Bang for Buck: Bagration German Artillery Options

By Richard Steer

provides Late-War German forces in with a wealth of list building options, including a wide variety of artillery units. Following on from last month’s article , it makes sense to subject the other side the same scrutiny.

To recap, the analysis a model that simulates each dice roll in the scenario being tested to find an outcome, then repeats that simulation thousands of times in order to find the likelihood of each particular outcome occurring. The targets are dug in Careful infantry teams, with five teams under the Artillery Template, or nine teams under a Salvo Template. The other assumptions are that the Spotting Team is the Formation Commander, and a +1 penalty is added for Ranging In on terrain.

Bang for Buck: An Analysis of Bagration Soviet Artillery Options

By Richard Steer

Soviet artillery is quoted as being “the god of war”, so it is no surprise that there is a large array of artillery choices available in the  book for Flames of War. Being so spoiled for choice leaves players with some difficult list-building decisions. Mortars or guns? One big battery or two smaller ones? Which of the 8pt units is the best? Is Soviet artillery even worth spending any points on in the first place?

To test this, I built a model that simulates each dice roll in the scenario being tested to find an outcome, then repeats that simulation thousands of times in order to find the likelihood of each particular outcome occurring. The targets are dug in Careful infantry teams, with five teams under the Artillery Template, or nine teams under a Salvo Template. The other assumptions are that the Spotting Team is the Formation Commander, and a +1 penalty is added for Ranging In on terrain.

It is important to remember that dice can do strange thing, and the numbers may not line up with your experience. There are always going to be patches of good or bad luck, or that one in a thousand chance which could occur in a game, but knowing the most likely outcome does help you have realistic expectations that can assist with your planning for the game.

Modeling the Priest Kangaroo for Flames of War

By Richard Steer

One of the features of the 4th Edition of Flames of War is that many of the missions require both the attacker and defender to take and hold Objectives. This is a challenge for infantry-based forces, as having your lead infantry platoons pinned down can easily cause your attack to stall. Fortunately for Late-War British Forces, the Canadians solved this problem in 1944 with the development of the Priest Kangaroo: the conversion of surplus self-propelled guns into armored personnel carriers. I won’t go into the history here, but a good summary can be found at MilArt.

Panzerschreck 2021 Tournament Report

By Richard Steer

Panzerschreck is an annual Flames of War tournament in New Zealand, hosted by the Manawatu Duellists club in the city of Palmerston North. It has the honor of being the longest-running FOW event on the NZ wargaming calendar, having first been held in 2001 when the game was still in open beta.

The format of the 2021 tournament was 160pt Late War doubles, with 2.5 hour rounds played on 8’x4′ tables. Teams were required to field a valid force with a minimum of one formation per player, with the points able to be split between players however they wanted.

River Crossing – A Bagration Special Mission AAR

By Tom Burgess

My good friend Ed and I have been playing the campaign for the last couple of months.  With our sixth game of the campaign we matched up for the River Crossing mission from the Bagration: Soviet book.  Ed had bought which would give us the special pieces we needed for this mission. We played at 105 points.

The River Crossing Mission is much like the No Retreat…with a wide river down the board center. To balance the attacker’s difficulty of having to force a river crossing, the defender does not have an ambush in this mission and instead of having immediate reserves, they are delayed.

Romanian Round Up – A look at Flames of War’s Most Flexible Late War Force

By Tom Burgess

Bagration Axis-Allies, along with the Finns and Hungarians, brings the Romanians to Late War for Flames of War V4. As a wargamer who always prefers Red vs. Blue match-ups, the fact that the Romains fought for then against the Axis in World War 2 makes them very appealing to me.  The Romans lists are solid  with a lot of decent options. The Romanians seem to combine some of the best aspects of axis and allied armies into a force that can fight on either side.

Bagration Axis-Allies gives us three tank and one infantry formation to choose from. These are expanded by command cards options with an additional Pioneer, Cavalry Squadron, Mountain Rifle Company, and T-38 Tank Company formations. We end up with far more options and variations then we ever had from Version 3 for the Romanians.

White Death: Mid War Finns in Flames of War

By Richard Steer

It’s been a long wait, but the Finns will soon be returning to  with the release in June of a 26-page booklet that allows them to be played in the Mid War era.

The Finnish Mid War list has three Formations: an Armoured Company, an Infantry Company, and a Light Infantry Company. The troops are all rated as Careful, Fearless Trained. All of the infantry units have the Hunters rule, which allows them to Cross-country Dash through snow, woods, and forests, and units in the Armoured Company and Light Infantry Company have the Crafty rule, giving them Tactics 3+.

100pt late war flames of war battle report

by Dennis ‘Matt Varnish” Campbell

Editor’s note: Dennis and Jon played this game over two months ago. But we’ve had enough FOW and TY news (books, tourneys, etc) happen that we left this report in the stack for a while. Or, we’ll blame the courier pigeons that took the lazy route from the front, and stopped off for a nosh, then a holiday enroute to NDNG HQ

Tournament Report Flames of War at WOLFKRIEG 2021

By Howard West

Hard Knox Games located in Elizabethtown, KY hosted a Flames of War Tournament on March 13th, 2021 as part of WOLFKRIEG 2021. This year due to the state of Kentucky’s COVID-19 event size restrictions WOLFKRIEG 2021 was been broken into two consecutive weekends. Weekend #1 for Wolfkrieg 2021 took place, March 13th, 2021 was Flames of War and March 14th was Team Yankee. This report covers the Flames of War for weekend #1.

Hard Knox Games has been hosting small gaming tournaments during COVID based on the state of Kentucky’s COVID-19 guidelines that are in place at the time of the event. Chad and the team at Hard Knox have a great store and is like walking into the vendor area at a gaming convention. This is the 12th year that WOLFKRIEG has taken place.

Flames of War Missions Pack Update

By Richard Steer

Battlefront has released an update to the Missions Packs for  and . This update, available as a free download (located  and ), adds a number of new missions including some that were first published in the D-Day series of books, and introduces an expanded version of the Battle Plans mission selector.

Vanguard Mission

The Missions Pack introduces a new style of mission: Vanguard. This is a Meeting Engagement with the deployment areas in opposite corners, with reserves arriving in two waves. You deploy a Scouting Force of up to 15% of the points total, which is not allowed to include Battle Tank Units (using the same definition as the Deep Reserves rule).

The first reserves to arrive are your Vanguard, arriving from Turn 3. This is followed by your Main Force, which must comprise at least 50% of the points total, arriving from Turn 5.