Team YamRonkee – Combining Forces for WhatIf scenarios
By Ron Winkler
With the continued COVID 19 restrictions on gaming opportunities, I decided to try another solo game. This time it would be a modification of Team Yankee to represent a rescue operation in Somalia. For purposes of the game, I selected units and concepts from both Team Yankee and ‘Nam gamebooks. The scenario would be based on Hot LZ with US forces attempting to rescue Western newsmen held captive in a Somalia prison compound.
For Somalia, I chose a Local Forces Infantry Company from the Nam book with all having the Born in the North to Die in the South, Guerilla Fighter, and Scout characteristics. Their Formation included: Infantry (Warlord) Battalion HQ with 2 AK-47 Teams, One Infantry Company with 5 AK-47, 1 RPG-7 and 1 LMG Teams (deployed as guards in the prison compound), One Infantry Company with 9 AK-47, 2 RPG-7, and 1 LMG Teams, One Infantry Company with 13 AK-47 Teams, 3 RPG-7, and 1 LMG Teams, and 1 Technical (jeep) with HMG. The HQ, last two Infantry Companies, and Technical would roll for random arrival once the US forces arrived. Total Points: 51
The rescue force contained two Formations which I drew from the Stripes Book with an add from the Nam Book. First was the Rescue Formation including USMC Infantry Company with 1 HQ Team, Two Infantry Platoons each with 4 SAW Teams, 2 M-60 Teams, and Huey transports supported by 2 OH-6s. The second Formation was for extraction support in case the rescue Formation was cut off. It contained a USMC Infantry Company: 1 HQ Team, Two Infantry Platoons each with 4 SAW Teams, 2 M-60 Teams, and AAVP-7 transports supported by an HMMWV Platoon of 3 vehicles with 50 cal HMGs. Total Points: 32
Although there was a significant difference in points, I felt the USMC had greater firepower and they could only roll for their support if cut off whereas, the Somalis could start rolling for reserves Turn 1. Below is a sample of Somalia unit stands.
Turn 2: USMC teams move and fire then assault remaining Somalia guards killing two additional AK-47 teams. During the assault phase, the Somalia defensive fire fails to stop the Marines and they also fail to counterattack and are forced out of the building. Now down to two infantry teams the Somalis fail their unit morale test and also fail the Born in the North to Die in the South die roll. To make matters worse the Somalis fail to receive reserves.
Turn 3. The Marines consolidate their position, free the captives, and prepare to evacuate. Unfortunately, two Somalia reserve units arrive and random deployment places one of the Somalis in a position to cut off the evacuation route.
Turn 4: The Marines call for Extraction Support Formation assistance. One unit arrives with an infantry platoon and 2 AAVP-7s. The dismounted Marine infantry platoon moves to flank the Somalia unit threatening the escape route and with the AAVP-7s and OH-6s engage in a firefight which pins the Somalis killing 1 RPG, 1 PKM, and 3 AK-47 teams. Meanwhile, a Marine platoon in the compound fire on the large Somalia unit approaching from the other side and killing 1 RPG, 1 PKM, and 4 AK-47 teams. In response, the Somalis receive the last of their reserves.
Their random roll places the Technical behind the newly arrived Marine Support unit. It fires on the Marines but fails to inflict any damage. The Somalia unit near the escape road fails to unpin while the large Somalia unit advances to assault the Marines while firing and killing one Marine SAW team. Unfortunately, their assault move brings them within 8 of the OH-6s. Defensive fire decimates the Somalia attack killing all but two stands. The Somalia unit fails its morale test but passes the test to return as a new unit from reserves.
Turn 5: All Marine reserves arrive on the table. The Marine HMMWV unit destroys the Somalia Technical. The pinned Somalia unit that had threatened the execute route unpins but is not able to close the execute route. The large Somalia returns from reserves. The random die roll places them near their original position. They advance and fire at a Marine unit in the compound killing one stand and pinning the unit. Their RPG teams fire on two AAVP-7s destroying both with side shots. However, the Somalia unit is not in a position to assault.
Turn 6: The remaining AAVP-7s and OH-6s fire on the large Somalia unit killing 2 RPG and 2 AK-47 teams pinning the unit. Marines in the compound and the released captives make a cross country dash to exit the table. The large Somalia unit fails to unpin ensuring the successful exit of the Marines.
Summary
In summary, I think the experimental mix of units from Team Yankee and Nam works well as a trial game, especially as an infantry engagement. As I pointed out in the introduction, although the point values were not equal the Marines firepower certainly was dominant. Also, using a fast rope rule allowing the Hueys to enter and drop troops without landing worked well. I should note that once landed I kept the troop stands clustered around the helio base a not move but fire at moving rate. Finally, if the Somalia reserves started arriving on the first turn it could have changed the game results.
Ron is a long time gamer, who spent several years near Iron Tom in Kentucky. He now lives in Southern California. When he’s not dodging wildfires, earthquakes, or avoiding COVID, he collects a wide variety of forces for a multitude of games in many different time periods.