The Return of the King – The Big Cats of Bulge: German

By Richard Steer

Flames of War began its Late-War Journey in June 2019 with the publication of Fortress Europe, bringing V4 into the 1944-45 era. Subsequent releases have seen Late-War develop with books covering the Normandy and Bagration campaigns, and most recently the Ardennes.

Throughout the last three years, however, there has been something missing. You can argue about their historical significance. You can make jokes about them breaking down, running out of fuel, and being unable to cross bridges. But one thing is certain: in the Tiger II, Jagdtiger, and Jagdpanther, Bulge: German contains some of the most anticipated additions to V4.

Do they live up to expectations? Let’s take a closer look at how these vehicles have been represented in the game.

A Rock and a Hard Place: Making Foxhole Markers for FOW

By Richard Steer

Tokens play an important role in Flames of War by marking the status of your units. The tokens in the Battlefront Gaming Sets are nice, but they do detract from the visual appeal of the game, particularly after the lengths we go to painting our miniatures in historical colors and creating realistic terrain for them to fight over.

The FOW token sets include four Foxholes markers, with the intention being that one marker is used per dug in unit. At times it is beneficial to have foxhole markers for each team, particularly when teams consolidate during the Assault step, so I am making myself a bunch of them.

Adepticon 2022 Retrospective

By Mike Rafferty

This past March, Adepticon returned after a two-year hiatus (caused by “nothing in particular).

The convention once again returned to Schaumburg, IL. This was a different convention from years past, and not just because of the wait between conventions.

While Keyforge was held offsite in 2019, this year historical games were at the Hyatt giving Adepticon its first true offsite venue.

I volunteered to run this offsite venue and historicals to ensure that historical players, of which I am one, received a great convention experience. My long-term goal is that we can use this space to grow historicals at Adepticon and establish our own identity to stand along with the Games Workshop and Star Wars players at Adepticon.

Flames of War The Return of the Experimentals

By Chris Masucci

Having been out of the Flames of War scene for about ten years now, I was disappointed to find that many of the figures that I remember from years past have long disappeared from Battlefront’s catalog. Being a big fan of the Dieselpunk, alternate WW2, and “Weird War” styles, one of the biggest casualties for me was Battlefront’s collection of what were dubbed “Mid War Monsters”.

This series introduced several experimental or obscure vehicles to Flames of War in its mid-war theaters. The mid-war monsters included everything from little-used but produced vehicles such as the Boarhound and Italian P40, to things that never left the drawing board.

Death or Glory: Reconfiguring the FOW Crusader Squadron Boxed Set

By Richard Steer

The Flames of War army boxes are a great value. They are big boxes packed full of plastic sprues and are the ideal way to either start a new army or reinforce an existing one, at a significant price discount. The new British Crusader Armoured Squadron boxed set for North Africa is no exception. Containing 21 sprues and retailing for US$110, it compares very well to the usual price for a normal unit box.

While the Crusader Armoured Squadron box contains a lot of plastic for your money and a wide variety of models, a closer look at its contents reveals that it is an awkward combination of units. The default army list that is provided with the box is a legal force totaling 93 points, but game-wise it is not a great list.

Mixing Ace Campaigns with Flames of War Tournaments

by Tom Gall

Over the past few years, Battlefront has released several Ace campaign packs. These cover Bloody Omaha, Race for Minsk, and Battle of the Bulge. Each campaign pack retails for approximately $20 and includes a set of playing card sized decks which gives you all you need to run a ladder campaign with missions, rewards, side missions, and a collection of Ace Ability cards.

Recently at D6 Games in Rochester Minnesota, we hosted a Flames of War Late War tournament built around the Battle of the Bulge Aces campaign. This article is going to cover how it worked and served to make the tournament one that will be remembered and talked about for a long time.

For each round of the tournament (there were 3 rounds) we made use of the episodes of the campaign. This set the tone as well as picked the mission and who was attacking. The first episode in the Bulge Aces campaign has the Axis on the attack with Breakthrough as the mission. Further each episode sets forth a set of rewards depending on the outcome. For round one, both players receive a Tier 1 reward.

Flames of War & Saga – Milan Tournament – 43 players under the same roof!

by Paolo Paglianti

Well, I’m really happy. I began to set up this tournament in early January, but the situation was not that good. In the end, despite the COVID and all limitations, we managed to gather 43 players (28 FOW, 14 Saga, and 1 reserve) under the same roof.

A full Sunday playing wargames, throwing dice, and blaming luck, and a lot of fun. This was probably the biggest FOW tournament in Italy since before the Pandemic. The Flames of War tourney was set in the Late War period, and a Saga tournament in the Age of Crusades. By the way, if you want to know how Saga works, you can check this article!

(A note: the Cornaredo Tournament was opened only to three-dose vaccinated people, and we wore masks all time. We just pulled them down for some photos).

North Africa: Support For Your FOW Desert Germans

By Richard Steer

A lot of the focus on the upcoming North Africa release for Flames of War has been on the new units that have been added, and the historical units that haven’t been. This is understandable because as gamers we love having new toys to play with. One area that I haven’t seen much discussion about is the force charts in the book and the way that the source material for the compilation has been combined. In particular, the German support options have some subtle structural changes that are worth taking a closer look at.

North Africa: Revisiting the British Lists for Mid-War Flames of War

By Richard Steer

The North African campaign has always been the theatre of World War II that I have been most interested in, and specifically the British perspective of the conflict. This interest carried over into , with British forces in the Mediterranean has been my primary focus in the game.

To be honest, I was pretty disappointed with the first releases for FOW V4. Desert Rats and felt very lightweight compared to the previous lists for the African Campaign that we had been playing with, being the original North Africa compilation from 2009. That’s not to say that the V4 lists were bad. On the contrary, with the exception of the 17/25pdr anti-tank gun, Desert Rats was a reasonably historical representation of the most common British armored formations in Egypt and Libya in the middle of 1942. The British lists from Desert Rats were later expanded and re-released as Armoured Fist, which filled in many of the gaps, but the fact remained that the army lists had taken a step backward in detail and completeness under V4.

The Beasts are Back! The Monsters in North Africa Mid-War Forces

By Tom Burgess

When we first saw the Flames of War Version 4 Formations charts, we all wondered what the “Wildcard” box was meant for. Many of us speculated that perhaps that might have some future tie-in with “Mid-War Monsters” or some future rare/special units. Battlefront has been mum on the purpose “Wildcard” for over four years. With the release of the North Africa Mid-War Forces compilation, we know that this was an avenue to bring Mid-War Monsters back into the game.

But that’s not the only way the new North Africa Compilation will let you add for Mid-War Monsters. Battlefront also added new formations to utilize these beasts in their full glory. I think many of us expected to see Mid-War monsters to come back into the game at some point with Version 4, but I don’t think any of us expected to see new formations explicitly for these special units.