Firestorm Gazala Turn 1 Battle 5 AAR – Dust Up at Hill 171

By Ed Hall and Tom Burgess

Continuing with the Breakthrough Assault and No Dice No Glory online Firestorm Gazala Campaign.  Ed wanted to play Battle 5 at area C5 “Hill 171.” Ed selected 80 points, before the addition of Firestorm Troops as the point level for this battle.

We both chose formations representative of the forces committed to this battle.  So for Tom that would be a Motor Co, backed up by a reinforcing Crusader Squadron. Ed wen with an Afrika Korps Shutzen Co. Tom chose a Defense stance to model the situation and Ed chose Maneuver.  Using the Battle Plans matrix this resulted in a Dust Up Mission.

Firestorm Gazala – British Turn 1 Analysis and Turn 2 Commander’s Intent

Battles Generated in Turn 2

By Tom Burgess

Turn One of the Firestorm Campaign was a complete success…maybe not so much for the British effort per say but overall we had 21 games from around the globe reported in. Additionally, Battlefront has risen to the occasion and is now offering two boxed sets each turn as awards for those who submit the most/best written Battle AARs.

So the campaign, as joint Breakthrough Assault and No Dice No Glory effort, is doing exactly what we had hoped it would do, generate themed Flames of War games.  Though Mark, allowed any mid-war forces be used for games in this campaign, the AARs I have seen all have used proper Mid-war Desert British, German, and Italian miniatures on nice desert boards. Huzzah to you all in the field!

So how did Turn One’s 21 battles turn out from the British Perspective?

Firestorm Gazala Turn 1 Battle 4 AAR – No Retreat at Retma

By Tom Burgess

As part of the Breakthrough Assault and No Dice No Glory online Firestorm Gazala Campaign my friend, Charles, and I managed play Battle 4 from turn 1 in the campaign. I’d be playing the defending British with a force themed on the 7th Motor Brigade, while Charles was to roll with a 5th Panzer Regiment force with some loaned support from the 132nd Areite Division’s tanks.

We naturally decided that the British would take a defensive stance while Germans would be attacking. Using the Battle Plans matrix we rolled up “No Retreat’ for a mission. Charles set up the table using my terrain while I finished updating my list from a battle I played on the previous day. Charles set up a mostly open deep desert board. I chose to defend on the slightly more hilly side and where I could have better access to the short table edge.

Firestorm Gazala – Turn 1 British Commander’s Intent

Iron Tom and the boys?

by Tom Burgess (standing in as General Ritchie)

The game is afoot…..

Mark from Breakthrough Assault and I finished the operational moves for Turn 1 in the Breakthrough Assault and No Dice No Glory Collaborative Firestorm Gazala Campaign. Several battles have already been reported but there’s still time to get in those first-round fights.

King and Country need you!

As the British C-in-C, I wanted to share some thoughts about how we got to where we are in the turn one battles and what my hopes for each are.

Though we rolled a high number of battles for turn one, miraculously the British won the initiative in two of these against steep odds.  That was the good news. The bad news was that initiative came late and after the main German attacks had already been committed. The opportunities for spoiling attacks were limited to just one option.

See Turn 1 Battles

Battle Rides – Looking at the SdKfz-251/C from Battlefront and Plastic Soldier Company

By Tom Burgess

One of my major projects of 2019 was to complete an all plastic German East Front Mid-War army. I chose to focus on Gepanzert Panzer Grenadiers. To do this I had two boxes of Battlefront’s ‘s and two Boxes of Plastic Soldier Company’s ‘s. So I thought this provided a nice opportunity to review and compare what these two companies offer for the same model.

Both companies provide the SdKfz-251/C in unit boxes of five vehicles. The Plastic Soldier Company (PSC) boxed set cost $29.99 (US) with crews/passengers but only the machinegun armed transport option and no decals.

Battlefront (BF) box set cost $45.99 (US) and comes with parts to build all five models as the transport (with or without 3.7cm anti-tank gun), the 7.5cm short assault gun, or the 8cm armored mortar version. The BF set also the proprietary unit cards, for use in Flames of War, as well as a sheet of waterslide decals.

Fallschirmjägers Return To Mid-War in Death From Above

By Tom Burgess

Fallschirmjägers are the second army I did for Flames of War some ten years ago. Since then they have been one of my most played forces. Though I have not been above running them as Grenadiers in Mid-War, now we can officially play them as a Mid-War Version 4 force option.  The new Death From Above books adds Fallschirmjägers to our Africa, Sicily, and even East Front  Mid-War Version 4 battlefield where they certainly are characterful and truly elite units.

FOW: Free French in North Africa, a Mid-War list

“This war is not limited to the unfortunate territory of our country. This war is not over as a result of the Battle of France. This war is a world war. All the mistakes, all the delays, all the suffering, do not alter the fact that there are, in the world, all the means necessary to crush our enemies one day. Vanquished today by mechanical force, in the future we will be able to overcome by a superior mechanical force. The fate of the world depends on it.   I, General de Gaulle, currently in London, invite the officers and the French soldiers who are located in British territory or who might end up here, with their weapons or without their weapons, I invite the engineers and the specialised workers of the armament industries who are located in British territory or who might end up here, to put themselves in contact with me.”
Charles de Gaulles
Extract from BBC broadcast, 18th June 1940

NOTE the history is first, Formations, Units and Cards at the bottom

Blood & Guts: US Forces in Fortress Europe LW V4

By Tom Burgess
Bottom line up front (BLUF)…the US lists in the Fortress Europe are exactly what Battlefront said they would be. They let a player use his existing Version 4 Mid-War US collection in Late-War Version 4… and not much beyond that. I had to go back and remind myself of that goal while writing this review because honestly as a US player from Version 3 days, I was a bit disappointed that US options in Fortress Europe were not going to let me run the forces I wanted.

Canadian Mid-War Nationals 2018

By Dennis Campbell AKA Matt Varnish

Photos by the Author and Chris Fretts

                                    Honest Ahmed (foreground) “Ah yes, come here GI Joe, have best price on allied 6pdr, trade-in on 37mm AT guns, very good, you get Masters shirt fast!”

Hey guys, This will mostly be a big picture dump from Canadian Nationals, and perhaps I will leave the analysis for others.  Firstly, shots of armies before they got deployed, then gaming pics, with Day 1 and Final standing snapshots by Chris Fretts.

The Square – An Enemy at the Gates City Fight AAR

by Tom Burgess

My good friend, Battle Buddy Ed, and I recently set up a City Fight game from the new Enemy at the Gates book. Ed brought his Soviets and I played Germans in “The Square” mission. The City Fight missions are played on small 3’ by 2’ boards so we decided to experiment with this new mission with 50 point forces. We also decided to keep this as an all infantry fight and agreed to take no tanks.

My Germans were based on a Grenadier Formation with an HQ, two midsize Grenadier platoons, an HMG attached to one of the Grenadier platoons, a full Assault Pioneer platoon, a four-tube 81mm mortar platoon, two 150mm infantry guns and a sniper.