US Flames of War Tournament Trends

by Tom Burgess

It always amazed me how many comments I have heard over the last year or so about the “collapse” of the US tournament scene. For sure, Flames of War (FOW) tournament play has declined with Version 4, along with other factors. And though I’m sure FOW has completely dried up in some areas, overall I never felt that the situation was particularly as dire as many have portrayed.

So I did some research to get some actual numbers beyond my own or other’s personal perspectives. Fortunately, US tournament data for the last several years can be easily pulled off of the website, to include its predecessor’s Ranking HQ data. I will share here the data for what its worth. I’ll offer my opinions with it, but I encourage all to make up there own minds on what it all means for the current state and future of the game and our community.

Fall In 2018 Event Coverage: Team Yankee

By Dennis Campbell AKA Matt Varnish

Photos by the Author

Fall-In 2018 No Dice No Glory put on a Team Yankee tournament as part of the Iron Man competition (best combined score between Flames and Team Yankee)    In between going to buy un-necessary armies at the vendor hall, I took a Metric TONNE of pics for you guys (metric…Canadian Joke)    Also, we ended up having EACH NATION represented, including the Free-loader Nations!

Enjoy

Kurt Reese’s beautiful Soviet army.    Taking BTRs freed up the points to let him take 12 artillery!

Tank War – a Newbie’s First Battle

By Troy Hill

Photos by the Author

If you’ve been following our blog, you’ll know that Mitch Reed has begun playing from Warlord Games. He’s mentioned on a few podcasts that I’ve begun the game as well.

Rather than re-walk the newbie road that Mitch has already traversed with three stories and a podcast here on No Dice No Glory, I’d like to take a look at one of the offshoots from Bolt Action: Tank War.

(You can find Mitch’s previous posts on BA here: , , and ).

Bolt Action typically uses the infantry platoon as its core force and limits armoured options for the player to only a few vehicles at most. Tank Wars changes that equation and uses the main Bolt Action rules (with some alterations) to allow armoured vehicles as well as fully mechanized infantry units to play a larger role in the game.

Canadian Mid-War Nationals 2018

By Dennis Campbell AKA Matt Varnish

Photos by the Author and Chris Fretts

                                    Honest Ahmed (foreground) “Ah yes, come here GI Joe, have best price on allied 6pdr, trade-in on 37mm AT guns, very good, you get Masters shirt fast!”

Hey guys, This will mostly be a big picture dump from Canadian Nationals, and perhaps I will leave the analysis for others.  Firstly, shots of armies before they got deployed, then gaming pics, with Day 1 and Final standing snapshots by Chris Fretts.

NDNG presents Battle for the +5 Points FOW Charity Tournament

No Dice No Glory is proud to bring you the “Battle for the +5 Points”, a Charity Midwar Flames of War Tournament that will benefit the families of those who’ve fallen during their military service.

When: October 20th. 10 AM Registration. 10:30 Dice Roll.

Where: Your Hobby Place

4264 Plank Road

Fredericksburg, VA 22407

Cost: $10 Dollars, with all of going to TAPS.

Signup: Email  

FOW Midwar Tournament at Black Moon Games

By Jeff Mayo (tournament organizer)

Flames of War
Blasted Landscape II
Version 4 Mid War Tournament

The scorched desert sand cracked under the heavy treads of the Panzers, as they maneuvered into position against the approaching British columns. British infantry, supported by Grant tanks, Honey Stuarts and the new British tank, the Churchill, marched towards the Afrika Korps. Soon, the heat of the day would be upon them all, and the air would be filled with sounds of battle. A hard and bitter fight was ahead for both the Axis & Allied commanders in this Blasted Landscape.

Team Yankee Nationals – Historicon 2018

On Friday, July 13th, players from around the country (and Canada) assembled in Lancaster, PA for the National Tournament.  We began expecting 36 players and wound up with 40 total players. The lure of the Stripes objective and the sweet siren song of Sgt. Hulka no doubt played a part.  Mitch Reed served as the TO and master of ceremonies, and Dave Griffin and the folks at helped with a generous set of prizes, objectives, and of course their signature tables.

The Art of Wargaming: List Building

My First Game (Notice headless Mitch in the top left?)

Greetings from Virginia. I wanted to start by introducing myself. I began my journey into tabletop wargaming as many of us do, with a force of plastic warriors from Games Workshop’s, Warhammer Fantasy.

I reveled in the joy of High elves before slowly getting bored with the game. I found a winning strategy ended up with who had spent more USD and not who had built a better force on paper or led his troops better.

I moved from Warhammer to a new game I had seen at my FLGS, Flames of War (FoW). This game seemed to have it all. Tactics, list building, and strong individual models (Yup I thought King Tigers were invincible, how quaint young me was.)

FOW Tournament: 21 April, Chantilly VA


Battlefront, The Game Tavern and NDNG want to invite you to the first Flames of War event at the newest store in Northern Virginia.

Details

The Game Tavern Trial By Fire Tournament
4124 Walney Rd, Chantilly, VA 20151

1775 Points – Late War
21 April 2018

Prize support provided by Battlefront. Maximum 36 players.
Every player will receive at least one prize.

Team Yankee: Orccon Tourney Report

The Team Yankee tournament at Orccon in Los Angeles (Feb 17,18 2018) gathered 11 players (plus a ringer) for a five-round, two-day event. This event was sponsored by  who provided some awesome prize support for the winners.

Christian Sorenson took top player honors, while Igor Torgenson gathered accolades for his table design, and Alex H. wowed judges with his well-painted West German force. Below are some photos of the day, along with comments of the TO and players, as well as the top force lists.

The tourney was escalation based: Day One at 70 points. All missions were random (card draw) with all tables playing the same mission. Day Two was at 85 points. Players had to field the same type of force as Day One, but could redesign the force as they saw fit. Missions on day two were selected table by table using the More Missions Matrix.