Bolt Action Escalation Campaign: Game One

By Kreighton Long

A bold British jeep rushes into the crossroads surprising a German infantry squad still recovering from an artillery strike.

The morning dew glistens, reflecting the light of the dawning sun. A nondescript crossroad in the countryside is quiet for now. The day before, a farmer moved livestock along the dirt roads. Today, officers and NCOs hasten soldiers towards a fatal encounter. Under the cover of darkness, British paratroopers jumped out of soaring aircraft as flak exploded around them, lighting the sky.

Throughout the night the paratroopers moved through the darkness, slowly gathering more and more men into their merry bands. A few small vehicles roll out of gliders to the delight of the Red Devils. Some miles away, a German commander receives reports of British paratroopers landing and maneuvering in his area of responsibility.

Looking down at his map, he guesses at the paratroopers’ objective, a town labeled on the map as “Colline de L’église”. As reports continue to come into the German headquarters, the officer takes the initiative and dispatches what men he has available to the crossroads hoping to stall the British advance to enable him to organize a stronger defense of the town. 

Fix Bayonets! A ‘Blood & Plunder’ preview & Bat-Rep

By Tyler Stone

Well, the is a wrap and the pledge manager is on the horizon (possibly even available, by the time you’re reading this) and it’s time to start thinking about what boxes you’d like to add to that Admiral pledge. But what if you’re done deciding, and that decision was Soldiers? Well, you’re in luck, because I’ve got a battle report with the French Army list that Mike sent out us to preview. So charge your muskets and fix bayonets, let’s dive into some new material.

Saga battle report: Vikings Axes Vs Anglo-Saxon shieldwall

By Paolo Paglianti

is a fast 28mm skirmish game very easy to catch on. Let’s see how it works with a battle report between a Viking raiding party and an Anglo-Saxon army sent to stop the havoc from the Scandinavian invaders. Will you side for the ravaging Axe or roof for the defending levies?

Saga takes a different approach from games like Warhammer – with specific army books for each army, such as Skaven or High Elves. This forces Warhammer players to study a wide variety of books and army lists to know what their opponent can bring to the table during a game.

Saga has a really different concept: all armies can choose between three units – that’s it. Doesn’t matter if you play Dark Age Arabs, Crusaders in the Holy Land, Vikings, or Hannibal’s army crossing the Alps: you can choose between Hearthguard (the elite), Warriors (the average good fighter), and Levies (the guys that will probably flee or die before the end of the day).

Marder III Ausf. H, Sd.Kfz. 138 – A Plastic Soldier Company Review

By Tom Burgess

One of my major projects that I completed in 2019 was building an all-plastic German Mid-War East Front Panzer Grenadier force. And of course, what Mid-War German force can you have without Marders backing it up?

Unfortunately, Battlefront (BF) only offers the Marder III  in one version and in metal resin. Luckily the Plastic Soldier Company Panzer 38(t) kit has the option to build two Marder variants. So I ordered a box from my local game store, Hard Knox Games, to add to my force.

Overrun at Shellerten – A World War Three Team Yankee British Book Narrative Game

by Tom Burgess

My friend, Charles, and I continued on with our narrative gaming following the stories and scenarios from the World War Three Team Yankee British Book. In our last battle, A Squadron of the 2nd Dragoon Guards, the “Bays,” did little to thwart the Forward Detachment from the organic tank battalion of the 207th Motorized Rifle Division in a scenario we played a few weeks ago.

Following up on that success. the 207th Motorized Rifle Division has now committed the rest of its organic tank battalion against the mainline of the British 3rd Armoured Division.  This main attack is directed at the town of Shellerten defended by C Squadron of the 17th/21st Lancers, the “Death or Glory Boys.”

Like our last game. the forces were pretty much set. The scenario is effectively a modified Hold the Line mission. Charles would continue to play his British while I play the Soviets.

In this battle, the Soviets would have to advance across very open fields towards the north end of Shellerten. Just to the north of the town, there is a factory. This would provide the British and advanced position to try to break up the Soviet assault. Further back,  the main town would prove a mainline position.  To the east and the west of Shellerten, there was a small copse of woods that could serve as a good ambush position into the flanks of the Soviet advance.

