THE REAL 1980s SHOCK TROOPS OF THE SOVIET ARMY

 

When Battlefront published WORLD WAR III TEAM YANKEE SOVIETS https://www.flamesofwar.com/hobby.aspx?art_id=7154 four years ago, they introduced Soviet units with NATO capabilities – the Shock T80 company.  The backstory was that one of the regiments of 4th Guards Tank Division was permitted to experiment with Western-style tactics.  The regiment created a special ‘shock’ battalion pairing shock tank companies with shock motor rifle companies.

Some consider the story inflated or perhaps fantasy.  The truth is the Soviets had units that trained beyond the NORMs for motor rifle and tank formations and some that mimicked NATO tactics.  The problem is that they weren’t equipped with T80s or BMP-3s.

This is their story, and PART II will be discussion of how to represent these units in casual gaming.

T80 Shock Platoon

Independent Regiments for Border Screening

Soviet troops patrolled the Inner German Border (IGB) from 1946.  When the East Germans established their own military, they quickly established their own border troops – the Grenztruppen.  These were lightly armed paramilitary police units.  While effective at patrolling the border, they offered no security against a NATO attempt to forcibly reunify Germany.  The Soviets backed these troops up with tank battalions augmented with their own infantry.  These were called border screening troops, and distinct from KGB units.  Their purpose was to protect the Soviet (and later Volksarmee) units deploying from garrison.

After Khrushchev ended the Soviet heavy tank family, STAVKA had the problem of repurposing heavy tank organizations.  Many retained their original identities, even as they were re-equipped with Standard Tanks (the Soviet name for what the West called Main Battle Tanks or MBT).  However several became parent HQ for collections of border screening units.

Some heavy tank battalions were fed into the screening organizations or used to give independent tank battalions to motor rifle divisions in the Group of Soviet Forces Germany (GSFG), Central Group of Forces (CGF) and others. By 1980 this process was complete, leaving GSFG with seven Independent Tank regiments for Border Screening.  5th Independent Tank Brigade’s conversion into the 138th Independent Tank Regiment ended the process.

Figure 1 GSFG Independent Tank Regiment

These new regiments initially retained their old tanks until fielding of the T64 made T62s available.  When T62s were withdrawn, they were re-equipped with T64As upgraded in East German workshops to T64B armor standards.  According to ex-Soviet tankers corresponding on TANKNET, the T64s were in place by 1983.

These units’ peacetime function was providing collective training for other Soviet units in their area.  They were encouraged to adopt Western style tactics, so that the beneficiaries of their attention became familiar with how NATO forces would respond.  While not as sophisticated as the National Training Center experience, it was different than the typical Soviet exercise.

The incidental effect was these units were better trained than the typical Soviet unit, and able to copy NATO tactics.  Put differently, they were virtually a match for BF’s description of ‘shock’ units.

In wartime, the role of the border screening regiments mirrored NATO’s covering forces with one significant difference – in short notice scenarios these regiments were expected to roar across the border and screen it from 20-30 kilometers deep in NATO territory, preventing NATO artillery from shelling border crossing points.

T64A, mainstay of Border Screening Regiments in 1985

The organization differed from the standard tank regiment.  Each battalion had FOUR companies with a total of 41 tanks each, giving the regiment 124 tanks.  The regiment had a full BMP battalion with 45 BMPs (BMP-1P after 1983).  Some sources claim the reconnaissance company had an extra tracked recon platoon.  One oddity was the absence of an artillery battalion.

To keep Western intelligence guessing about the wartime purpose of these units, the artillery battalions stationed separately and the TANKNET correspondents claimed they would be augmented by 2S3 Acacia battalions (Coincidentally, seven Soviet divisions in GSFG had an extra 2S3 battalion).

A New (Old) System of Maneuver

In the late 1970s Soviet military thinking focused on two concepts designed to break up NATOs evolving Forward Defense/Active Defense strategy.  At the tactical level the concept was called Forward Detachments (FD) and at the operational (Army and Front) the method was the Operational Maneuver Group (OMG).

These techniques had been the cornerstone of Soviet success in WWII.  However, as the Soviet Army mechanized, the techniques seemed less relevant.  Both techniques exploited the speed differential between motorized units and the largely foot-mobile and horse-drawn formations fighting on the Eastern Front.

Soviet military theorists reconsidered the relevance when NATO moved from MASSIVE RETALIATION to FLEXIBLE RESPONSE in the mid-60s.  NATO’s operational level implementation was Forward Defense – essentially lining the IGB with conventional forces using fixed defenses punctuated with large reserves to contain a Soviet breakthrough.

