25 Year Retrospective of the Close Combat Series (part three)
By Patrick S. Baker
The first phase of the Close Combat game franchise came to an end in 2000 with the fifth game in the series, Close Combat V: Invasion: Normandy. Business and management issues left the franchises future in doubt, with only three developers still at Atomic still working on it.
Then came the United States Marine Corps (USMC) to the rescue. Militaries worldwide have used serious games as training tools ever since the early 19th Century when Kriegsspiel (wargame in German) was created for the Prussian Army. The American Military was impressed by the Close Combat games, especially the realistic physiological modeling. So, in 2003 the USMC reached out to Atomic to see about building a Close Combat game as a training aid.
In 2004 the USMC and Atomic partnership produced Close Combat: Marines: A tactical decision-making simulation of modern warfare, the game was released in the September 2004 issue of the Marine Corps Gazette. It was used as a tactical instructional tool for junior leaders. A civilian version of the game was released in 2004 as Road to Baghdad. This was the first post-World War Two entry in the franchise and the only one without Close Combat in the title.