glory online Firestorm Gazala Campaign.  Ed wanted to play Battle 5 at area C5 “Hill 171.” Ed selected 80 points, before the addition of Firestorm Troops as the point level for this battle.

We both chose formations representative of the forces committed to this battle.  So for Tom that would be a Motor Co, backed up by a reinforcing Crusader Squadron. Ed wen with an Afrika Korps Shutzen Co. Tom chose a Defense stance to model the situation and Ed chose Maneuver.  Using the Battle Plans matrix this resulted in a Dust Up Mission.

Firestorm Gazala – British Turn 1 Analysis and Turn 2 Commander’s Intent

Battles Generated in Turn 2

By Tom Burgess

Turn One of the Firestorm Campaign was a complete success…maybe not so much for the British effort per say but overall we had 21 games from around the globe reported in. Additionally, Battlefront has risen to the occasion and is now offering two boxed sets each turn as awards for those who submit the most/best written Battle AARs.

So the campaign, as joint Breakthrough Assault and No Dice No Glory effort, is doing exactly what we had hoped it would do, generate themed Flames of War games.  Though Mark, allowed any mid-war forces be used for games in this campaign, the AARs I have seen all have used proper Mid-war Desert British, German, and Italian miniatures on nice desert boards. Huzzah to you all in the field!

So how did Turn One’s 21 battles turn out from the British Perspective?

Firestorm Gazala Turn 1 Battle 4 AAR – No Retreat at Retma

By Tom Burgess

As part of the Breakthrough Assault and No Dice No Glory online Firestorm Gazala Campaign my friend, Charles, and I managed play Battle 4 from turn 1 in the campaign. I’d be playing the defending British with a force themed on the 7th Motor Brigade, while Charles was to roll with a 5th Panzer Regiment force with some loaned support from the 132nd Areite Division’s tanks.

We naturally decided that the British would take a defensive stance while Germans would be attacking. Using the Battle Plans matrix we rolled up “No Retreat’ for a mission. Charles set up the table using my terrain while I finished updating my list from a battle I played on the previous day. Charles set up a mostly open deep desert board. I chose to defend on the slightly more hilly side and where I could have better access to the short table edge.

Firestorm Gazala – Turn 1 British Commander’s Intent

Iron Tom and the boys?

by Tom Burgess (standing in as General Ritchie)

The game is afoot…..

Mark from Breakthrough Assault and I finished the operational moves for Turn 1 in the Breakthrough Assault and No Dice No Glory Collaborative Firestorm Gazala Campaign. Several battles have already been reported but there’s still time to get in those first-round fights.

King and Country need you!

As the British C-in-C, I wanted to share some thoughts about how we got to where we are in the turn one battles and what my hopes for each are.

Though we rolled a high number of battles for turn one, miraculously the British won the initiative in two of these against steep odds.  That was the good news. The bad news was that initiative came late and after the main German attacks had already been committed. The opportunities for spoiling attacks were limited to just one option.

See Turn 1 Battles

Flames of War: Firestorm Gazala

During the lockdown we looked at ways we could help our local gaming stores once the hint of normalcy returned. While under lockdown we chatted a lot with our friends from the UK, the staff of , and Mark Goddard came up with an amazing idea, why not kick off another Firestorm Campaign for . When Mark approached me with the idea I immediately wanted to help support this great idea and I even enlisted our Iron Tom Burgess the commander for one of the teams.