This system’s weakness was displayed during the Yom Kippur War in 1973.  Both the Syrians and Egyptians broke through Israeli fixed defenses.  The Israelis ‘won’ the war suffering heavy losses.  The USA observed the war and concluded Forward Defense would fail.  They began moving to a different operational method – Active Defense.

Active Defense visualized the Soviet breakthrough being ‘swarmed’ by thinning the Main Line of Resistance (MLR) to commit local reserves in small packets.  Soviet strategists saw opportunities in the Active Defense technique.  This raised potential for smaller Soviet forces to penetrate the remaining cordon on the MLR, as well as counter elements of the ‘swarm.’  This was the job of FDs.

The other opportunity was penetration in operational depth – i.e. to the NATO corps rear boundary – of a large, combined arms force while the main breakthrough was contending with the ‘swarm.’  This penetration would disrupt NATO logistics over a wide area and be too big for the remaining local reserves.  This was the mission of the OMG.

FDs were combined arms units created at the division and regiment level as opportunities arose.  Ideally, the units had teamed together in training.  An OMG had to be preplanned.  Training exercises in the mid-70s showed that ad hoc ‘Corps’ comprising two divisions had the combat power necessary for the mission, but the long logistics tail of the corps and the ad hoc nature of the arrangement reduced efficiency.  Also the bigger the OMG, the longer the response time.

Ultimately the Soviets created specialized units to perform as OMGs at the TVD level, but at Front/Army levels repurposed existing formations to improve response time.  This gave new life to independent tank regiments and independent tank brigades.

I’ve already discussed the border screening regiments of GSFG.  Once their screening mission was complete, they assumed the role of normal independent tank regiments – a quick response OMG for their army.  Each GSFG army had at least one.

Frontal Tank Brigades had disappeared from the GSFG by 1980, but the resources remained.

Hiding In Plain Sight – Tank Training Centers

By 1980 GSFG had consolidated most of its tank training units into two tank training centers operated by the 41st and 101st Tank Training Regiments.  These were large organizations, providing both individual and collective training to GSFG units.

They each had several battalion sets of tanks, although most were T55s – cheaper to operate.  They also had advanced tanks for familiarization and transition training.

With hostilities imminent, they would close.  Western intelligence theorized that they could become the missing Frontal Tank Brigades, operating a mix of advanced (T80 or T64) tanks and T55s.

Figure 2 GSFG Independent Tank Brigade

The Tank Brigade TOE (Table of Organization and Equipment) was like the tank regiment, with tank battalions having five companies instead of four, for a total of 154 tanks.  Both tank training centers easily met this threshold, and 101st Regiment had two training areas and could easily have fielded a fourth tank battalion.    These centers had a mix of self-propelled artillery, likely fielding a mixed battalion.  Again BMPs would provide the transport, although the riflemen would come from reserve units activating in the USSR.

While T55s seem odd in this role, remember the OMG’s purpose was a quick penetration of the NATO MLR and exploitation into the logistics areas.  The T55 was easily a match for the equally old M48s that populated the West German Heimatschutzkommando brigades charged with Rear Area Combat Operations (RACO).  Any tank – including the airborne ASU-85 – was deadly to the logistics units targeted by the OMG.  And T55 fuel requirements were significantly lower than T64 or T80.

These units would have a high proportion of experienced praporschik (warrant officers) to command platoons thus being better able to operate independently.  If the GSFG transitioned to war maintaining this proportion, these units could also qualify as ‘elite.’

T55 with Laser Rangefinder – typical of gunnery training tanks

Combined (Unified) Army Corps

In 1980 the Soviets began experimenting with a new formation, variously called the Combined or Unified Army Corps.  This was a revival of the Soviet mechanized corps of World War II, not a Corps in either the Western sense or the Soviet usage (Soviet corps of the late Cold War were multidivisional territorial commands directly subordinate to a military district, and usually found protecting the external borders.  They lacked most of the support services normally found in a combined arms army).

Three divisions initially participated in this experiment – the 24th (Iron) Motor Rifle Division (MRD) at Lvov, the 120th (Rogachev Guards) Guards MRD at Minsk, and the 5th Guards (Don-Budapest) Tank Division (TKD) at Kyakhta.

In 1982 STAVKA authorized the 120th Guards MRD and the 5th Guards TKD to proceed with the next phase of the experiment.  The 24th MRD was frozen.  Western intelligence theorized that this was because the Soviets couldn’t afford the attack helicopter and air assault regiments demanded by the new TOE.

120th Guards MRD now became the 5th Combined Army Corps (CAC).  5th Guards TKD became the 48th Guards CAC.  The organization developed through 1983.  The CIA reported that the new organization was four brigades of five battalions each.  Figure 3 shows the Corps organization around 1985.

