Hey gang, what’s going on? A few folks have DM’ed me on Facebook asking about my DAK force that have been up on a few Battle Reports, and how I painted them. So here is a how-to step by step (literally) on how I built and painted my force, which looks like:
Infantry and guns, Basing:
If you don’t have the pre-holed bases/and have gun teams, score with a sharp blade diagonally on the base, which makes any spackle filler or even just PVA GLue/Sand stick better.
Today we are taking a look at what may be the most intriguing book to come out so far for Flames of War (FOW) MW V4, Avanti. In this article, you will read how Avanti will change the tournament scene.
Verison 4 has really become much more of a dice game than the more historical simulation that FOW Verison 3 was. In the shooting step, it is now easier to hit previously impervious units (veteran, gone to ground, concealed and long range). Players are now able to roll a 7 or 8. To do so is difficult, but not impossible.
It’s easier to get dig out pesky infantry since repeat bombardments force a re-roll of successful saves. The more dice you throw, the better chance you have of killing what you’re shooting at.
Currently, it seems the key to what Battlefront is pushing, is horde armies. The more models you’re pushing around the table, the better. Crusader Swarms. Gobs and gobs of armoured rifle stands bouncing around the table. Or that guy who brings as many Stuarts as he can fit in his list with some heavy guns behind them.
Heck, even my German list, which has done very well, is all about getting as many Panzer III Short 5cms on the table that I can. I support these with Marders and other low expensive German units.
Many people understand that the Team Yankee (TY) rules were essentially the Beta version of the Flames of War (FOW) V4 rules. The refinements of the TY rules into V4 were mostly positive. The frustrations came for players who play both games. The rules were similar enough that players (including me) were often confused as we switched between the rulesets. We are all used to playing multiple rule sets and keeping them straight. But, when the rules systems are this close to each other, trying to remember if you made a Dash or Tactical Move when breaking off from an assault is difficult to do.
Many were hoping that the new version of the TY rules was going to take TY to V2 and make it rules capable with FOW V4, but that is not going to happen just yet. Instead, TY Early War (‘NAM and Fate of a Nation) is going to start that integration. Early War (EW) for TY means the 1960’s and ’70s. This makes sense as there was a huge difference between Generation 2 tanks and Generation 3 tanks. If you are not familiar with the generations of tanks,
I had a chance to play a FOW V4 game with one of my regular opponents, Karl this past week. My purpose was to test the new formations in the new Armies of Late War (AoLW) book. Ed Sales has written a review of the forces in the book which can be .
Scouting Stuarts prepare for the battle of the century
I knew from looking at the book that it was geared more towards newer players. And in that respect, it accomplishes its goals well. In others, it falls a bit short. But to be fair, the old Forces book had generic lists as well. This book was never intended as a points fixing cure-all for LW issues. It was meant to give new players a simplified system for list building, to provide force diagrams, and to give a look at the command cards for LW forces BF is working to put out.
This time Iron Tom, Matt Varnish, Chairborne Tom, and Mitch talk about the upcoming release from Battlefront “‘NAM”.
They talk about the new universal rules, the special rules and the US forces in the new book. Even if you are not into games about Vietnam you should tune in and hear these guys talk about how excited they are for this great new release.
Loads of excitement from the Delta to the DMZ, so grab your surfboards and join us for the first of many articles about ‘Nam!
February 7, 2018 | Benny Christiansen | Flames of War
By Benny Christiansen
The typical Dane. Happy-go-lucky with a positive look at almost everything. Giving you a glimpse of the way the Danes do it.
In the first article, I focused on the Fog Of War cards in the game. In this article, I try to give you examples of how we play with the Flames of War (FOW) V4 rules.
The Third Game of the day
Notice the minefields in the middle of the table. I wanted to ignore them
In the final game, I had the privilege to play against two of my dear friends, Helge and Lynge, who some of the ETC community may know. Helge is the Captain of the Danish FOW team and also a person who is involved in the ETC community for FOW. Lynge is a regular on the Danish ETC Team, and I see him as one of the best players in a tournament, as he never knows how to give up or give in.
Our games were to be two vs two players. In order to keep the number of players even and an equal number of Axis vs Allies, I had agreed to run two forces at a time. Against these two, I knew I was in for a challenge. I rarely win in games against Helge, and to play against Lynge and Helge at the same time… well… I decided that I would do my best, at least to give them as good a challenge as possible.
February 5, 2018 | administrator_NDNG | Flames of War
By Tom Burgess
Battle Buddy Ed and I had a chance to test out the new Avanti Mid War lists for Flames of War. As a diehard Italian player, Ed was particularly excited to get his miniatures on the table. We thought that the best test of the new Avanti Italians would be to throw them up against the dreaded British Crusader Horde.
Random selection gave us Dust Up as a mission. We gamed on a suitably open desert table. We chose to play at 71 points so I could also get some practice for Adepticon. Given that we were playing a fair fight on a fairly open board, I thought my chances were good.
January 29, 2018 | Benny Christiansen | Flames of War
By: Benny Christiansen
The typical Dane. Happy-go-lucky with a positive look upon almost everything. Giving you a glimpse of the way the Danes do it.
In these two articles I would like to present the Fog Of War cards used at the event and also, by going through the last game in detail, I try to give you examples of how we play with the V4 rules.
In Denmark we have a concept called “Hygge.” Try to look it up, as the closest translation is probably “Cosy”, but that does not fully cover the meaning.
We try to keep the gaming community active by hosting one-day events, where the main focus is on meeting each other and playing. For this event, the guys in Aarhus (Denmark) had arranged one of those one-day events. The games were two vs two, with 1000 pts lists for each participant. Each game would be determined by Battle Plan Cards and then a dice to see which of the missions in the Battle Plan we would play.
Originally, I was paired with my friend Stephan. We agreed that we would field some fun lists. However, due to last-minute sign-ups, I played as a solo-player with two lists of 1000 points alone. This way we had an equal number of teams on Axis and Allied side.
Here we have the 2nd game using the Italians out of AVANTI, this time versus the British ‘Desert Rats,’ Encounter, 71 points. Nothing like playing Desert armies when it is -40 something degrees outside! Chris Caron once again obliged me in being my opponent and hosting, this time playing the British, and he opted for a Combined Arms approach, as he usually does, with an Infantry formation, an Armoured formation, and some Artillery support.
Brit 25 pdrs, 2 on the hill, 2 off for maximum visibility, he had no OP
Photos by the Author (apart from the propaganda poster, and images by BattleFront from Avanti)
NOTE: Preview of AVANTI & Video Battle Report is at the end of this article.
I was keen to try out the new Italians out of the AVANTI book, and my good friend Chris Caron obliged by hosting an impromptu game on a weeknight! We agreed on the 2018 Mid-War 71pts, as we are going to be attending Canadian Nationals in September 2018. We rolled Free-for-All, both of us were using forces with 1 Infantry, 1 Tank formation in each, so I rolled highest and was the Attacker. While Chris’ list is from the Afrika Korps book, he has awesome Eastern front paint jobs:
8-Rads Spearhead to allow his AA halftracks good shots at my infantry. This would force me to use the town for my advance