FOW LW Battle Rep: It Paras vs US TD
By Benny Christiansen
As FOW V4 was released, I still remember that surprise I felt when I found out just how mobile the game became. Mobile is a word that contains value based on your own point of view. In this case, I am thinking of the infantry and the amount of movement they made. In my V3 games infantry tend to stay stationary and in competitive situations, I would have a certain way I would deploy my infantry platoons to optimize my defensive position. After deployment, they would rarely – if ever – move.
Under V4 rules, my infantry will, in most of my games, be forced to move a lot. Under the V4 system, I see only benefits in moving them (in general). Standing still is an invitation for destruction. But such claims are easy to make and hard to prove. So I will try to make an example via a game I played recently.