No Dice No Glory Episode 53: BattleVault Episode 2
Ed and Tom hit the air-waves again for the second installment of No Dice No Glory’s BattleVault podcast.
Ed and Tom hit the air-waves again for the second installment of No Dice No Glory’s BattleVault podcast.
by Dennis ‘Matt Varnish’ Campbell
With the new version of Team Yankee now out, I can finally put some thought into Team Yankee again! Last year I had vowed to simply stop playing V1 Team Yankee until the new rules came out, after playing my Syrians and getting confused at and 2 local events in the spring between V1 TY rules and V4 Flames rules. My Syrians did decently despite the list being garbage and me not taking the french gear that I should (Gazelles, Milans), winning probably through weight of numbers alone and not skill or anything.
However late 2019, I acquired a US Team Yankee force in a trade and what a perfect way to get into the new army, with some new rules! Tristan, the previous owner, had wanted a Desert Storm army, to be different than all the NATO West Germany-based MERDC forces you saw back when V1 Team Yankee first came out. So what is more iconic than the might of America, charging across the Desert?
By Benny Christiansen
With the new German D-Day book available, I made an effort to hurry and try to make a game with the two D-Day books. That means there will be some proxy units in the US list. Sorry for that and the poor quality of the photos. Blitz wasn’t working that day for the US or for the American player (me).
My friend is a veteran German player, so we decided to have a go at it. 80 points, as there will be a tournament later this year with 80 points D-Day books. My list was as follows:
Embarking on a Great Crusade D-Day Mega-Game
The Huntsville Historical Gamers gathered on 8 June to recreate the Allied Invasion of Europe. Operation Overlord was the codename for the Allied invasion of northwest Europe. The assault phase of Operation Overlord, was known as Operation Neptune. Operation Neptune began on D-Day (6 June 1944) and ended on 30 June 1944. By this time, the Allies had established a firm foothold in Normandy. Operation Overlord also began on D-Day, and continued until Allied forces crossed the River Seine on 19 August 1944.
By Matt MacKenzie
The new(ish) ‘Nam 1965-1972 book is out and consider me excited! It is my absolute honor to bring you Marines in Vietnam, I grew up just after the last troops were pulled out of there. I’ve seen all the movies, documentaries and now it’s time to (re)launch Vietnam in 15mm with a revamped rules set based on V4 for Flames of War. It’s my intention to present the options and lists you are able to put together from a time when Marines were taking the fight to the NVA in the jungle and streets of South East Asia.
You’re an errand boy. Sent by grocery clerks. To collect a bill. -Col. Walter E. Kurtz
By Tom “Chairborne” Mullane
David Webster (101st Airborne)[at a passing column of German prisoners] “Hey, you! That’s right, you stupid Kraut *%&$! That’s right! Say hello to Ford, and General &@#$in’ Motors! You stupid fascist pigs! Look at you! You have horses! What were you thinking?”
For the longest time back in version 3, my least favorite matchup was to be put against an armored rifle company.
Not because the game wasn’t fun, it almost always was. But because, under V3 rules, I knew it would be an uphill road against a balanced, take all comers kind of force.
The Armored Rifle Company in Fighting First was always a competitive midwar choice in my opinion, but the strength of that list was in the support, not necessarily in the base platoons. It had Green Troops, and poor skill ratings, so many things became difficult. While shifting 14 stands will always present a problem, the Armored Rifles didn’t shine in midwar the way I knew they could. Those days are over here in Late War….
With June once again upon us that’s the time of the year to do a set of D-Day battles and with the Screaming Eagles at D6 Games in Rochester Mn on June 1st that’s exactly what we did!
By Benny Christiansen
As FOW V4 was released, I still remember that surprise I felt when I found out just how mobile the game became. Mobile is a word that contains value based on your own point of view. In this case, I am thinking of the infantry and the amount of movement they made. In my V3 games infantry tend to stay stationary and in competitive situations, I would have a certain way I would deploy my infantry platoons to optimize my defensive position. After deployment, they would rarely – if ever – move.
Under V4 rules, my infantry will, in most of my games, be forced to move a lot. Under the V4 system, I see only benefits in moving them (in general). Standing still is an invitation for destruction. But such claims are easy to make and hard to prove. So I will try to make an example via a game I played recently.
, in sunny (and smoggy) Los Angeles California was recently home to a 28mm scale face-off between Rommel’s DAK and a mixed band of allies. The event was hosted by NoDiceNoGlory.com, with prize support from , and , and the chapter. This event was played with the Bolt Action rules set and featured armies primarily from the Western Desert book released last year by Warlord Games.
The event was inspired by Brad at the and based loosely on his event, Suns Out, Guns Out down in Australia, as well as inspiration from the gents at the . Even though we ran the event with tournament style, one-on-one games on 4×6-foot tables, the goal of this was for to compete for the overall victory of one’s side, and not try to dominate each game to be the top player.