The brigades had an organic BM-21 rocket artillery battalion, doubled the size of their air defense company and later added a battery of eight SA-8 Geckos changing the ADA unit into a battalion.  The Corps air defense regiment eventually had five batteries of SA-11 Gadfly.  The Corps had a BM-27 battalion in addition to ‘divisional’ BM-21s.  The Artillery Regiment expanded to three 2S3 Acacia battalions.

Figure 3 Combined Army Corps c. 1985

The other unusual feature of these units was the Combined Arms Battalion (CAB).  There were at least two in each brigade.  Originally, two tank and one motor rifle battalion completed a Tank Brigade, and the companion Mechanized Brigade added one tank and two motor rifle battalions.

Both Corps had organic air assault capabilities, with a Landing Assault Regiment (including a BMD battalion) and an Independent Assault Helicopter Regiment.

T72A – primary tank for 5th CAC 1983-1985

The number of CABs and subunit organization varied between the two Corps and from year to year.  The baseline CAB appears to have been two tank companies and two motor rifle companies, but at times there were as many as five companies with Tank CAB having 3 tank companies plus 2 motor rifle companies and Mechanized CAB having the reverse.

The baseline organization would have 462 tanks and up to 566 BMPs, 45 BMDs, 72 2S1, 54 2S3, 90 BM21s, 18 BM-27s, 32+ ZSU-23 or Tunguska, 32+ SA-13, 32 SA-8, and 20 SA-11.  As the organization fluctuated, the tank strength approached 500 tanks.

One feature of this experiment was NATO-style task forces combining tanks and BMPs on a habitual basis, to the extent of putting them in the same motor pool.  Training exceeded the norms for the regular forces.

T62M in Desert Camouflage primary tank for 48th Guards CAC until 1987

Initially the 5th CAC fielded T72s and the 48th CACs fielded T62s. As experimental units they had first call on newer equipment (T72B and T62M) and trained intensively.

The Soviets started the experiment with other units (notably 32nd Guards TKD and 90th Guards TKD) but they did not get as far as 24th MRD.

Next article will cover the ways to represent these units in Team Yankee.

 

 

Painting Vietnam War USMC ERDL Lowland Camouflage

By Kreighton Long

For the last year I’ve had a squad of Vietnam War USMC Recon primed and sitting in my queue.  Every time a new project would join them and pass them up I could feel their crayon-craving stares boring into my soul.  Eventually I could take no more of their non-verbal harassment and promoted them from my queue to my painting desk.

After some brief investigating I decided to paint them in the ERDL lowland camouflage that was commonly worn by USMC Recon during the Vietnam War.  While replicating the complex pattern shown below in detail is beyond my skill level and patience I endeavored to replicate the colors well enough to represent the camouflage patter.

The paints I used are Vallejo’s Black (950), USA Uniform (922), German Cam. Medium Brown (826), Golden Olive (857), and Pale Sand (837).

Retrospective of Rome: Total War – Barbarian Invasion

“The decline and fall of Rome was a slow and agonizing process, marked by internal strife, foreign invasions, and the erosion of moral values.” – Edward Gibbon

By Patrick S. Baker 

Rome: Total War – Barbarian Invasion (Barbarian) is the first expansion pack for the critically acclaimed strategy game, Rome: Total War. Released just a year and five days after the release of the Rome: Total War, critics and players have a split opinion about expansion pack.

Some critics felt there was barely enough new material to justify an expansion pack. Others felt that Barbarian could have been released as an entirely new game.

The Imperial Campaign in Rome: Total War starts in 270 BC, when the Roman Republic completed the conquest of Italy and ends in 14 AD, with the death of Augustus. The campaign in Barbarian starts in 363 AD, with the death of the Emperor Julian, concluding the efforts to restore paganism in the Empire and ends in 476 AD with the fall of the Western Roman Empire.

Operation Valediction Bolt Action Tournament – 21 September 2024

By Kreighton Long

On 21 September, twenty-six players gathered at Titan Games and Hobbies in Timonium, Maryland for another Bolt Action tournament (2nd Edition) organized by Michael Kehs.  Mike was pleased to see his tournament crowd grow since the last tournament back in April to include recurring players from as far away as Ohio and a new player who ventured down from Connecticut.  Mike credits a level of his growing popularity to his success in reaching out to vendors for prize support.  In addition to healthy rewards for the top finishers, Best Painted Army, and FUBAR, players also can look forward to raffle drawings between rounds.  Well-earned credit needs to go to the Assistant TOs, Rob and Chris, for providing invaluable support with setup, break-down, raffles, and pictures.

