Another Connections Wargaming Conference is in the books and this last event was yet another benchmark performance. Held in Carlisle PA, the host Army War College Conflict Studies Laboratory exceeded what they did when they last hosted the event in 2019. We have covered this event over the last few years, and it is the premier event where wargamers from defense, industry, academia and the hobby community gather to talk about how to make wargaming better and what the next generation of wargaming looks like.
In a previous article here on No Dice, No Glory, I noted my plan to deliver a professional development seminar for my fellow officers at the 5th Canadian Division Support Base in Gagetown, New Brunswick, Canada. In that article, I outlined the method to my madness and the purpose of this article is not to talk about that which was presented, but rather to talk about my preparation and delivery and then to discuss the reception. In the words of the Joker, Here we go!
As many who frequent this site know, wargaming is used by many modern militaries as a means to train and develop their leaders. There are semi-professional organizations, and there are military colleges and organizations that use wargames as an educational and development tool. One of the latest armies to dip its toes into wargaming as a professional development tool is the Canadian Army. Active since 2018, many of the wargames promoted are computer or PC based. In an effort to further the use of wargames as a tool for professional development, I recently suggested to my commander that I host a symposium based on this very idea. I have yet to deliver this symposium; this is set for April. That said, my method has been in development for a month or so no, and there are no trade secrets, so the aim of this short article is to whet the appetites of those who may be considering something similar. That said, I’m not going to be advocating computer or PC-based games; I will instead focus entirely on board wargames.
Board Wargames for Developing officers of today
My aim is to first show how wargames have been used by professional militaries throughout the ages, and especially since the Prussians developed Kriegsspielin the 1800’s. My aim in so doing is to demonstrate that the use of games is not a new concept and one that how shown its worth in history. As but one example, I intend to show how the commercially available board game, Advanced Squad Leader was used by US Marines prior to the liberation of Kuwait in 1991 to develop tactics to assault Iraqi positions. This is a specific example of a specific game used to develop a specific plan for a specific situation. I of course intend to go beyond that, even advocating that certain games with absolutely no bearing on military history are of great use. My one example? None other than Starship Troopers by Avalon Hill.
Bug Hunt in progress! Man vs Monster in the 22nd Century!
Even though the game is based entirely on a science fiction novel, the game has merit for use for professional development. All factions in the game have certain characteristics, and it is in the players’ best interests to know these factors and to develop conclusions based on these. What weapons do I have? How far can they reach? What about my enemies? How will I deal with them? What Starship Troopers does is force the player (or, in this case, the army officer) to look at the situation in hand and to throw away any pre-conceived notions, which is a real problem when dealing with real-life situations. One relevant example of this causing some hardship for army leadership happened in the early 1990s in the former Yugoslavia. 4th Canadian Mechanized Brigade Group, which had as its focus the defence (sic) of West Germany, deployed units to Bosnia as part of the United Nations Protection Force (UNPROFOR). No longer were the units focused on setting up reverse-slope defenses with interlocking arcs of fire; its leaders had to contend with up to three warring factions, refugees, war crimes and more. In short, the situation was entirely new and unknown.
Soldier of 4 CMBG in an unfamiliar setting: Former Yugoslavia
Another aim of the symposium will be to illustrate three general aims of professional wargaming: education, experiential and experimental. I aim to show the many uses of gaming, from the lowest level up to strategic planning, but my focus will be on the tactical and operational. Not only will I show that games can be used to teach how to Take that Hill, but also to plan even logistical support to operations. The main lesson is that when playing wargames, the aim isn’t to beat the game itself, but rather to analyze a situation, make a decision and then watch the consequences of that decision, vis-a-vis an opponent who is doing the same thing but with competing objectives. A characteristic of this lesson is that it is safe-to-fail. If you make a wrong decision and your force ends up wiped out or you fail to properly support that platoon with commodities; it’s okay! Nobody died and as long as a proper after-action review (AAR) is completed so that lessons-learned are emphasized, then the wargame has been a success.
Oh, look. All my guys died. I win!
So, that’s it. I have another month and a bit to prepare for the symposium, and at the very end, I intend on presenting the participants with a problem to solve using a wargame. Based on a scenario from Advanced Squad Leader Starter Kit #1 (ASL SK 1), I will have them develop a plan for one side in the scenario. I will not try to teach them how to play the game, but I will use various characteristics from the game (terrain, firepower of units, objectives, etc) with just enough information for them to develop a plan. They will then brief back and then at the end, I will seek feedback from the participants on the symposium. As an added bonus, I will give away by raffle an in-shrink copy of ASL SK 1! With luck, I’ll be asked to teach the winner how to play the game! Keep watching this site to see how it goes!
David Garvin is an active-duty Canadian Army Officer who has formerly been an instructor at the Combat Training Centre in Gagetown, NB, Canada.
I hope many of you can recall my article from the Connections Wargaming Conference in 2022 and the podcast from 2019 that spoke to this event. The 2023 event held at National War College in Washington DC was yet another for the record books and we here at NDNG were glad to attend in force as well as help sponsor the Dice-Breaker social event.
Big treat for you in this episode. We talk to some of the staff at the US Army’s School of Advanced Military Studies and talk about how they use wargaming in professional military education.
Last month wargamers of every ilk converged at the Institute for Defense Analyses (IDA) facility in Alexandria, for the annual Connections Wargaming Conference. This was the first live event since 2019 due to COVID19 and many people, including myself, were excited to have an in-person event.
I once again accepted the invite from Sebastian Bae to playtest his wargaming student’s final projects at the US Naval Academy in Annapolis Maryland. As with my last time doing this I was very impressed with the games the students developed over the course of a semester and feel that some of the projects they had on display were good enough for the commercial market.
I try not to mix my work on NDNG with my day job since despite them both having wargame in the title they are vastly different and done for very different reasons. Last summer I was asked by the USMC Warfighting Lab to help them playtest a game called Assassin’s Mace which is based on the Operational Wargame Series rules and is developed by the USMCWL. I was immediately impressed with the game system and felt that the hobby community would enjoy hearing about it.