The British would have some hastily emplaced minefields and a one platoon size ambush.  However, they would be hampered by Deep Reserves requiring most of their heavy hitters to stay have board initially.

Firestorm Gazala – British Turn 2 Analysis and Turn 3 Commander’s Intent

Turn 2 Battles

By Tom Burgess

The No Nice No Glory and Breakthrough Assault’s online Firestorm Gazala Campaign is now rolling into it’s third and final phase. The campaign has been driven so far by the 47 games played around the world from Turn 1 and Turn 2. The battle still hangs very much in the balance and either side could claim victory based on how the next four battles in Turn 3 go.

Turn 2 Analysis

The five battles in Turn 2 went three to the German/Italian forces and two to the Commonwealth forces.  Most importantly, British players in Turn 2 won some of the battles that mattered. The British line held to the south of Gazala at Knightsbridge (B5) and southwest of Gazala at El Adem (B6). However, to the southeast of Gazala at Belhamed (B7), Rommel did turn the flank and is now on the outskirts of Tobruk.

Firestorm Gazala Turn 2 Battle 5 AAR – Steel Wall at Point 171

By Ed Hall and Tom Burgess,

In Turn 1 of the Campaign, Ed’s combined German/Italian forces attacked Point 171. defended by an Indian Motor Brigade. Ed chose Maneuver in that battle and we ended up playing Dust Up () which ended up as a German win.  For the next try at Point 171, he choose Attack and we ended up with No Retreat. So we slide the big hill, i.e. “Point 171” to the British side of the table and had them try to hold it from the combined German and Italian attacks.

Firestorm Galaza Turn 2 Battle AAR – Repulse at El Edem

By Tom Burgess,

My friend Charles and I recently met up to have another go at a Firestorm Gazala campaign. We had played a game, in Turn,One of the Campaign, where Charles’s Panzers managed to break up my British Motor Company and Crusader force. See that AAR . After breaking my reinforcing Crusaders and destroying all of my Anti-tank guns, his Panzers had free reign to take down my defending infantry.

Charles hoped to keep that momentum going for our next Turn Two battle.  This made a lot of sense since Charles was effectively just continuing the attack northward with the 5th Panzer Regiment. So he chose to play Battle One from Turn One at  El Edem (B6). This area was just to the south of Tobruk (see inset map).

Knowing I would be facing a mostly tank force, I based my defending force off of a British Rifle Company, with maxed out 6 pdrs. I also beefed up my Crusaders with a Grant Troop to assist the Firestorm Grant unit already provided from the campaign scenario.  I was very glad to have two Grant Troops as my Crusaders fared very poorly against Panzers in our last battle. Charles force was very similar to our last battle, but he did swap in a full unit of Panzer-IIINs to get some higher firepower.

Firestorm Gazala Turn 1 Battle 5 AAR – Dust Up at Hill 171

By Ed Hall and Tom Burgess

Continuing with the Breakthrough Assault and No Dice No Glory online Firestorm Gazala Campaign.  Ed wanted to play Battle 5 at area C5 “Hill 171.” Ed selected 80 points, before the addition of Firestorm Troops as the point level for this battle.

We both chose formations representative of the forces committed to this battle.  So for Tom that would be a Motor Co, backed up by a reinforcing Crusader Squadron. Ed wen with an Afrika Korps Shutzen Co. Tom chose a Defense stance to model the situation and Ed chose Maneuver.  Using the Battle Plans matrix this resulted in a Dust Up Mission.

Firestorm Gazala – British Turn 1 Analysis and Turn 2 Commander’s Intent

Battles Generated in Turn 2

By Tom Burgess

Turn One of the Firestorm Campaign was a complete success…maybe not so much for the British effort per say but overall we had 21 games from around the globe reported in. Additionally, Battlefront has risen to the occasion and is now offering two boxed sets each turn as awards for those who submit the most/best written Battle AARs.

So the campaign, as joint Breakthrough Assault and No Dice No Glory effort, is doing exactly what we had hoped it would do, generate themed Flames of War games.  Though Mark, allowed any mid-war forces be used for games in this campaign, the AARs I have seen all have used proper Mid-war Desert British, German, and Italian miniatures on nice desert boards. Huzzah to you all in the field!

So how did Turn One’s 21 battles turn out from the British Perspective?