Late-War Leviathans: Flames of War Looks Beyond Berlin

By Richard Steer

Late-War Leviathans are coming to Flames of War. Battlefront is releasing a free PDF on 2nd May that allows the models from their new 1948 alt-history game Clash of Steel to be used in the Late-War era of FOW. These new tanks, the Leviathans, are a mix of vehicles that entered service shortly after WW2, and experimental prototypes that never entered production.

AAR : LW Dreamers Vault 95pt Dec 30th Tournament

By Tom Gall

This past Saturday December 30th the usual suspects in Minnesota gathered to play a 3-round tournament at DreamersVault in Minneapolis Minnesota. This time was a 95pt LW contest with 15 players gathered. A number of the crew are bound for LVO at the end of January so they were eager to try some lists out.

Were I in the same state of mind my list would have been trying to balance between something competitive with what can I fit on the airline. It’s extra hard especially if you’re playing both Team Yankee and Flames of War that week!

I ended up taking my Brigade Armoured Assault Company. It’s one of those lists where almost all the units are hit on 3s, most everything is reluctant 5 motivation and skill tends to be a 4 for most units. Those basics are not a solid set of fundamentals to build around, the list is trash and has all sorts of issues so …. hold my beer.

Assembling Battlefront’s 10.5cm Railway AA Gun

By Richard Steer

Trains are great. I’m sure I’m not alone in saying that I’ve loved trains for as long as I can remember. It’s no surprise, therefore, that when Flames of War allows you to stick a giant anti-aircraft gun onto the back of a railway wagon, I’m going to jump at the opportunity.

To this end, I recently purchased four 10.5cm FlaK39 Railway Cars to add to my Late-War German collection. Unfortunately, there are no assembly instructions either included with the kit or on the web, so I’ve written up the assembly process I used in the hope that it will help others.

Attero Dominatus: The German Army in Berlin

By Michael Rafferty

“Enjoy the war, for the peace will be savage,” was a dark joke in the German Army during the last days of World War II. Now the walls are closing in and the Soviets are nearing Berlin. Germany is throwing every last man, woman, and child at them in a vain effort to stem the tide. With the Berlin German book, Battlefront has given us the last remnants of the German war machine that once held dominion over Europe.

Eastern Front the new Flames of War compendium and why you want to send yourself there

Battlefront is releasing a new compendium entitled Eastern Front for MidWar Flames of War players. Within this massive 361 page book are the previously released v4 books Enemy at the Gates, Red Banner, Iron Cross, Ghost Panzers, Death from Above, White Death, Hungarian Steel, and Brave Romania.

But wait, there’s more, like the North Africa book that was released this year, they’ve included new units and formations which no doubt you’ll want to consider when composing new armies to field.

It’s also filled with the usual unit histories, great artwork, and polish that makes Battlefront sourcebooks a joy to read.

Bolt Action: Operation Baggy Rations

By Troy Hill

What do we eat on the Russian Front during Operation Bagration?

Baggy Rations, of course.

At least, that’s what gamers snack on while playing a historical-themed event this past weekend. Anything to support the FLGS, right? Whatever snacks the store had disappeared as our local Bolt Action players munched their way through three rounds of operational madness.

The Return of the King – The Big Cats of Bulge: German

By Richard Steer

Flames of War began its Late-War Journey in June 2019 with the publication of Fortress Europe, bringing V4 into the 1944-45 era. Subsequent releases have seen Late-War develop with books covering the Normandy and Bagration campaigns, and most recently the Ardennes.

Throughout the last three years, however, there has been something missing. You can argue about their historical significance. You can make jokes about them breaking down, running out of fuel, and being unable to cross bridges. But one thing is certain: in the Tiger II, Jagdtiger, and Jagdpanther, Bulge: German contains some of the most anticipated additions to V4.

Do they live up to expectations? Let’s take a closer look at how these vehicles have been represented in the game.

North Africa: Support For Your FOW Desert Germans

By Richard Steer

A lot of the focus on the upcoming North Africa release for Flames of War has been on the new units that have been added, and the historical units that haven’t been. This is understandable because as gamers we love having new toys to play with. One area that I haven’t seen much discussion about is the force charts in the book and the way that the source material for the compilation has been combined. In particular, the German support options have some subtle structural changes that are worth taking a closer look at.

Bang for Buck: Bagration German Artillery Options

By Richard Steer

provides Late-War German forces in with a wealth of list building options, including a wide variety of artillery units. Following on from last month’s article , it makes sense to subject the other side the same scrutiny.

To recap, the analysis a model that simulates each dice roll in the scenario being tested to find an outcome, then repeats that simulation thousands of times in order to find the likelihood of each particular outcome occurring. The targets are dug in Careful infantry teams, with five teams under the Artillery Template, or nine teams under a Salvo Template. The other assumptions are that the Spotting Team is the Formation Commander, and a +1 penalty is added for Ranging In on terrain.

River Crossing – A Bagration Special Mission AAR

By Tom Burgess

My good friend Ed and I have been playing the campaign for the last couple of months.  With our sixth game of the campaign we matched up for the River Crossing mission from the Bagration: Soviet book.  Ed had bought which would give us the special pieces we needed for this mission. We played at 105 points.

The River Crossing Mission is much like the No Retreat…with a wide river down the board center. To balance the attacker’s difficulty of having to force a river crossing, the defender does not have an ambush in this mission and instead of having immediate reserves, they are delayed.