Computer Bismarck: A Retrospective of the First Serious War-game for the Personal Computer.

“In May of 1941 the war had just begun, The Germans had the biggest ship that had the biggest guns

The Bismarck was the fastest ship that ever sailed the sea, On her decks were guns as big as steers and shells as big as trees”

Sink the Bismarck by Johnny Horton and Tillman Franks

By Patrick S. Baker

Computer Bismarck was developed and published by Strategic Simulations, Inc. (SSI) and is considered the first serious war game published for what was then called micro-computers and are now called personal computers, or PCs. Prior to Bismarck’s release computer video games had largely been arcade-style games; in home versions of Space Invaders or Pac-man, etc.

Released in February 1980 for the TRS-80 and the Apple II. The game was developed by Joel Billings and John Lyons and written in BASIC computer language.  Rather than come up with a design from scratch, the two developers liberally “borrowed” (some would say lifted directly) from Avalon Hill’s (AH) board game, Bismarck.  Noting the similarities of SSI’s Computer Bismarck, as well as other SSI titles, to their various board games, Avalon Hill took SSI to court in 1983. In 1984 the companies settled out of court, with SSI reportedly paying AH $30,000 dollars.

Review: Dawn of Iron by Scary Biscuits Studios

By Mitch Reed

I always wanted to get into playing with American Civil War Ironclads, however I was never motivated by any of the existing rules to start collecting and playing this period. This changed last year when I saw a sneak preview from Mike Haught (Yes, the one from Battlefront) which featured a set of rules he was working on.

Mike started with a desire to tackle very underrepresented genres of gaming in way that focuses on a more complete story of the period. His first title, The Dawn of Iron (DOI) really changes the landscape of ACW naval combat, and it is a game that I feel many gamers will love.

Admirals’ War and a Great Afternoon for Landlubbers

By Mitch Reed

As a young wargamer, two of my most favorite games to play was and by Avalon Hill. The games portrayed the strategic naval campaigns in the Atlantic and Pacific Oceans respectively and help me fall for naval war gaming as a pre-teen. In 2019 the developers at took both of these games and updated them into a single game called Admirals’ War: World War Two at Sea. Recently I invited my pod of vaccinated gamers over to play the four-player version of the game and Admirals’ War brought back the fun of the Avalon Hill games of my youth.

Victory at Sea A Naval Newbie’s first look

By Troy Hill

Many years ago, when I was a wee university gamer lad, I witnessed a spectacle I’d never seen before. The student union’s grand ballroom taken over by fleets of model ships, model planes on stands, torpedos, and gents with reams and notebooks full of charts and graphs, and even several pocket protectors full of colored pencils.

They were playing Fletcher Pratt’s Naval Wargame in large scale in a game that took almost two and a half days. It was a daunting first exposure to naval wargaming. One that kept me out of that genre of the hobby until John Stallard and his crew at released .

Warlord’s newest addition to their WWII line up premiered in the midst of the world’s lock-down during the pandemic. Our own local gaming scene was mostly socially distanced games in people’s garages or basements, so I didn’t worry about investing the time nor fund in the game. Until now.

Now I’m interested in , and just received my hardcover rulebook.

Before I decided whether to invest in yet another game (Warlord keeps putting out good ones, and my mountain of minis keeps growing) I wanted to read the rules, see the various fleets.

Heart of Leviathan: Here Come the Light Cruisers

By Mitch Reed

Many of our steady readers may be aware of a great new game called that many of our NDNG staff helped play test. The first wave of the game came with the big battlewagons of the dreadnought era and now the game includes the light cruisers which played a major role in the war doing everything from commerce raiding, blockade operations and scouting for the main battle fleet.

The light cruisers were part of our original play test and we loved playing these fast ships with their deadly torpedoes. Game wise they add so much to the flavor of the game and I feel gamers will love this addition to the game.

Black Seas: Painting the British Fleet

By Igor “Tadcaster” Torgeson

Choosing your Colours
After Matt Varnish’s , I’ve been tasked with British painting. Warlord’s new line of ships from the Age of Sail is close to my heart, as I spent some time as crew aboard HMS Rose, a replica of the British frigate from the Revolutionary war. Many of you will be familiar with HMS Rose, as she was purchased by 20th Century Fox and renamed Surprise for the film Master and Commander.

When it comes to painting British ships, I have good news and bad news. The good news is by the time of the Napoleonic wars, the colours of ships in the Royal Navy were mostly standardized. The bad news is I said “mostly.” Royal Navy captains had great latitude in the painting and upkeep of their ships, whether it was the hull, the sticks (masts and yards), or the brightwork (decoration).

Black Seas: How to Paint your French ships

by Dennis ‘Matt Varnish’ Campbell

Hey everyone, what’s going on? As if I didn’t need a new project, but I’ve jumped right into Black Seas, by Warlord Games. This is their 2nd naval game, hot on the heels of Cruel Seas, Black Seas takes place in the Age of Sail, 1770-1830, including the Napoleonic Wars.   With my good buddy Scott ‘Obsidian23′ Roach picking the British, I would once again be painting blue and playing the French, much like my Black Powder army. I’ve decided to use Warlord Games’ suggested French Navy paint set, with a few tweaks of course.

 

 

 

Easy diagram showing the names of the masts and sails

Black Seas Reviewed

By Troy A. Hill

Brad at the Cast Dice podcast is fond of saying that we are in a gaming renaissance right now. Our choices for where to spend our hobby dollars and hobby time in the table-top gaming world have never been greater.

I’m crediting Warlord Games with a large selection of where I’m spending my hobby dollars and time now. They just won’t stop churning out the great games. Their latest, is no exception.

When I first began playing games from Warlord, I had no idea that within a two-year span I’d move from a single WWII game into:

Bolt Action, Konflict 47, Warlords of Erehwon, Hail Ceasar, SPQR, Black Powder, Cruel Seas and now their latest release, Black Seas, in such a short time. I’m so far behind on my painting, I’m not sure where to go next with all of these games.

Sails Spotted on the Horizon!

By Tyler Stone
Photos courtesy of Rick Casler, Anthony A. Monroe-Warren & Firelock Games

There’s a new ship on the horizon, from . She made her debut at Hurricon 2019, and her victims – err, Firelock Fans – got to see her in action. However, No Dice No Glory got a sneak peek of her stat cards, and I’m here to share them with you. And while everyone else was raiding Area-51, I was able to sneak into the dockyards at Firelock and get some pics of a finished model from the incredibly talented Rick Casler of . So, pour yourselves a mug of grog, and let me regale with my tale.