Flames of War
Battlefront’s premier WW2 wargame system
Firestorm Sicily Campaign (by Pasadena California gamers)
By Tom Richards, Scott Grasse and Christian Sorenson
Firestorm – Sicily is a new mid-war Firestorm campaign that allows gamers to recreate Operation Husky as either Axis (Italian or German) or Allied (British or American) forces.
In the traditional format, Firestorm – Sicily is played as a series of linked battles that are resolved by playing Flames of War games. The outcomes of the battles affect the larger campaign map and allow players to re-determine the outcome of one of the most critically important operations of WWII. With the material posted here on NDNG Firestorm – Sicily can be run with your local group or can be played as an online campaign.
4th Battle of Kharkov Mega Game
4th Battle of Kharkov August 1943
Mega-Game
by NDNG_Dane
The Huntsville Historical Gamers gathered in April to recreate the Soviet offensive that aimed to recapture Kharkov and destroy the German 4th Panzer Army. The 4th Battle of Kharkov was a series of battles between 3 and 23 August 1943, following the Battle of Kursk. After their defeat at Kursk, the Wehrmacht was clearly on the defensive, with the Soviets launching a massive offensive. The 4th Panzer Army conducted a fighting withdrawal to fighting positions around the city of Kharkov.
The Kharkov Mega-Game was the culminating engagement of our spring Ghost Panzer – Red Banner, Eastern Front Campaign.
FOW LW Battle Rep: It Paras vs US TD
By Benny Christiansen
As FOW V4 was released, I still remember that surprise I felt when I found out just how mobile the game became. Mobile is a word that contains value based on your own point of view. In this case, I am thinking of the infantry and the amount of movement they made. In my V3 games infantry tend to stay stationary and in competitive situations, I would have a certain way I would deploy my infantry platoons to optimize my defensive position. After deployment, they would rarely – if ever – move.
Under V4 rules, my infantry will, in most of my games, be forced to move a lot. Under the V4 system, I see only benefits in moving them (in general). Standing still is an invitation for destruction. But such claims are easy to make and hard to prove. So I will try to make an example via a game I played recently.
FOW Tactical suggestion: Red Banner Gunline
By Benny Christiansen
Having played a few games with less than 50% win rate, I have decided to try and find a stronger list. One of the things that I have thought about earlier is the “Gun line”. Many of the lists in FOW MW are mobile and flexible. I find MW to be a game of mobility, but I have decided to test that requirement by making this Gun Line list.
Having a Great Time Playing the Great War
Part of what we do here at NDNG is to bring excitement into our hobby and reach out to the community to get them to enjoy all the great games we play. Part of this is holding demo games whenever possible and I recently had the opportunity to hold a demo of the new Great War book at in Ashburn Va.
Holding a demo at this store seems fitting, my first taste of was playing FOW-1918 at a convention hosted by the owner of Huzzah Chris Huhn almost ten years ago. I asked Chris, who is a huge Great War fan if I can hold a demo at his store and he quickly found me some space at his store.
Tanks The Modern Age
Right now, you can play a lot of rulesets: every history age, from chariot warfare to modern skirmish, sci-fi, and fantasy, any scale from 6 mm to 1/48. However, if you are an aged wargamer in his thirties or forties, youll probably have been looking for a ruleset to play with younger players. They could be those teenager guys at the club still playing Warhammer 40K and lingering on something deeper or different, or your own kids whove seen you playing obscure rulesets like so difficult to understand when you dont know exactly what is happening on the table, but still wanting to play with daddy.
Tanks: The Modern Age (TMA) is a really good solution. Its a fast, inexpensive set of rules (24 Dollars or 23 Euros) for tactical skirmishes. You can play almost everywhere since it needs a relatively small surface, and you can reuse your Team Yankee vehicles (or FOW ones, if you prefer the original Tanks, set in WW2 the rules are pretty the same). Most importantly, you can teach the rules in 15 minutes even to your grandmother in law.
Painting a FOW Army: how to field totally unique tanks and vehicles
D-Day is coming! In June (could be any another month?) Battlefront will publish army lists for the Normandy landings, effectively starting the Late WW2 period. After years fighting with hit on 3+ and test morale on 5+, US troops will finally get much better, with tanks able to worry the German counterparts. For this reason, I began to assemble my new US army, with a mix of Mechanized infantry, Shermans, M3 halftracks, 105mm artillery, and M10s to punch enemy armour. But I also wanted a personal army, something really unique. Each tank with a different layout, each infantry base with a personal touch.
In this first half of the US Late Army painting guide, we will see how to customize your tanks (they can be German or Russian, obviously) with some tricks and advice to have flags, sandbags, and nets where you want.
Podcast: No Dice No Glory Episode 36; FoW Great War Spoiled
Mega episode for a mega book! I am joined by Tom Gall and Austin Copeland to go over the entire Great War book for Flames of War. Almost two jammed packed hours of mud and blood to the green fields beyond.