FOW: Firestorm Tunisia – Terrain

By Scott Grasse

Editor’s Note: No Dice No Glory is pleased to host a global Flames of War V4 campaign designed by Scott Grasse. Follow along, post your results, check for the latest updates on

Pre Campaign Battles to get you started,

The terrain in Tunisia is rugged, unique, and had a major influence on the battles fought there.  Several new terrain features are introduced for Firestorm Tunisia.  Get ready to encounter vast Salt Beds otherwise known as tank death traps; Rocky Ground that makes it impossible to dig in; Heavy Scrub that is perfect for hiding an ambush; and entrenched, dry water-ways called Wadis that form a natural and formidable defense.  Heavy spring rains would then transform these difficult terrains to nearly impassable.

The Nam Book Finally Bring TY EW and V4 Together

Many people understand that the Team Yankee (TY) rules were essentially the Beta version of the Flames of War (FOW) V4 rules. The refinements of the TY rules into V4 were mostly positive.  The frustrations came for players who play both games. The rules were similar enough that players (including me) were often confused as we switched between the rulesets.  We are all used to playing multiple rule sets and keeping them straight. But, when the rules systems are this close to each other, trying to remember if you made a Dash or Tactical Move when breaking off from an assault is difficult to do.

Many were hoping that the new version of the TY rules was going to take TY to V2 and make it rules capable with FOW V4, but that is not going to happen just yet. Instead, TY Early War (‘NAM and Fate of a Nation) is going to start that integration. Early War (EW) for TY means the 1960’s and ’70s.  This makes sense as there was a huge difference between Generation 2 tanks and Generation 3 tanks.  If you are not familiar with the generations of tanks,