The three scenarios chosen for this tournament were Meeting Engagement, Key Positions, and Sectors.  This tournament included a new gimmick from the previous one.  While last time players could find their turn ending prematurely if two odd colored Order Dice were pulled from the bag, this time players needed to keep an eye on Secret Objectives distributed prior to each game.  The Secret Objectives forced players to adjust strategies and to think more tactically to score up to an extra ten points, five per objective, each round.  From what I was able to overhear, the feedback from the Secret Objectives was mostly positive, and Mike confirmed that he will look into incorporating them at future events.  One improvement he plans on making is to specifically assign certain objectives to pair with certain scenarios and to balance them with each player receiving one hard and one easy objective.  In my three games, the Secret Objectives did present opportunities for me to play the game differently than I normally would, and added an extra level of intrigue to the game.  For example, in my final game, I had an opportunity to finish off one of my opponents units but instead moved my unit into my opponents half of the table to accomplish my Secret Objective of finishing the game with all my surviving units on my opponents half of the table.  While that choice had no true impact on the outcome of the game, the choice I faced did make it a little more interesting for me and bagged me an additional five points to my overall score.

Getting into Bolt Action, Third edition

Bolt Action 3 Rule Book with special Francis S. Currey figure
Hot off the presses, the Bolt Action 3rd ed rulebook (courtesy Warlord Games and Osprey Publishing)

By Morten

For a couple of years now, I have been eyeing Bolt Action from the sidelines, never really taking the steps to get into the game. I already play Team Yankee, Star Wars Legion and have had a few games of Star Wars Shatterpoint, so I was a bit on the fence about getting into yet another game system.

Then came the news, that Bolt Action was getting a Third Edition in September and I couldn’t help myself, as this seemed like the perfect time to start.

Now, I don’t really know anything about how Bolt Action Second Edition plays or how army building works. I have watched a single game some years ago and all I know about Third Edition, is what Warlord has spoiled in their Intelligence Reports. So far, I like what I’m seeing.

You can check out the Intelligence Reports here:
https://warlord-community.warlordgames.com/category/world-war-two/bolt-action/

Late-War Leviathans: Post-War Soviets for FOW

By Richard Steer

Late-War Leviathans first came to Flames of War in May 2024 via a free “Early Release” PDF of tanks from Gale Force 9’s alt-history game Clash of Steel. This stretched Flames of War’s timeline into the early years of the Cold War, while also adding tanks that were only prototypes, or in some cases never made it off the drawing board. That early release has now been expanded into a full book, with additional units and new formations.

I liked the Soviet Early Release Leviathans. The ability to add the IS-3, T-44, T-54-1, and ISU-130 as Wildcard units to other Soviet Late-War lists provided some nice options for upgrading existing FOW forces. The new Leviathans book provides even more options, so let’s take a look at what the Soviets get from it.

Arrival of the Napkinwaffe: The Germans in Late War Leviathans

By Michael Rafferty

Late War Leviathans could be summarized as, “somehow, World War II continued.” Use one of provided scenarios or make up your own, like mine where Kaiser Wilhelm II comes back and overthrow the funny moustache man and then crusades against communism. Let your imagination run wild.

The vast majority of the vehicles in this book were in limited production, prototyping, or having their designs finalized. The reasons they didn’t see the field could be simplified to “the war ended.”

Scenarios in Bolt Action v3

Bolt Action: Third Edition: World War II Wargames Rules: Games, Warlord, Dennis, Peter: 9781472863799: Amazon.com: Books
Bolt Action Third Edition rule book cover ©Warlord Games and Osprey

By Tom Gall

Just a few more days until Bolt Action v3 is out and time to dig into the system of missions for playing the game. As you might recall from second edition, there were 12 missions to choose from. Late in the life of v2 there was additionally a tournament package or two that were circulating for playing from.

With the dawn of v3 and the core book, missions are divided into two types, Battle Scenarios, aimed more for a pick up game where both side have similar deployment zones and victory conditions, and Story Scenarios, when you’d like something with a bit more flair. These scenarios are meant to be less even and more situationally designed with one side trying to drive to a particular goal and the other trying to prevent.

Hot Takes and MG42s: Our First Experiences with Bolt Action Third Edition

By Michael Rafferty

Bolt Action Third Edition is coming out in a few weeks, and we were fortunate enough to get a pre-release copy. Now that we’ve played three games, we have some initial thoughts about the new version. I haven’t played version two in a couple years, since a Tank War Tournament in November 2022. I kept looking at lists, though I am not up on the meta. The rest of our group haven’t played in years if at all. This lets us approach version three as a fresh ruleset, with only a few inbuilt preconceptions.

The Germans needed to secure vital coffee and donut supplies