Painting & Basing Infantry Teams for Battlegroup NorthAG

by Tom Gall

In this article we’re going to focus on infantry for Battlegroup NorthAG by the Plastic Soldier Company. How should we paint and base them?

Painting British

Let’s start out with British infantry, as their camo pattern uniform is a bit more complicated. For the models, I’m using the Plastic Soldier Company 10mm Ultracast, mechanized infantry box.

Starting with a base coat, I primed my British black. Starting with Helmets 888  as the initial coat of Vallejo, followed by a dry brush of 886 Green Grey Vallejo.

PSC Shilka and PT-76 for NorthAG

By Tom Gall

This is a quick mini-review and painting guide for the Plastic Solider Company Shilka and PT-76 10mm models. These are great for Battlegroup: NorthAG, the recently released “what if” WWIII ruleset by the Plastic Soldier Company. They are certainly usable for other rules, Team Yankee in 10mm would surely result in a whole lot more table space and make your battlefield look far less like a crowded shopping mall parking lot.

Let’s start with the that was first introduced approx 1951 and is still in service today. This is one of the treats that Battlegroup NorthAG brings, a much larger collection of hardware to field on the tabletop as compared to WWIII: Team Yankee.

Painting PSC 10mm Russians for NorthAG with Contrast paints

By Tom Gall

PSC’s new line of 10mm figures for Battlegroup: NorthAG is beginning the reach the hands of those who ordered. We’ve looked at in the past so let’s take some time to look at some of the hardware PSC makes for the game and paint it up.

, contains 10 T-64, gobs of infantry (>100), 10 BTR-60s, and 2 BDRM-2s. Everything comes on a sprue, so you’ll need to snip them off, and file a little excess as normal.

At 10mm scale, the first thing I noticed was the material, which isn’t hard plastic, but not exactly a soft plastic either. PSC calls it ultracast. It’s quite pliable, surprisingly so, bending a comparable metal or plastic gun barrel, you’d be looking at some amount of damage. This material impressively takes it no problem.

Choosing a Team Yankee list for your IDF force and paint it – part one: the tanks

By Paolo Paglianti

After having completed my British BAOR force and an antagonist URSS army, I wanted to move to a different theatre of Cold War. For a while, I was lingering on Fate of Nations setting, but the Oil War book gave me exactly what I was looking for: a new scenery for a brand fresh force, literally thousands of miles away from the ubiquitous NATO green.

As usual, I am going to create a core force of around 100 points for the two sides: at our club in Milan we like to have two opposing forces for every ruleset, so we can demo players wanting to get into the games we like. For Oil Wars, the first force I selected was IDF, and later this year I plan to complete the theatre with an Iranian/Syrian force. 

 

The Canadian Armoured Vehicle General Purpose Family

By Robert Kelly

In 1974 the Canadian Armed Forces issued a requirement for an Armoured Vehicle General Purpose (AVGP) to equip both Regular and  Reserve units. Three prototypes made it to the final evaluation from a field of fourteen. The Brazilian URUTU and the U.S. Commando fell by the wayside and the Swiss MOWAG Piranha 6 X 6 won the evaluation.

Battlegroup: An interview with the designer

By Troy A. Hill

Piers (left) and Warwick (right) performing historical research for a period other than WWII.

With Warwick Kinrade. All photos courtesy of Ironfist Publishing.

This piece originally appeared on WWPD.net and is being reprinted here as part of an ongoing look at the Battlegroup game system.

I recently had a chance to correspond with Warwick Kinrade, primary author of the , published by  and The .

He’s had help along the way from Piers Brand, the other half of the Ironfist Publishing force. In what I’ve learned is true “Piers Fashion” he deferred all of my questions about the game design of Battlegroup to Warwick.